Will Kivan leave?
zavulon
Member Posts: 21
I'm replaying the game with some previously unused NPC's, like Kivan. My question is - will he leave eventually?
I've read some confusing things about his quest - apparently it was never in the final portion of the game, etc. I like to take my time with all the subquests before I head to the mines, so it's going to be a while before I reach bandit camp.
Will Kivan leave if I don't hurry up and finish bandit camp? Is there a timer? I'm paying BGEE on ipad, latest patch.
Also - I have Viconia in my party. Will those two definitely fight? Is tere a way to keep them both?
I've read some confusing things about his quest - apparently it was never in the final portion of the game, etc. I like to take my time with all the subquests before I head to the mines, so it's going to be a while before I reach bandit camp.
Will Kivan leave if I don't hurry up and finish bandit camp? Is there a timer? I'm paying BGEE on ipad, latest patch.
Also - I have Viconia in my party. Will those two definitely fight? Is tere a way to keep them both?
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On the other hand, yes, Kivan and Viconia are scripted to fight, it's part of the game that these two don't like one another. Possibly if your Charname has high enough CHA then you can keep them together, I'm not sure, I don't usually have both of them in the same party for long.
you would think that kivan would be in the right to hate the evil drow, but i definitely feel it's mostly one-way hate from kivan, when he dies viconia says something like "it's sad that kivan and i never saw eye to eye"
why all the hate kivan?
Travelling from one location to another alone takes much time.
I can't agree with this change.
Regarding the length of the timer, that was set in the original.
But wow, 5 days is an extraordinarily short timer for a character who can be (and often is) recruited in Chapter 1 to reach Chapter 4. That's a bizarre decision, albeit by the original devs. It means that we probably shouldn't recruit him until we're on the way back from finishing the Nashkel Mine.
I wonder ... is it possible that the original devs deliberately broke his timer (by linking it to a force-talk as a quick-and-dirty workaround) when they realised that 5 days is far too short? Or otherwise, if they really meant it to work this way, then their intention must have been that he'll pretty-much-always walk out ... in which case, he was intended to be merely a throw-away character, existing only to teach players that subsequent recruits must have their quest requirements fulfilled promptly.