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inXile to make Planescape: Torment spiritual successor on Kickstarter.

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  • Chow said:

    But again, Planescape Torment allowed all that, and made you really feel like you were this guy making the decisions. The fact that he looked the exact same every time did not deter from that at all.

    But that was an integral part of the theme of PST: That the same person could become someone different based on differing circumstances. The same appearance, but a completely different personality based on the situation in which it awakened and reacted to its surroundings, and all, ultimately, the same person, based on the fact that you absorb the previous incarnations into yourself. It works in that specific situation. Torment: Tides of Numenera is exploring different themes, and need not use the same technique. Do they want to give us a character which is not our own, which has multiple defined pasts, as in PST, or do they want to give us someone we can define ourselves?
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited March 2013
    I consider a character to be defined by their actions, not by what they look like. So in my opinion, not being able to customize your character's appearance has little effect on your ability to define your character overall.
  • TJ_Hooker said:

    I consider a character to be defined by their actions, not by what they look like. So in my opinion, not being able to customize your character's appearance has little to no effect on someone's ability to define their character.

    If character appearance makes no difference to characterization, then it will not harm their narrative in the slightest to let people make alterations to their presets, but it may help those of us who like to connect the two. If character appearance does affect characterization, then they need to ask themselves to what extent they want to define the character as opposed to letting the player do so.
  • PeccaPecca Member Posts: 2,215
    I too don't care much for his looks. He is again very specific person defined by his actions. I guess they could allow customization if they wanted to, but I understand why they don't want to. Also don't forget that TNO's unchangable look allowed PS:T for beautiful personalized movies that BG could not afford.
  • While I can retract part of my criticism (ironically, the part which has been ignored by this discussion). I sent Colin McComb a question on Formspring and got an answer back:
    Reading your interview about Torment on the Penny Arcade Report, I get the sense that you want to downplay player romances as a thing, and I can get behind that. Could you speak to whether or not LGBT characters will be in the game at all?

    CMcComb 1m
    Sure they will. But we're just going to put them in, and we're not going to make a big deal about their inclusion. In other words, they're here, they're queer, and so what? :)

    That is, we're not *making an effort* to include them. We're just including them. Here's Numenera writer/editor Shanna Germain's post on the subject (read down): http://shannagermain2.wordpress.com/2013/01/28/why-i-love-building-the-ninth-world/
    Now if he'd made that kind of statement straight off instead of babbling about the ball of goo, it might have saved some confusion.

    As far as appearance customization goes, if it's a question of resources, then that's the perfect excuse to make it a stretch goal so that they can ensure the resources are there. If it's a question of drawing a specific character, well, they've already shot that in the foot by letting you choose between a male and female PC and writing things differently depending on that choice; I don't think letting the player give their PC a different color of hair will have quite the same footprint.
  • TheCoffeeGodTheCoffeeGod Member Posts: 618
    Screen!

    image


    Here is a brief lighting and technology test that shows a 3D character on a 2D pre-rendered background.

    http://www.youtube.com/watch?v=DMeQzXZYi7I
  • TheCoffeeGodTheCoffeeGod Member Posts: 618
    New screen!

    image


    Colin's reaction to Chris Avellone joining the Design Team.

    http://www.youtube.com/watch?v=KwVe1l3-yoE



    And 8th Fathom added to the Castoff’s Labyrinth.

    image





  • ChowChow Member Posts: 1,192
    I'm starting to become very, very excited.
  • Chow said:

    I'm starting to become very, very excited.

    Don't get too excited, you've got at least 20 months (probably more with the stretch goals) before the game is released. ;)

  • wariisopwariisop Member Posts: 163
    It will be interesting to see how the writing in this game will be after the masterpiece of PST.
  • DrugarDrugar Member Posts: 1,566
    Considering the people working on it (And I don't just mean Avellone), I have no doubt that it will be very well written indeed.
    But considering it's a Planescape: Torment sequel, I assumed that was a given. Rather, I hope the lackluster gameplay of PS:T will be kept in mind this time, and replaced with something interesting.
  • TheCoffeeGodTheCoffeeGod Member Posts: 618
    Technology test with the new screenshot.

    http://www.youtube.com/watch?v=5Is2T5ue5d8



  • IecerintIecerint Member Posts: 431
    That is beautiful.
  • onelasttry84onelasttry84 Member Posts: 52
    The ks campaign is going to end in about 3 hours... last chance to back!
  • TheCoffeeGodTheCoffeeGod Member Posts: 618
    image

    Looks like it ended at:


    74,405 Backers

    $4,188,927



    Beating out Project Eternity as the 2nd most funded game thus far!


  • PeccaPecca Member Posts: 2,215
    Looks like it achieved 4.25 mil stretch goal.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Yeah hopefully they'll announce the total from Paypal as well.
  • AHFAHF Member Posts: 1,376
    With over 4M in funding, does that pretty much guarantee they will take it through to release?
  • AHF said:

    With over 4M in funding, does that pretty much guarantee they will take it through to release?

    I'd say it definitely helps. It all comes down to how well they've worked out their budget ahead of time and how much room they've left themselves for problems and delays (which will inevitably arise).

    My impression has been that past projects have gone off the rails either due to running out of money or because the dev team self-destructed. The latter seems unlikely with this group, considering everyone's a professional and has a lot of respect for everyone else.

  • AHFAHF Member Posts: 1,376
    I will definitely be saddened if they blow the budget and fail to release a good game regardless of reason. This is an exciting project and the funding has to have exceeded their initial aspirations.
  • ChowChow Member Posts: 1,192
    I'm sure they have it all planned out in advance well enough to make it good.
  • AHF said:

    I will definitely be saddened if they blow the budget and fail to release a good game regardless of reason. This is an exciting project and the funding has to have exceeded their initial aspirations.

    The trick is that sometimes these projects are brought down by their own success in funding too much. They do way better than expected and don't realize what that means in terms of extra trouble and expenses in getting out all those rewards. Or else having to use that extra money on the game leads to the game's scope expanding dramatically, which leads to delays, which creates all sorts of additional expenses, etc. This article has some good comments from the developers of FTL (one of the first real video game success stories of Kickstarter in terms of actually getting the game out the door and doing well) on why they'd be leery of doing another crowdfunded project.

    That said, I think Torment had the advantage of seeing how well Project Eternity did and had an inkling that they could do just as well. And the setup of stretch goals showed that they had plans in place for what to do with that extra money. So yeah, I'm optimistic about it being successful (though I also expect that it will take longer to release than the originally projected date of December 2014).
  • ChowChow Member Posts: 1,192
    edited April 2013
    Edit: Wait nevermind.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    The latest paypal total is $196,896, meaning that the total is at $4,385,823. Maybe they'll meet the last stretch goal after all.
  • TheCoffeeGodTheCoffeeGod Member Posts: 618


    http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/610476


    New update.
    TL;DR: Info about Numenera books and the Wasteland 2 Beta; area design process; crafting system design; a design concept we’re calling Crises.



  • CorvinoCorvino Member Posts: 2,269
    @TheCoffeeGod Thread Necromancy is thread necromancy, my good man. The Cowled Wizards have been informed and it may be an idea to either seek legal redress or flee the jurisdiction.

    Fleeing to Sigil or another extraplanar judiciary may be beneficial, but as your attorney I cannot legally advise as such.
  • TheCoffeeGodTheCoffeeGod Member Posts: 618
    I'd post more often with updates, but they haven't actually posted anything of true relevance to the game since April.



  • TheCoffeeGodTheCoffeeGod Member Posts: 618

    http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/653368


    New update.
    TL;DR: Tides, Q&A with Colin McComb, combat discussion begins!, new Torment forums.



  • ChowChow Member Posts: 1,192
    Anyone that votes real-time is a traitor.
This discussion has been closed.