Ranger/Archer Spells?
Goddard
Member Posts: 134
I've never played a ranger/archer. When do they get spells?
0
Comments
Stealth with an archer can be a lot of fun as well.
Normally the XP cap should allow rangers to become level 8, which would give them 1 first level spell...
And normally in the end they would only ever get 3 of 1st, 2nd and 3rd level spells... Rangers can't really double as casters.
I like to give them entangle with that one slot, because my tactics are usually nothing but "root, root, root, other mobility hindrance, try and disorient...". So, you know, you bump into something, cast entangle, fill it with arrows and add to your moneys... I just fill up the other levels' slots with supportive spells, to free up a like slot from a more dedicated spellcaster. Or for the "well, you can do it, too" healz. Rangers are my dedicated caster's CNAs!
1st: I guess fill these all up with entangles. Maybe a bless so when you do your "pre-oh god encounter buffing" your other divine spellcaster has less stress on their shoulders? It was always gigglefunny when Minsc popped command on some megacaster and they fell asleep for six seconds in the middle of casting some sort of obnoxious spell.
2nd: Ehh, I just dump slow poison into these slots. Maybe resist fire/cold?
3rd: I threw cure disease into these slots, and occasional cure spells or invisibility purge because to hell with those stupid dummyface mages who keep going invisible on me! STAND STILL SO I CAN MAKE YOU PASS AWAY
Crying shame they don't get silence unless they're Cleric/Rangers...
(Honestly it's the best thing about Dynaheir, she's the only Arcane caster who can save a poisoned Cleric, and poison is just so common in BG1.)
Minsc gets Command? That should be Cleric-only, not Cleric+Druid. Maybe his head is so addled he got confused about his spell list?
#WoWInMyIEGames?