Dragon disciple questions
tireal27
Member Posts: 3
Hey all!
Long time player, first time poster here. I was pretty intrigued when I saw they included DD in the last patch. Never having played one before, I'm curious as to if the DD can really stand on it's own as a melee class with spell casting abilities. In other words, would it be possible to solo with a DD?
Thanks!
Long time player, first time poster here. I was pretty intrigued when I saw they included DD in the last patch. Never having played one before, I'm curious as to if the DD can really stand on it's own as a melee class with spell casting abilities. In other words, would it be possible to solo with a DD?
Thanks!
0
Comments
But wait, being able to solo the game with a DD doesn't mean it can "stand it's own as a melee".
Dragon Disciple is a spellcaster. Nothing less, nothing more.
Few HP and AC bonus points won't make it a melee class for sure.
By using the correct spells it can protect himself from almost everything the game throws at him. Still, HP and AC are of secondary importance.
What really doesn't make it a melee class is the fact that 1 pip in a "weak" weapon and no pips at all in any combat style will never allow a decent perfomance.
Because of the lower AC? They will hit you anyway, 2/3 AC points won't make any difference.
Because of the HP? You will cast Stoneskin/Mirror Image/Contingecies to protect yourself before using TT.
In both situations, in terms of survivability, I'd prefer to have +1 Magic Missile/Mirror Image/Skulltrap/Stoneskin rather than 2 AC points and 10 to 20 HP more.
Consider the DD right now:
- reptile heritage
- breath weapon (hopefully will be fixed soon)
- improved AC, but still squishy
- 1Attack/Round, veeery slow
You are going to send this thing in a melee fight...
Slap on a 2h sword...elf will also get a bonus to hit with swords. If you want you can also go longsword and shield for some more AC. Give yourself the 1st level spell shield and grab the ring of wizardry right away (in the tree next to friendly arm inn... gives double 1st level spells).
Your guy will be so so in combat, but shield bonus + extra AC will make them a little more survivable. Once you hit 19 str will be better. It will be difficult, but possible.
If you need advice on adding use any item, see my thread Using Restricted Weapons... if you don't want to cheat that in, you can also get by with a pip in quarterstaves, but will be a little more difficult.
it's not the best of ideas to stand mellee and cast due to interruptions mostly but he certainly can do it better than vanilla sorc
endgame he's a sorc with +5 ac +20Hp and fire immunity so without spell protections he's not that durable
And now to the serious stuff... The point is that with +1 spell per level you can survive more than with +5 AC and 20 HP.
I was contesting its "supposed usefulness" in a melee fight, compared to that of any other arcane spellcaster class
I don't really care if that's overpowered. Maybe I'll drop another spell cast per level to compensate.