Great! Time to play BGEE getting closer, with most of my favourite mods getting ready, RR is there in the top-five, with BG1NPC (yeah!), SCS (yeah!), BG2 Tweaks (yeah!), Hard Times (alas, no news)!
Ok I know it will be stupid question, but I have to be sure; this is proper code for different language:
weidu rr\setup-rr.tp2 --script-style bg2 --tlkin .\lang\pl_pl\dialog.tlk --ftlkin .\lang\pl_pl\dialogf.tlk --tlkout .\lang\pl_pl\dialog.tlk --ftlkout .\lang\pl_pl\dialogf.tlk --log setup-rr.debug
Does this patch in the additional items for BGEE and/or improved thieving that were available on other versions? I've been playing with your previous BGEE beta release (and it's been awesome) but was sad with no improved thieving or additional items.
@Evinfuilt This version (4.60) of RR is as compatible with BGEE as can be under the present circumstances. All of Revised Thievery is in, except for the ability to smooth-talk your way out of a failed pickpocket attempt (BGEE does not presently have the necessary engine functionality for that).
@Evinfuilt This version (4.60) of RR is as compatible with BGEE as can be under the present circumstances. All of Revised Thievery is in, except for the ability to smooth-talk your way out of a failed pickpocket attempt (BGEE does not presently have the necessary engine functionality for that).
shucks, but looks worth me upgrading when I get home.
@Evinfuilt All of Revised Thievery is in, except for the ability to smooth-talk your way out of a failed pickpocket attempt (BGEE does not presently have the necessary engine functionality for that).
Great! Time to play BGEE getting closer, with most of my favourite mods getting ready, RR is there in the top-five, with BG1NPC (yeah!), SCS (yeah!), BG2 Tweaks (yeah!), Hard Times (alas, no news)!
RR is definitely top five. Maybe top 2 for some (like me). I'm a rogue lover over here Fighter-Thieves? Yep. Cleric Thieves? You bet. etc etc etc
I never got weidu to work properly... But copying the files from the RR folder to the base folder of BGEE and just running the setup file with Weidu seems to have worked in installing it incase someone else who can't get weidu working properly wants to use this... Though you need to have your Dialog.tlk file be in the same folder and then copy/move it back to it's original place.
@Evinfuilt All of Revised Thievery is in, except for the ability to smooth-talk your way out of a failed pickpocket attempt (BGEE does not presently have the necessary engine functionality for that).
We are looking into that.
@aVENGER I love this component, will this be working soon?
@Wisp / @aVENGER : Someone mentioned the assassin starting with a x3 backstab, is that true ? It never was part of the Rogue Rebalancing mod in the past. I (personally) hope it isn't true
Better backstab for assassins was something I was hoping for. Otherwise, the assassin class (aside from Poison) doesn't become worth it til ToB, where everything that's not cannon fodder is immune to backstabbing.
Comments
weidu rr\setup-rr.tp2 --script-style bg2 --tlkin .\lang\pl_pl\dialog.tlk --ftlkin .\lang\pl_pl\dialogf.tlk --tlkout .\lang\pl_pl\dialog.tlk --ftlkout .\lang\pl_pl\dialogf.tlk --log setup-rr.debug
This version (4.60) of RR is as compatible with BGEE as can be under the present circumstances. All of Revised Thievery is in, except for the ability to smooth-talk your way out of a failed pickpocket attempt (BGEE does not presently have the necessary engine functionality for that).
So, no plans to add BG EE specific content on this mod?
Rabid Rabbits? Rare Rock? Rolling Ram? ;P
However, I do have a few ideas for new RR content that could make good use of some of the new engine features that have been recently introduced.
Someone mentioned the assassin starting with a x3 backstab, is that true ? It never was part of the Rogue Rebalancing mod in the past.
I (personally) hope it isn't true
They do as of RR v4.50.
Edit.: I guess it's fine. Been a bit of time since I last used RR, and I can mod it away anyway
Edit:
It doesn't mention this in the Readme btw.
- Backstab reaches x7 instead of x5
It doesn't mention that the assassin starts with x3.
I'm not complaining mind you, I just didn't know, I heartily endorse the change.