Class, Kit, Dual-Class & Logic
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The idea of only Humans being able to choose any kit to start has changed
and it opens the door for more interesting possibilities
We now have a Dwarf only kit
maybe we can take that farther and have a Halfling only kit (like truesword )
or a male or a female only kit
a Human only kit
an elf only kit
am interested to see what happens next
You can't dual-class into your parent class, so a human with a kit still ends up with abilities belonging to two classes.
As such, humans can in fact be any class (Fighter, Cleric, Paladin, Ranger, Sorcerer, Mage, Thief, Bard, Monk) but not every kit (everything except Dwarven Defender).
The class distinction is important, because many abilities are shared. Fighters for example can achieve grandmastery with weapons, receive a bonus to their HP based on their Constitution, roll their HP with d10, and follow a certain progression table for their levels. Some of these may be changed by kits (like a Dwarven Defender not being able to reach Grandmastery, and rolling HP with d12), but most of them will stay the same. There are also items that are specific to certain classes (i.e. "usable only by Fighters") - these will work for all kits of that class, unless specified otherwise.
Dual-classing means abandoning your current class and kit, and starting a new career - this new choice can ONLY be a class, NOT a kit. The first one however CAN be a kit. So a Kensai can become a Mage, but not an Invoker. Even if the base is not a kit, you can not dual INTO a kit. A Fighter (no kit) cannot dual into Invoker, either.
Multi-classing means progressing with two CLASSES at the same time, but neither can be a kit. You could be a Fighter/Cleric, but not a Kensai/Cleric, or a Fighter/Cleric of Talos. The ONLY exception (in BG) to this rule are Gnomes; when they are part of a multi-class combination that includes Mage, they will ALWAYS be an Illusionist (i.e. a kit).
It's easiest perhaps if you think of it as a tiered system. Think folders - you start with the class-folders: Fighter, Cleric, Paladin, Ranger, Sorcerer, Mage, Thief, Bard, Monk. Then once you open a folder, you find the kit-folders for that class. Fighter, for example, would contain: Berserker, Wizard Slayer, Kensai, Dwarven Defender. Thief would contain: Swashbuckler, Assassin, Bounty Hunter, Shadowdancer.
I hope this clears things up a bit!
The example is Barbarian. This is coded as a fighter kit, but listed as a class in the menu. Dwarven Defender is actually a variant Barbarian, being much more similar to them than to vanilla fighters (hit dice, damage resistance, stat boost, two stars in most weapons).
Does it matter? Really?
Now let me listen to one hand clapping...
If a Dwarven defender attacks... Does he not then become a Dwarven attacker?