Mods, and overpowered Items
Vaxalon
Member Posts: 25
Right, tried most of the BG mods out there, at some point or other, and come to a sad conclusion.
Don't get me wrong here, Im no programmer and totally respect people putting time and effort into creation.
But why, o why, do they always have to be balance breakers? and following that thought, game breakers?
Now i played BG through again, without mods, and totally enjoyed it, generally speaking at no point did I become so IMBA that I was unkillable! Could not just wade through things like there were not there.
Beautful balancing job, and perhaps the best reason to buy this remake, IMHO.
So heres a challenge modders. Complimentary, well thought out items, that dont break the game balance!
(that being said, you can add a bag of holding whenever you like, and would be welcome to marry my sister if you do so)
Don't get me wrong here, Im no programmer and totally respect people putting time and effort into creation.
But why, o why, do they always have to be balance breakers? and following that thought, game breakers?
Now i played BG through again, without mods, and totally enjoyed it, generally speaking at no point did I become so IMBA that I was unkillable! Could not just wade through things like there were not there.
Beautful balancing job, and perhaps the best reason to buy this remake, IMHO.
So heres a challenge modders. Complimentary, well thought out items, that dont break the game balance!
(that being said, you can add a bag of holding whenever you like, and would be welcome to marry my sister if you do so)
1
Comments
Same goes for mods with new "kits." I like some flavor and alternatives without them becoming easy mode.
The new Kits released by beamdog for example are stronger (in my opinion) than the ones from the BGEE Kitpack.
Till now I only encountered some item mods that are not balanced.
And there are even mods that make the game harder (Stratagems)
Most EE mods do not suffer from this problem. Anyway, my view was always that if you find something in a mod you don't like or that you think will ruin you fun just do not use it.
DSotSC is undergoing a major review for BGEE BTW. The original mod author has come out of retirement and you can read more about it here:
http://forum.baldursgate.com/discussion/15223/recruiting-modders-dsotsc-upgrade-project-help-wanted-dialog-interactions-and-romances
Thinking on this, how to add items that dont overpower, but are truly handy.
An obvious approach would be moderately unique abilities, hard to say what exactly, without being overpowered. (and which have no already been done, of course)
It's like you're complaining life's too easy because you have too much money...
Some players love it, others spend a long time in a 'curator' role, trying to find a balanced mod. In my experience, it's those players who also care about things like writing and presentation, and in general are more picky about a mod's content.