The Tale of Dumbfry Bowguard - (Now as Dragon Diciple)
KidCarnival
Member Posts: 3,747
I decided to play a - possibily documented - lawful stupid run. This includes using all cursed items (dice decides which party member, charname included; reroll if the item can't be used due to class/alignment), drink all potions immediately after finding them, recruiting NPCs that can or will turn hostile on each other, no rep management at all to increase the chance of evil NPCs leaving and paladins/rangers falling and whatever other stupid thing I can come up with. I'll play on normal, no reload/no resurrection, full party.
I was considering a Wizard Slayer as charname, because it's said to be such a useless kit. But it would also prevent me from using magical cursed items, and that's no fun. So please recommend the least useful race/class combo you can think of, with the following requirements:
- at least a remote chance to make it further than Nashkel Mines, so probably a fighter class
- I'll use a 75 roll and likely set INT and WIS as low as I can, so classes with a minimum of 10 or higher aren't first choice (though I'm open to the idea of nerfing that with a certain cursed ring later)
- lawful alignment would be nice for the "lawful stupid" theme, but I don't mind neutral or chaotic
- a really stupid choice of weapon profs/spells/skill distribution is welcome, too
I was considering a Wizard Slayer as charname, because it's said to be such a useless kit. But it would also prevent me from using magical cursed items, and that's no fun. So please recommend the least useful race/class combo you can think of, with the following requirements:
- at least a remote chance to make it further than Nashkel Mines, so probably a fighter class
- I'll use a 75 roll and likely set INT and WIS as low as I can, so classes with a minimum of 10 or higher aren't first choice (though I'm open to the idea of nerfing that with a certain cursed ring later)
- lawful alignment would be nice for the "lawful stupid" theme, but I don't mind neutral or chaotic
- a really stupid choice of weapon profs/spells/skill distribution is welcome, too
Post edited by KidCarnival on
5
Comments
Halfling Barbarian
Maybe Dagger & Shield, or Crossbow.
Who yer callin stoopid?
I once thought to play a Jester as such, envisioning him pretty much like the main character in The Jerk. A silly git, basically. Judgment 6. And true to form he'd do the most foolish things. He'd use all the flip dialogue responses. That was more just for RP value. There'd be the tactical challenge of getting through battles with the least formidable assortment of NPCs. But otherwise it would just be a kind of lighthearted, zany departure from the usual game.
Your concept here really deepens the gameplay challenge, though. It's a quirky sort of ironman run.
I'll try to keep my NPCs, cursed or not, alive and not try to intentionally kill a mage I just gimped to 3 INT. Charname thinks of himself as a good and heroic person, so sacrificing his comrades isn't something he'd do. (He wouldn't realize they are gimped to begin with...) He's also unaware of alignment, as everyone who offers to join his cause must obviously be a good heroic person, too.
I just got through the intro. Dumbfry returned the book, failed to find Firebead's scroll, told Fuller that he needs Hull's sword and returned it to Hull, after drinking the cow antidote. He bought a club, a helm and splint mail and left Candlekeep, but dual wields daggers at the moment. The people who tried to kill him had those, and they are professionals.
Imoen lead him to the dead body of Gorion, where Dumbfry put on an unidentified belt and gave Imoen a necklace and a leather armor. He then noticed a white potion in her inventory and drank it, which came in very handy when he killed a gibberling.
Following the road, Dumbfry met two super nice people who gave him a health potion. Reason enough to take them along to Friendly Arm Inn - they may actually know how to get there. Consumed another white potion found in the short guy's backpack. Reached the Friendly Arm without any incidents and spent 100 of 155 gold for identifying the belt. It's magical, and therefore powerful. Dumbfry still wears it.
A guy in a dress tried to kill Dumbfry after he inquired about his name and point of origin. That Xzar person turned out to be a mage, and must clearly be the most powerful group member so far. Killed the assassin with the help of a guard and Imoen's use of her wand. She knows about magic, so she must be very powerful, too.
(Now in FAI, talked to Dorn, picked up Khalid and Jaheira, did not talk to Joia, but will go upstairs for the other FAI quests when I continue, then head to Nashkel.)
I will also not immediately drink blue health potions because there are too many of them to remain funny. I give most to NPCs, who desperately try to survive the wise choices of their almighty authority figure. Purple health elixirs (the 9 HP/heal + remove poison) will still be consumed immediately.
Dumbfry was invisible for about 4 seconds after drinking Jaheira's potion and then going upstairs to talk to Unshey, who told him about an ogre. Further upstairs, Dumbfry informed a nobleman about not being the maid, and talked to Landrin.
When leaving Friendly Arm and searching the ogre, Dumbfry used Detect Evil and was shocked that Montaron and Xzar were highlighted. Obviously, this ability is broken because they are nice people. Killed a dire wolf; Montaron used his health potion. (Every party member had 1 when leaving FAI.) Killed two xvarts, then four gibberlings.
Found ogre and decided that a morning star must be better than a dagger because whoa, that ogre was mighty! Dumbfry now uses this morning star and dual wields with a club in the offhand. Also, Jaheira is suddenly a man. (Dice distribution of unidentified belt.) Dumbfry was a bit confused when witnessing this change, but figured it was probably neccessary for the magic to work. The other belt didn't do anything. Dumbfry apologized to Unshey for returning a broken belt.
(Heading for Nashkel/Beregost next.)
The restrictions are in no way "Lawful" and seem (to me) wholly stupid. Where is the lawful bent? How is using every cursed item and drinking every potion in any way lawful? How is no rep management in any way lawful? How is having everyone and anyone join the group in any way lawful?
Pardon my musings. Just asking.
And it's lawful stupid because it's a charname thinking of himself as a lawful good hero, but being stupid.
Better to simply say you are playing a INT3 run. It would make more sense.
Undead Hunter would've by second suggestion. Seems like this going to be a lot of fun.
Also, this is what I always think of when I hear Lawful Stupid: http://tvtropes.org/pmwiki/pmwiki.php/Main/LawfulStupid
Also, I guess this is a vote because I'm really undecided what to do with this situation:
Encountering Viconia and Baeloth (should I survive that long). Dumbfry would probably kill both on sight, because he's a paladin and they are drow, and because it's stupid to kill two of the most powerful NPCs. However, if I kill Viconia, I miss out on the option to have her and Kivan fight to death in an inconvenient situation.
Should NPCs with a cursed item die, I'll use the dice to decide if I pick up the cursed item or leave the entire gear on the ground to disappear. Odd number: Pick everything up, roll to decide who gets it. Even number: Leave everything on ground.