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Multi- and Dual-Class Restrictions

Hello all,

What is the point of multi- and dual-class restrictions? They seem rather arbitrary to me, and limit my enjoyment somewhat. Why not allow all combinations like later editions, I'd love to play Bard, Barbarian and Sorcerer dual classes. A Fighter->Bard dual for example might make the class suck a bit less in this edition. The worst thing is apparently they cannot be modded or SK'd.

Please share your thoughts.

Respectfully,
FinneousPJ
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Comments

  • IkMarcIkMarc Member Posts: 552
    @atcDave
    You play D&D since the 70's?! wow
  • secretmantrasecretmantra Member Posts: 259
    Sounds like you have even more history with PnP than I do, @atcDave (I started playing in earnest with 2e, in the early 90s).

    @FinneousPJ
    I would also much love the ability to open up the multi- and dual-classing options in a modded game. Apparently a lot of it is hard-coded, however, and would be very difficult to change.

    For example, I would loo-oove to play a dual- or multi-class DragonDisciple/Bard. Or a Paladin/Sorceror. Or an Archer/Mage. That would be tremendous fun.
  • bigdogchrisbigdogchris Member Posts: 1,336
    In the age of min-maxing RPG's, ARAC is is rampant. I much prefer the traditional approach to race/class restrictions because I believe it adds more flavor than watered down role playing.
  • atcDaveatcDave Member Posts: 2,387
    Yeah I started in the 1970s. I actually first played the D&D Basic Set, but some of my buddies had played the White Box. I still remember when AD&D first came out. Sooooo exciting.
  • IkMarcIkMarc Member Posts: 552
    atcDave said:

    Yeah I started in the 1970s. I actually first played the D&D Basic Set, but some of my buddies had played the White Box. I still remember when AD&D first came out. Sooooo exciting.

    So where did you pick this up? (especially in the pre-internet era) I don't think I know anyone that plays PnP. And do you try to meet new people for example online to play PnP? Do people look weird when you say you play D&D? In my small childhood village we only had Magic the Gathering cards, which in the end mostly just took a large bite out of my miniature fortune.

    I did play some sort of PnP with a childhood friend and his brother, which had some experience playing at highschool so he was a participating DM. However we didn't have any books or rules at his house and it abruptly ended when the brother came back from taking a shower and he got furious cause me and my friend's characters were suddenly dressed in dragonscale/diamond/mithril armor, wielding superweapons and possessing, lets call it "super-high-level abilities". We counter argued that the brother's necromancer's levitation and summon black dragon powers weren't exactly fair and balanced in the first place either.
  • atcDaveatcDave Member Posts: 2,387
    Very funny!

    Most of my gaming groups started in school (high school and college). And friends invite friends, and groups grow in quite eccentric ways.
    As I've been transferred around for work a few times over the years it's gotten harder to game with the old crew, but I've always been able to find friends with similar interests. Believe it or not it usually starts at church; I tend to gravitate towards the comics and sci-fi crowd, and there's always gamers, or potential gamers there. My current group got going right after Fellowship of the Ring opened, my wife and I went with another couple, and I commented after the movie I'd like to run a game. We added a few other friends and I quickly had six players.
    I've not tried to meet players through the Internet. For me, gaming is SUCH a social experience it's important to have some clue about chemistry and relationships before you dive right into gaming together. Just like that "other" thread I've been active in lately, discussions about values and principles are a key part of role playing. If you don't have some commonality with the people you are gaming with things can get very uncomfortable or very hostile very quickly (I have learned this the hard way!)

    I first got into CRPGs in the 1980s when full time work, and shift work, meant it was a lot harder to get a group together than when we were in school together. I have loved many computer games over the years, but I always consider them a substitute for PNP. PNP seems like "the real thing" to me, CRPGs are a simulation.

    And I guess that makes me one of the old farts around here!
  • FinneousPJFinneousPJ Member Posts: 6,455
    Thanks for sharing your thoughts, people.

    @atcDave thanks for the history. I gather you would also like to see more openness added to this game mechanic.

    @bigdogchris what's ARAC? lol

    Do you guys figure making a poll (or an address) might encourage the devs to see into lifting these restrictions (at least for modders)?
  • RadhamanthysRadhamanthys Member Posts: 106
    edited March 2013
    Does anyone know why humans get to dual-class and all other races multi-class? What is the reason for this rule in 2E?

    Since humans have shorter lifespan than all other races (except half-orcs) I would assume that it would be more natural for them to multi-class. Dual-classing means that they must advance in one class and then abandon it and start a new one and then regain back the abilities of the first class after the second class surpass the first one. This normally takes a lot of years and a human doesn't have the "luxury" of a long lifespan to decide to go through this procedure. I think that multi-class is making much more sense for humans, due to their short lifespan; they can advance in both classes simultaneously and they don't have to wait till old age to regain the abilities of the first class.

    On the other hand, elves, half-elves, dwarves, gnomes and halflings have a longer lifespan and I think it is more natural for them to choose to dual-class since they have the "luxury" of time to go through this slow procedure of dual-classing.
  • OzzyBotkinsOzzyBotkins Member Posts: 396
    A few things I never understood
    Why could'nt human multiclass
    they are suppose to be the most versitile race
    and why can Gnomes have cleric multiclass when they get a penatly to wisdom
  • WanderonWanderon Member Posts: 1,418
    Our rules are very strict!
  • atcDaveatcDave Member Posts: 2,387

    Thanks for sharing your thoughts, people.

    @atcDave thanks for the history. I gather you would also like to see more openness added to this game mechanic.

    Do you guys figure making a poll (or an address) might encourage the devs to see into lifting these restrictions (at least for modders)?

    I would like a slightly more open system, at least to lift some of the class restrictions. But one consequence of having seen it played so many different ways is it doesn't bother me too much either way. And I really enjoy the different feel of the different build possibilities. I also like that hard decisions can come at the very start that will influence game play to the very end.

    I don't think a poll would change the game any; a lot of this stuff is pretty hard wired into the game. And I mostly do like 2E rules, too big a change could damage the feel of things that I like best.
    Just for the record, I do dislike the newer rules sets and the way everything is so open, and the classes are so carefully balanced they loose all their flavor. I think some of the eccentricities in 2E are what make it fun (like character classes of very different power, balanced some by different experience tables, and randomly rolled scores that make for unique and interesting characters).

    A couple of people asked about multi vs dual. I couldn't say the entire thought process, but I think many BG players make dual classing a much harder thing than they need to. I think it's largely the power gamer mentality, thinking you need to get your fighter to 13th level before dualing and all. It garuntees you'll spend most of the game just trying to get your character where you want them, and very little time just enjoying what you've got. The original intent definitely assumed much lower switch over points. Like maybe 5th or 6th level. One of my favorite things to do is take a fighter just to 3rd level, then dual. So if I'm dualing to Mage I'll have a fair number of hit points, three pips in bow and two in quarter staff, and it's all useable when the Mage hits 4th level! That way you'll even enjoy full benefit for most of BG. Especially when your Mage is still kind of low level and doesn't have so many spells, you can shoot arrows with deadly precision when you run out of spells. Later, in BG2, you won't need the bow as much, but you're great with it when you do need it!
  • bigdogchrisbigdogchris Member Posts: 1,336
    edited March 2013

    what's ARAC? lol

    It's an acronym for all-race-all-class ... like what they do in 3rd Edition D&D.

    Flexibility in character design is good to a point, but after you reach that point I believe flexibility can ruin a game. A dwarf Monk or gnome Paladin doesn't excite me in the least bit, so that level of flexibility ruins that game for me. I'd rather have restricted races and classes, and then have deeper development into that.

    Druids in 2nd Edition where a very deep class, but also had a lot of restrictions tied to them. The end product is better for roleplaying than a generic 1-20 scale ARAC class for everyone.

  • FinneousPJFinneousPJ Member Posts: 6,455
    edited March 2013
    I see, thanks for explaining.

    Are you implying 3rd Ed. is ruined by the flexibility? I don't agree with you. I feel 3rd and 3.5 Ed. (well, NWN and NWN2 as I don't play DnD as such) are more fun than 2nd Ed. The main reason for this is the amount of customization possible by the system. I don't know about the newest rulesets.

    Why shouldn't Gnomes be allowed to be Paladins? Are you offended by Dorn and Aerie in BG, BTW?
  • DetroitRedWings25DetroitRedWings25 Member Posts: 244
    Alright not the first forum ive heard the term refrenced and im 90% im about to crucified by the board for asking but... what is PnP?
  • FinneousPJFinneousPJ Member Posts: 6,455
    edited March 2013
    It refers to Pen and Paper RPGs which is the basis of BG ruleset.
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    I see, thanks for explaining.

    Are you implying 3rd Ed. is ruined by the flexibility? I don't agree with you. I feel 3rd and 3.5 Ed. (well, NWN and NWN2 as I don't play DnD as such) are more fun than 2nd Ed. The main reason for this is the amount of customization possible by the system. I don't know about the newest rulesets.

    I'd disagree, but everyone has a different viewpoint
  • DetroitRedWings25DetroitRedWings25 Member Posts: 244

    It refers to Pen and Paper RPGs which is the basis of BG ruleset.

    That makes a lot more sense now thanks for clearing it up!
  • FardragonFardragon Member Posts: 4,511
    IkMarc said:

    atcDave said:

    Yeah I started in the 1970s. I actually first played the D&D Basic Set, but some of my buddies had played the White Box. I still remember when AD&D first came out. Sooooo exciting.

    So where did you pick this up? (especially in the pre-internet era) .

    Youngsters find this hard to believe, but in the days before the internet, people used to talk to each other...
  • atcDaveatcDave Member Posts: 2,387

    I see, thanks for explaining.

    Are you implying 3rd Ed. is ruined by the flexibility? I don't agree with you. I feel 3rd and 3.5 Ed. (well, NWN and NWN2 as I don't play DnD as such) are more fun than 2nd Ed. The main reason for this is the amount of customization possible by the system. I don't know about the newest rulesets.

    Why shouldn't Gnomes be allowed to be Paladins? Are you offended by Dorn and Aerie in BG, BTW?

    Yeah that's kind of the great divide between people who like AD&D (1E and 2E) and those who like the later rules. AD&D never tried to make everything "equal", it was all about atmosphere and flavor. And Gnome paladins don't bother me as much as making every character class so equal they even all share the same experience table. (Although, I do like the idea of paladin retaining some of its historic and mythic feel as a mighty holy warrior. That's what most of those limitations are about. Opening it up to every race makes it more common and ordinary. I also LIKE the idea that choosing a race and class is a complicated process of looking at trade offs.) It's like now we have politically correct gaming. I'm okay with the idea of designing a setting where Gnomes may be Paladins, but I dislike the idea anyone can be anything anytime they want. Make those starting choices hard, and establish a distinct feel for the setting!
    Anyway, didn't mean to turn this into that debate again.
  • WebShamanWebShaman Member Posts: 490
    Well, I am old school (started back in 1980 with the Basic Set - red starter edition) and I have followed D&D since (through AD&D, to what it is now - however, D&D lost me with 4th ED; I am a Pathfinder fan now ;) )

    I happen to like the 3rd Ed rules (NWN). We always played with house rules eliminating racial class and level limits back then anyways.

    So I like the rulesets between back then and before 4th ed. 2nd ed kind of takes me back, the nostalgia of those first, heady years of D&D PnP as it reached it's apex of popularity. We were going to GenCons, were members of the RPGA, and were fanbois of Gary E. Gygax. Subscriptions to The Dragon Magazine were mandatory (I love Wormy), and we looked forward to each edition of the RPGA Newsletter. What a ride!

    Of course, it came to an end, as all things do. We parted ways. I always managed to get together with other like-minded individuals, and we had gaming sessions as well. Up until around 2000. Then it was "suddenly" very difficult to find anyone where I live (Germany now) who wished to play in a PnP group.

    Then NWN came out - it offered an interesting "twist" to Computer D&D - online play with a DM Client. After that...I emerged myself in it for many, many years - still going!

    Limits on my time (RL calling!) pretty much guarantees that I don't have the luxury of playing like I used to, however.

    So BG is back on my laptop.
  • IkMarcIkMarc Member Posts: 552
    Fardragon said:

    IkMarc said:

    atcDave said:

    Yeah I started in the 1970s. I actually first played the D&D Basic Set, but some of my buddies had played the White Box. I still remember when AD&D first came out. Sooooo exciting.

    So where did you pick this up? (especially in the pre-internet era) .

    Youngsters find this hard to believe, but in the days before the internet, people used to talk to each other...
    Yeah I get that, but I mean from D&D growing large from the United States up till my small hometown village seems like a rather long incremental process that never really came to fulfillment. It might also surprise you that the social network of a 10 year old in a remote farmers village is not that extensive ;)
  • atcDaveatcDave Member Posts: 2,387
    IkMarc said:

    Fardragon said:

    IkMarc said:

    atcDave said:

    Yeah I started in the 1970s. I actually first played the D&D Basic Set, but some of my buddies had played the White Box. I still remember when AD&D first came out. Sooooo exciting.

    So where did you pick this up? (especially in the pre-internet era) .

    Youngsters find this hard to believe, but in the days before the internet, people used to talk to each other...
    Yeah I get that, but I mean from D&D growing large from the United States up till my small hometown village seems like a rather long incremental process that never really came to fulfillment. It might also surprise you that the social network of a 10 year old in a remote farmers village is not that extensive ;)
    My wife always has similar complaints having grown up a farm girl. That can make any kind of gaming or face to face friendships difficult. Of course that's similar to why computer gaming first became a big deal to me, it was a lot harder to hook up with friends when we were all working full time and some of us were doing shift work. Not like high school when we had a game going every night!
  • ChowChow Member Posts: 1,192
    Dual-class rules are actually rather more limited in BG than on tabletop, where you can in fact dual-class basically anything, provided you have the stats and only dual once from each group (so no fighter/ranger, cleric/druid, or thief/bard). So, if you had truly phenomenal stats, you could theoretically have a wizard/druid/bard/paladin dual-class, or a similar combination.
  • atcDaveatcDave Member Posts: 2,387
    edited March 2013
    Chow said:

    Dual-class rules are actually rather more limited in BG than on tabletop, where you can in fact dual-class basically anything, provided you have the stats and only dual once from each group (so no fighter/ranger, cleric/druid, or thief/bard). So, if you had truly phenomenal stats, you could theoretically have a wizard/druid/bard/paladin dual-class, or a similar combination.

    I think bard and paladin were always excluded from dual classing. Although most DMs I played with allowed it anyway.

    I remember one game even playing around with multi/dual classing within categories, making a thief/bard an actual possibility. But the thing is, you end up paying a massive penalty in experience for a minor addition in abilities. I think the rule is unnecessary, the issue is practically self limiting.
  • FardragonFardragon Member Posts: 4,511
    IkMarc said:

    Fardragon said:

    IkMarc said:

    atcDave said:

    Yeah I started in the 1970s. I actually first played the D&D Basic Set, but some of my buddies had played the White Box. I still remember when AD&D first came out. Sooooo exciting.

    So where did you pick this up? (especially in the pre-internet era) .

    Youngsters find this hard to believe, but in the days before the internet, people used to talk to each other...
    Yeah I get that, but I mean from D&D growing large from the United States up till my small hometown village seems like a rather long incremental process that never really came to fulfillment. It might also surprise you that the social network of a 10 year old in a remote farmers village is not that extensive ;)
    Then you answered your own query. We picked up DnD in the 1970s because we didn't grow up in remote farming villages...
  • secretmantrasecretmantra Member Posts: 259
    atcDave said:


    A couple of people asked about multi vs dual. I couldn't say the entire thought process, but I think many BG players make dual classing a much harder thing than they need to. I think it's largely the power gamer mentality, thinking you need to get your fighter to 13th level before dualing and all. It garuntees you'll spend most of the game just trying to get your character where you want them, and very little time just enjoying what you've got. The original intent definitely assumed much lower switch over points. Like maybe 5th or 6th level. One of my favorite things to do is take a fighter just to 3rd level, then dual. So if I'm dualing to Mage I'll have a fair number of hit points, three pips in bow and two in quarter staff, and it's all useable when the Mage hits 4th level! That way you'll even enjoy full benefit for most of BG. Especially when your Mage is still kind of low level and doesn't have so many spells, you can shoot arrows with deadly precision when you run out of spells. Later, in BG2, you won't need the bow as much, but you're great with it when you do need it!

    I like your approach for dual-classing. It makes more sense to me. I've tried some dual-classing and I feel the same way--I'd rather enjoy the process of leveling, rather than it being a chore. I feel that too much power gaming ruins the experience.

    I'll think I'll give your approach a try with a Fighter/Mage concept I'm developing.
  • atcDaveatcDave Member Posts: 2,387

    atcDave said:


    A couple of people asked about multi vs dual. I couldn't say the entire thought process, but I think many BG players make dual classing a much harder thing than they need to. I think it's largely the power gamer mentality, thinking you need to get your fighter to 13th level before dualing and all. It garuntees you'll spend most of the game just trying to get your character where you want them, and very little time just enjoying what you've got. The original intent definitely assumed much lower switch over points. Like maybe 5th or 6th level. One of my favorite things to do is take a fighter just to 3rd level, then dual. So if I'm dualing to Mage I'll have a fair number of hit points, three pips in bow and two in quarter staff, and it's all useable when the Mage hits 4th level! That way you'll even enjoy full benefit for most of BG. Especially when your Mage is still kind of low level and doesn't have so many spells, you can shoot arrows with deadly precision when you run out of spells. Later, in BG2, you won't need the bow as much, but you're great with it when you do need it!

    I like your approach for dual-classing. It makes more sense to me. I've tried some dual-classing and I feel the same way--I'd rather enjoy the process of leveling, rather than it being a chore. I feel that too much power gaming ruins the experience.

    I'll think I'll give your approach a try with a Fighter/Mage concept I'm developing.
    Cool! I hope you have as much fun with it as I do.

    And I didn't mean to slam on the more power oriented approach completely. I have also enjoyed doing such extreme builds on occasion too. I like trying different ways of doing things.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Fighter 3->Something pretty much makes any class better, lol. I just wish it worked with Bards!
  • atcDaveatcDave Member Posts: 2,387

    Fighter 3->Something pretty much makes any class better, lol. I just wish it worked with Bards!

    Well there are two potential problems even with a 3rd level dual. The first is just the obvious that the character is now three levels (or so) behind the rest of the party. That's really only 4K experience so in the long run it is truly no big deal, but it could conceivably be an issue if you're racing off towards the bandit camp or something.
    The other is the scores you need. Compared to a single class Mage, if you started as a fighter you now MUST have a 15 strength and 17 intelligence. Depending on your point total, that could impact other useful scores like dexterity, constitution or charisma. The Mage dual is bad that way, because ordinarily, who would put 15 points to strength for a Mage?!
    But again, it's all those sorts of trade offs that it all fun to me.
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