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Blade or F/M?

Im about to start a new game and damn am I torn on which class to play. I have pretty much narrowed it down to blade or F/M but I really cant decide. I have weighed the pros and cons of each and both seem great. I am looking for some input on which you think would be the best from candlekeep to the throne.

Thanks!
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  • [Deleted User][Deleted User] Posts: 3,675
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  • JaggedJagged Member Posts: 105
    Actually I was leaning toward a multi for the F/M.
  • FinneousPJFinneousPJ Member Posts: 6,455
    F/M multi is more powerful IMO.
  • FardragonFardragon Member Posts: 4,511
    Multiclased is more powerful. Blade is more interesting.
  • WanderonWanderon Member Posts: 1,418
    I too would suggest a F/M might be more powerful

    and a bit easier to utilize F/M =cast spells or fight
    Blade = cast spells, fight, Offensive spin, defensive spin, sing - ohhh no I just can't decide...

    F/M =more spellcasting ability -

    F/M = weapon specialization and more pips available -

    F/M = you can make it an elf and you get +1 to swords and bows (elf cannot be blade)

    altho the Blade will of course level up much faster
  • JaggedJagged Member Posts: 105
    Hmm, so far i like what I'm hearing for the F/M.
  • WanderonWanderon Member Posts: 1,418
    F/M is one of the more powerful classes in the game - Blade can be very good but takes more effort to manage well.
  • IkMarcIkMarc Member Posts: 552
    edited March 2013
    It depends on party size.

    In a very small party the Blade can be extremely good. Let it dual wield Drizzt's scimitars and mithril chain and it will become a lean mean killing machine, able to use wands. A strong frontliner with high armor, high damage and offensive/defensive spin that can spam fireballs, monster summons, fear and paralysis is a winner.

    In a larger party however, the Blade would be too diverse in its use and the Fighter Mage multi would be better. An Elven fighter mage with high dex/intelligence and longbow proficiency is very powerful. Most of the time it will be one hit killing with the bow, and when necessary it can cast magic. Also you would have a mage/protagonist that can actually take a hit, which you will find very valuable.
    Post edited by IkMarc on
  • [Deleted User][Deleted User] Posts: 3,675
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  • PantalionPantalion Member Posts: 2,137
    Fighter/Mage. Alternatively, just Fighter/Mage/Thief it and be good at everything.
  • IkMarcIkMarc Member Posts: 552
    Pantalion said:

    Alternatively, just Fighter/Mage/Thief it and be good at everything.

    Just don't forget that a Fighter/Mage/Thief is not really viable in a large party due to XP distribution. (Don't want to give a new guy a crappy run do we?) ;)
  • EudaemoniumEudaemonium Member Posts: 3,199
    Blade is cool (offensive spin is pretty epic), but I'd probably go F/M. I might be biased, though, since my first ever charname was a F/M. Ah, Elmina, I recall you so fondly. Just make sure you actually use magic and are not just playing a gimped fighter, like I was...
  • FardragonFardragon Member Posts: 4,511
    Wanderon said:

    F/M is one of the more powerful classes in the game

    Which is their drawback. You can snooze through pretty much anything.
  • StickanStickan Member Posts: 136
    edited March 2013
    I would prefer a blade! But then again I always was a sucker for bards. I also like to play a human (so no multi-class) in BG to have as close a kinship as possible with
    Imoen and Sarevok
    I feel it makes more sense RP wise.

    Bards get a lot of stick they don't deserve. Read plenty of posts on the forum where people are rather critical of their use. Versatility is still a useful trait even in a big party and if you continue on into BGII and ToB I feel bards have the potential to become worthy of their murderous heritage in their own right (Use all items, high-level traps etc).

    In BGI I feel a bard can compete with a F/M just on the grounds that it gains many more levels and a lot quicker. A F/M is level 2/2 at 5000 total exp whereas a Bard is level 4, meaning he'll also have access to higher level spells faster in BGI.
    Post edited by Stickan on
  • FrozenCellsFrozenCells Member Posts: 385
    IkMarc said:

    Pantalion said:

    Alternatively, just Fighter/Mage/Thief it and be good at everything.

    Just don't forget that a Fighter/Mage/Thief is not really viable in a large party due to XP distribution. (Don't want to give a new guy a crappy run do we?) ;)
    Of course it's viable.

  • PantalionPantalion Member Posts: 2,137
    edited March 2013
    As sirrah Cells states, F/M/T is indeed viable, if not one of the most powerful characters in the game, and as I've mathematically demonstrated in past posts, actually progresses at broadly the same rate as the Bard does, and there's plenty enough Exp to bring a party of six all up to the exp cap within the game, even without covering all the content or engaging in early game solo/duo play to jump-start your play.

    It's also worth noting that Bards have slowed spell progression, the early spell level access they gain over multiclass mages is minimal at best, and quickly outstripped by Real Fighter THAC0, attacks, proficiencies and bonus HP from Con.
  • GoodSteveGoodSteve Member Posts: 607
    I'd say it basically comes down to what style of fighting you intend to be doing with the character.

    The blade is great for a dual wielding melee character. Offensive Spin means you'll be dishing out more damage with many attacks per round while you can alternatively use defensive spin to get a very good AC. The blade will level faster, as was stated earlier, meaning the spells you do cast will be more powerful earlier (more magic missiles earlier, fireballs deal more damage earlier on) but you will have fewer spells to cast per day.

    If you want your character to use ranged weapons or a weapon and a shield (F/M's can use shields and still cast spells) you can make use of having two pips in a ranged weapon (unlike a blade) and take the Sword and Shield proficiency increasing your AC even more vs. ranged attacks. The F/M will cast more spells in the long run but you'll be lagging behind in their power (scaling effects like more magic missiles or more damage dice with a fireball) and you wont be getting higher level spells as early as the blade would.
  • StickanStickan Member Posts: 136
    edited March 2013
    Pantalion said:

    It's also worth noting that Bards have slowed spell progression, the early spell level access they gain over multiclass mages is minimal at best, and quickly outstripped by Real Fighter THAC0, attacks, proficiencies and bonus HP from Con.

    Bards lag 1 level behind in spells, but with their much faster level/exp ratio than a F/M in BG1 they will still have a lot more spells. A capped out bard at level 10 (160000 exp) will even have access to level 5 spells in BG 1. edit: (First fault) No they won't. But they will have level 4 spells, just like F/M at the cap.

    As for the hp issue. Since bards level faster in BG you will find that their HP, Max 8 per level, will progress faster than a F/M which gains something like max 11? (edit: 2nd fault, max 12 with 19 con). At for example 5000 exp the F/M will then have max 24 while the bard will have max 32.

    Of course this is offset in BG2 where bards max out at level 6 spells and so forth.

    Bards will lag slightly behind in Thac0 and eventually 1 attack in end game. F/M profs are still capped at 2 right? So that's not a massive disadvantage.

    edited things pointed out to me several times! ;)
    Post edited by Stickan on
  • LemernisLemernis Member, Moderator Posts: 4,318
    My preference would be for multi-class Fighter/Mage if I were forced to choose. Blade is great too, though. I haven't played a Blade in a very, very long time. But my recollection is that F/M is a bit more powerful overall.
  • FafnirFafnir Member Posts: 232
    Bards reach level 4 spells, not 5. They have roughly as many as a nonspecialist multiclass mage. They have about the same hp as a fighter/mage (80 vs 77) and enjoy a higher caster level (+3) but a lower THAC0 (-2, plus spec and warrior only items) and no % Strenght.

    They are approximately equivalent in a vacuum, but are sadly lacking in race options. They still are extremely powerful.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    The Blade is not as powerful, but more fun IMHO, especially their stronghold in BG2!
  • Copastetic1985Copastetic1985 Member Posts: 277
    Stickan said:

    Pantalion said:

    It's also worth noting that Bards have slowed spell progression, the early spell level access they gain over multiclass mages is minimal at best, and quickly outstripped by Real Fighter THAC0, attacks, proficiencies and bonus HP from Con.

    Bards lag 1 level behind in spells, but with their much faster level/exp ratio than a F/M in BG1 they will still have a lot more spells. A capped out bard at level 10 (160000 exp) will even have access to level 5 spells in BG 1.

    As for the hp issue. Since bards level faster in BG you will find that their HP, Max 8 per level, will progress faster than a F/M which gains something like max 11?. At 5000 exp the F/M will then have max 22 while the bard will have max 32.

    Of course this is offset in BG2 where bards max out at level 6 spells and so forth.

    Bards will lag slightly behind in Thaco (they still gain more extual levels) and a lot in attacks. F/M profs are still capped at 2 right? So that's not a massive disadvantage.
    Unless they changed Bard spell progression, they won't have access to level 5 spells at 10. It should be: 3, 3, 2, 1. With Metastone Amulet you can have 4 second level spells. They shouldn't get their first fifth level spell until level 12.

    I know, it sucks. But they make great support characters in BG1. I love my un-kitted Bard named... Silke!
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited March 2013
    BTW for inspiration, this is the Blade character I'm currently having fun with in BGEE:

    image

    This is after applying the Con and Cha tomes. I use Potions of Genius to help with batch scroll-scribing sessions, so the low Int is not really a problem.
  • FrozenCellsFrozenCells Member Posts: 385
    edited March 2013
    Stickan said:

    Pantalion said:

    It's also worth noting that Bards have slowed spell progression, the early spell level access they gain over multiclass mages is minimal at best, and quickly outstripped by Real Fighter THAC0, attacks, proficiencies and bonus HP from Con.

    Bards lag 1 level behind in spells, but with their much faster level/exp ratio than a F/M in BG1 they will still have a lot more spells. A capped out bard at level 10 (160000 exp) will even have access to level 5 spells in BG 1.

    As for the hp issue. Since bards level faster in BG you will find that their HP, Max 8 per level, will progress faster than a F/M which gains something like max 11?. At 5000 exp the F/M will then have max 22 while the bard will have max 32.

    Of course this is offset in BG2 where bards max out at level 6 spells and so forth.

    Bards will lag slightly behind in Thaco (they still gain more extual levels) and a lot in attacks. F/M profs are still capped at 2 right? So that's not a massive disadvantage.
    Level 10 Bard spells - 3 at lvl1, 3 at lvl2, 2 at lvl3, 1 at lvl4
    Level 7/7 F/M spells - 4 at lvl1, 3 at lvl2, 2 at lvl3, 1 at lvl4
    Level 6/6/7 F/M/T spells - 4 at lvl1, 2 at lvl2, 2 at lvl3, 0 at lvl4

    A Fighter/Illusionist Gnome would get 5/4/3/2 just for the record since that's also a legit option.

    Blade vs F/M or F/M/T is a common debate but I think it's pretty straightforward....the multiclasses are simply better, power-wise, throughout the series. They're not better at everything at every point in time in every way possible (except later in the series) but they're always strong. Blade's relative power level fluctuates.
  • GrakkelGrakkel Member Posts: 55
    For what it's worth, I'm playing through as a blade right now, and it's great fun. Very versatile character. Levels fast. After taking down Drizzt and finishing the Nashkel mines, he's at level 5 and pushing quickly towards level 6. With Drizzt's blades and two pips in two weapon style, he can deal out pretty massive damage, especially when he's doing offensive spin. And when necessary, he can pull into defensive spin and play his lute while tanking. I'm focusing more on combat enhancement spells, and letting my other spellcasters take care of offensive spells and buffs. Pickpocketing can be fun at times, and while lore goes up slowly, it's still handy to be able to identify items without spells.

    All in all, I'm really thrilled, and I'm looking forward to the day in BG2EE when I can do a time trap, Tenser's transformation and offensive whirlwind. That's what I call laying down the smack!
  • bill_zagoudisbill_zagoudis Member Posts: 207
    honestly fighter/mage is simply better

    he's a much more powefull caster(with alot more potential-will have lvl 9 spells in ToB)
    and he's a better fighter as he will have acces to Whirlwind and Critical Strike in SoA

    only on some specific levels Blade is better

    lore and pickpocket i do not even consider them as advantages, the bard song is not something a protagonist should spend his combat time on imo

    use any item is important but definately not enough

    the only real advantage Blade has lategame is traps,but you only need one party member to have them

    Defensive spin's importance will fade in time and only offensive spin remains but high level fighter abilities are better imo
  • FafnirFafnir Member Posts: 232
    Somehow these discussions always end up touching ToB and HLAs even though this is BG1 and you will never get past level 10.

    Geez, people. Planning ahead is cool and all but this is ridiculous.
  • StickanStickan Member Posts: 136
    Sorry, I admit I was wrong. (Obviously!) I am very biased as well as I never liked the slow level progression of multi-classes. Even with ToB you will be very far in, near the absolute end before you even gain any high level abilities with a full party.

    A F/M may be a bit better on the whole, but I still enjoy a bard more. Both for gameplay and RP reasons :)
  • [Deleted User][Deleted User] Posts: 3,675
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  • hansolohansolo Member Posts: 136
    The fun of a Blade is, he levels so fast, that until Level 20 (that's pretty much the end of game for the F/M), his level based spells are stronger.
    Later on, the F/M is better in almost every aspect.
    Still, the Bard can steal, the F/M can't (well, he has a familiar who can...).
    But even more fun is to empower your summons with the improved Bardsong HLA, another thing only a Bard can do.
    And he is a walking identify machine, which isn't necessary but convenient.
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