Fighter 3->Something pretty much makes any class better, lol. I just wish it worked with Bards!
Well there are two potential problems even with a 3rd level dual. The first is just the obvious that the character is now three levels (or so) behind the rest of the party. That's really only 4K experience so in the long run it is truly no big deal, but it could conceivably be an issue if you're racing off towards the bandit camp or something. The other is the scores you need. Compared to a single class Mage, if you started as a fighter you now MUST have a 15 strength and 17 intelligence. Depending on your point total, that could impact other useful scores like dexterity, constitution or charisma. The Mage dual is bad that way, because ordinarily, who would put 15 points to strength for a Mage?! But again, it's all those sorts of trade offs that it all fun to me.
Also, you can't dual class into a specialist mage.
Fighter 3->Something pretty much makes any class better, lol. I just wish it worked with Bards!
Well there are two potential problems even with a 3rd level dual. The first is just the obvious that the character is now three levels (or so) behind the rest of the party. That's really only 4K experience so in the long run it is truly no big deal, but it could conceivably be an issue if you're racing off towards the bandit camp or something. The other is the scores you need. Compared to a single class Mage, if you started as a fighter you now MUST have a 15 strength and 17 intelligence. Depending on your point total, that could impact other useful scores like dexterity, constitution or charisma. The Mage dual is bad that way, because ordinarily, who would put 15 points to strength for a Mage?! But again, it's all those sorts of trade offs that it all fun to me.
Also, you can't dual class into a specialist mage.
Is that supposed to be BAD news?! Okay sorry.... Kidding.... Sort of....
Wow that nostalgia factor from this thread is great. I remember back in the day we'd post notes on the bulletin board at the local comic shop looking for players. I literally mean notes tacked onto a cork board. Basically the same way people did things for thousands of years, just like the old Roman forum. For the kids that can't comprehend meeting up before the internet, think about why this place is called a "forum."
When I DM'd a game back in the day, I'd let some things slide. For instance I'd allow paladins of any race, so long as they followed their races god. I also had a house class that was basically the black guard. I did things like started mages at level 2, just to encourage people to play them (always had a lack of mages in my groups), plus they wouldn't be killed by kittens so easily.
That was the thing about PnP. You had a human that could step in and say, this is stupid and should work this way, or that's not allowed. Whatever made the game fun for the players.
My houserules included ignoring the racial level limits (I wish we could ever have played long enough that they would have mattered, though), and loosening the class limitations a little as well, otherwise. And we offer DMs half again the experience the others get, to try and encourage people to run something for us (it still doesn't work as great as I'd wish).
But besides that, we've taken the game warts and all, and it seems to work pretty well regardless.
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When I DM'd a game back in the day, I'd let some things slide. For instance I'd allow paladins of any race, so long as they followed their races god. I also had a house class that was basically the black guard. I did things like started mages at level 2, just to encourage people to play them (always had a lack of mages in my groups), plus they wouldn't be killed by kittens so easily.
That was the thing about PnP. You had a human that could step in and say, this is stupid and should work this way, or that's not allowed. Whatever made the game fun for the players.
But besides that, we've taken the game warts and all, and it seems to work pretty well regardless.