[Bug] Rasaad - incorrect equipability
Gallowglass
Member Posts: 3,356
in Fixed
Observed behaviour: Rasaad can equip the Golden Axe +1.
Expected behaviour: Monks should not be able to equip Axes.
Expected behaviour: Monks should not be able to equip Axes.
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Comments
Where did you find that weapon, if I may ask?
Yes, I know Rasaad can't equip other axes, and of course that's as it should be. I assume he shouldn't be able to equip the Golden Axe +1 either (unless this is some sort of deliberate Easter Egg by the devs, which I doubt), but actually he can, so that's why this is a bug report. I haven't tested it with a protagonist Monk.
@Bhaaldog: I had to look up the reference to understand what the heck you're talking about. A long-forgotten Sega cartridge from 1989, wow, that's seriously obscure!
As you can see, the item description does not list monks or beast masters in the classes that can't use axes. Aaand being the curious CLUAConsole cat that I am, I looked further into the matter and found out the following (with the relevant item codes) :
- ax1h01 : normal axe, correct regarding allowed classes.
- ax1h02 : +1 axe, correct regarding allowed classes.
- ax1h03 : +2 axe (Battle Axe of Mauletar), correct regarding allowed classes.
- ax1h04 : normal throwing axe (stackable), correct regarding allowed classes.
- ax1h05 : +2 throwing axe (stackable), returns to wielder's hand, correct regarding allowed classes.
- ax1h06 : ditto, same item but different code (stacks separately, thus).
- ax1h07 : Bala's Axe (from TotSC).
- GAP with no item from ax1h08 to ax1h15...
- ax1h16 : magic throwing axe with special design, but no name or description whatsoever, conform to normal axe-able classes.
- ax1h17 : Missing String [#71038], Missing String [#71039], but conform to axe-able classes.
- ax1h18 : Beruel's Retort, +1 throwing axe, shorter list of forbidden classes (monk and beast master missing).
- ax1h19 : Golden Axe +1, shorter list as well.
So, this is not a matter with Rasaad the monk, but with 2 actual items in BGEE.
Anyway, we may enhance the OP's bug description, if you allow me...
Current Behaviour : The axes "Beruel's Retort" ("ax1h18") and "Golden Axe +1" ("ax1h19") are usable by monks and beast masters.
Expected Behaviour : It shouldn't be the case, as per monk and beast master kits descriptions.
I think your research has revealed a further bug, although you haven't mentioned it: surely a returning throwing axe (ax1h05 and ax1h06) ought not to be stackable. This is a minor issue in BGee, since the (returning) Throwing Axe +2 is a unique item (so far as I know), but it might well become relevant in BG2ee.
As for the stackability of the returning throwing axe, I think it is debatable. If it requires only to toggle a 'stackable' flag, or to set its value to '1', or something like that (basically : one attribute of the given item), that's okay. If it would require a more in-depth update of the engine, because that attribute is set at an abstract level, then I'm less okay with it. It's a matter of appreciation of cost/benefit ratio, and of priorities as far as bugfixing goes. And given that considered item appears only once in a vanilla walkthrough, I think this would not be worth the effort.
Not everyone is a debugger/cheater... O:-)
It also applies to Hammer of Dawn (for monks at least, possibly also for Beast Masters but I haven't tested that)
Current behaviour: Monks can equip Hammer of Dawn +1
Expected behaviour: Monks cannot use hammers as per their class description
Take a look at this post for most of the new stuff
http://forum.baldursgate.com/discussion/8110/a-guide-to-new-magic-items-spoilers/p1
or use shadowkeeper to take a look at some of the item lists... nice band...
Looks like we can also add the quarterstaff, The Ossifier, to the list since it's also useable by monks