is an Assassin/Fighter a good combo? or a fail
drakescar9
Member Posts: 65
i have a drow or as drow as you can make your guy, can elves muti class?
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http://forum.baldursgate.com/discussion/16497/ee-keeper-shadow-keeper-for-bgee/p1
Assassins are also great, and are also forced to focus on specific theiving skills.
A Fighter/Assassin will be doubly great, provided you really focus only on the theiving skills you need. You may need to have another half-thief to deal with traps and locks.
All in all, I'd actually roll a Fighter/Thief instead; more attacks per round, can wear helmets to protect against crits (later thieves can too, but helmets for thieves in BG1 are almost non-existant) etc.
Ofcourse, a Stalker is essentially a Fighter/Thief but with less skills (No pick pockets, no trap detection etc) and no thief HLAs.
If I wanted to build a really powerful stealth/backstab-machine I'd roll a Half-Orc Fighter/Thief.
I prefer single-class non-human Assassins myself - typically elves (for the extra +1 THAC0 with all swords and bows and possibility of 19 Dex) or Gnomes (for the shorty save bonus vs. spells and no penalties to Str, unlike halflings - so you can have 19 Str in BG2, which makes a *big* difference). Half-Orcs can have 19 Str from the start, but lose out on the thieving skill bonuses of elves, halfings and gnomes (which really helps with Assassins, due to the reduce thieving points they get), don't get any shorty save bonuses, nor the weapon bonus of elves (swords and bows) and halflings (slings).
Drow Stalker
16 Stength
19 Dex
15 Con
12 Intell
16 Wis
15 Cha
Half-Orc fight/theif
18 Stenrgth
16 Dex
14 con
10 intell
15 Wis
16 Cha
i got these stats from abusing the reroll button XD
https://forum.baldursgate.com/discussion/16497/ee-keeper-shadow-keeper-for-bgee/p1
i'd agree with that, seeing as an a/f can get grand mastery and has poison weapon ability and if you dump all your thief points into move silently probably ends up with a better stealth score too
The only successful dual-class could be the ranged poisoner, utilizing the Assassin's inherent +1 attack with all weapons and his poisons, plus having some thieving abilities. This could net an archer with good aim (All the bonuses), but with low Hitpoints.
Usually not worth it.
@Southpaw I agree this combo could make a great archer, but i guarantee it also make a melee killing machine. Moreover, i think A5/F8 would beat assassin 21 every day of the week. Let's say they both have 18 STR and they have no gear but a regular long sword:
Assassin 21:
1D8+2(STR)+1(assassin bonus) = 4-11 damage per hit
(4-11)x7 = 28-77 damage per backstab
THAC0 8 (base 10 minus assassin and str bonuses) and 1 attack. Need 2 millions+ XP
Assassin 5/Fighter 8:
1D8+2(STR)+5(GM)+1(assassin bonus)=9-17 damage per hit
(9-17)x3 = 27-51 damage per backstab
THAC0 8 (base 13 minus GM, assassin and str bonuses) and 2.5 attacks. Need 135.000xp
If you uncap your game and the Archer can get to level 9 or you plan on transferring to BG2 things change. That changes everything for everyone though.
Edit:
But, that's just munchkin power gamey talk there. Assassin/Fighter makes a great melee rogue and is fun. That's all that matters.