Has anyone had a non-magic Katana or Ninja-To /Wakazashi break on them?
Oxford_Guy
Member Posts: 3,729
I was wondering if anyone has had a non-magic Katana or other "eastern" weapon (i.e. Ninja-To and Wakazashi) break? If you look in NearInfinity these all have the "breakable" flag set, but others have claimed that whether a weapon breaks or not in BGEE is handled in a different way and that these "eastern" weapons do not break - is this true or has anyone experienced any of these breaking?
I've certainly experienced non-magic scimitars breaking, but none of the others yet, though I've not used Katanas much. Given that some ogre mages now drop katanas, I'm considering using them for a character concept I have...
I've certainly experienced non-magic scimitars breaking, but none of the others yet, though I've not used Katanas much. Given that some ogre mages now drop katanas, I'm considering using them for a character concept I have...
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Given as the official word is katanas don't break, I'm inclined to believe it.
Look at the BG katana descriptions and tell me if they don't have "fanboy" written all over it. Typical '90s.
@Fafnir perhaps a more useful use of your time than 'lol fanboi!' is to educate yourself about what others are talking about occasionally.
So in most cases a well maintained katana would be the better weapon, but it's a bit problematic for a long campaign far from home. The weapon would require specialized smiths, oils, polishing equipment, etc to really be useful in a setting so far removed from its home base. Magical versions might travel better and not have such problems, I could imagine a human DM ruling either way on it. Obviously, BG never really worries about such things as repairs and maintenance, so Katanas et al are assumed to be at their best, and measure quite favorably against their western counterparts. My first thought is just that as foreign made weapons they should be free of the iron blight, but of course if it really is "contagious" I see no reason to grant them any special immunity. Even if made with different techniques, the base elements are exactly the same and would likely be subject to the same forces.
For a really outstanding analysis of eastern vs western weapons design and combat philosophy read "Shattered Sword" by Jonathan Parshall, and Anthony Tully. This focuses on more modern samurai, specifically the Kido Butai of 1942, but draws numerous parallels to the warrior tradition that produced the weapon and how it worked (and failed spectacularly!) in the 20th century.
But since the point I was trying to make was obviously missed, I'll try to expand. Besides I realize I was being obscure.
The original reason Kara-Tur weapons didn't break in BG1 was because they didn't exist. The issue presented itself later on, when BGTutu, BGT and the like first came about. Back then, as far as I remember, they didn't break simply because they weren't flagged as breakable, and either way it mattered little since there were none available, bar further modding.
In BGEE they (apparently) don't break, ostensibly because they're imported; but as already pointed out the justification doesn't really hold if the poison is contagious, unless there is a critical difference in the crafting process. @atcDave already elaborated on this. Let's try a different approach. Let's go meta. In the nineties, the videogame and roleplaying scenes were at the heights of japanophilia (and in general, asiaphilia); Baldur's Gate 2 comes late into this, but you can see the obvious influence in the new weapons (the katana has the highest damage dice of any one-handed weapons) and in the of the Kensai class (how many kits do we have from Maztica? Al-Qadim? That's right, none). It's especially glaring in the description of Katana +1: magical katana are rare because it's hard to enchant something that's already near-flawless. Katana are just better: BG2 is fanboying, and fanboying hard. And it's fine, because everybody was. But I digress.
Let's get back to BGEE. The portrayal of katana in BG2 can be construed as the real reason they resist the poison and don't break. Not because they are imported, but because they are near-magical. The real justification is built from the top down from outside of the game. If you want to keep with the spirit of the original games (i.e. BG2) katana can not - must not - break.
It seems quite clear that the "poison" only affects ore and cannot taint a weapon that is already forged.
Every folding doubles the number of layers, so getting over a hundred layers only requires folding seven times (2^7=128). Folding a hundred times is of course nonsense*.
*Because I like math: let us assume a blade is 1 cm wide (a gross exaggeration), or 10^-2 m. Folding 30 times gives us 2^30=(2^10)^3=1024^3~10^9 folds, or approximately 10 fm (10^-11 m) per layer. This is absurdly thin! In fact, a single atom has a radius of about 100 fm, so it doesn't even count as a layer anymore. As @Gallowglass pointed out, past this point the metal is homogeneous and unlayered. In practice it likely becomes effectively homogeneous much earlier, probably after the layer thickness drops under the 1.0~0.1 micron level.
I paid 35 gold for a sword from Beregost and it "rotted" in my hands! What can disease metal so? Has your gear done the same? Even if you got your blades out of some dank old dungeon, just bringing them near tainted metal makes them weak. Seems like only magic weapons don't degrade, but who has those? No one I know.
The iron available in Japan was inferior to the iron available in Europe, and they had more impurities to remove -- so this practice of removing impurities got more focus over there.
The end result was similar quality of weapons, but getting there took more effort in Japan, due to local resource differences.
... then along came the bad writing of the Highlander movie, and suddenly "folded over a hundred times!" entered the sword-fetishist's vernacular ...
Cheers, -- N
Secrets of the Samurai Sword: http://video.pbs.org/video/1150578495
Secrets of the Viking Sword: http://video.pbs.org/video/2284159044
And on another note - I sure am glad my non-magical full plate mail armors remained unaffected too
What are they made from? Jello for all I care, just not iron so they do not break like all the wooden weapons.