[Mod] Black Blade
Jaeldyn
Member Posts: 49
Hello fellow adventurers,
I've just recently given a try to modding for a kit which I intend to give to a NPC in BG2EE, and would like your input on it.
So, I still have found no descriptions, yet, here are the advantages and disadvantages:
Black Blade (well D'oh, it's the name of the topic)
Advantages:
- +1 to max Dexterity
- May become specialized in any bladed weapon that a thief can use (**)
- Gain 1% Magic Resistance each level and 2% more every 3 levels (maximum of 50% at level 30)
- Cumulative Miscast magic on succesful hit for 5% (10% at level 20)
- May put 3 points in two weapon style.
- Can cast Dissipate Magic once per day every 5 levels starting from level 5.
- Thac0 progrss in between fighter and thief values
- +1 to saving throws at level 1,10 and 20
Disadvantages:
- Can not use any magic items other than Weapons and Armor
- Can not use any ranged weapons
- Can only use bladed weapons
- Backstab only reaches x4 (at level 9)
- Can not distribute thieving skills(Each levels, thieving skills automatically sets Hiding in shadow, Moving silently and Detect Illusions at set values)
- Can not dual class
- Can not be of lawful or chaotic alignment
- -2 to strength and -1 to constitution~
So as you may have noticed, this kit is basically a Wizard Slayer/Thief, but as a thief kit.
Of course here is the basic draft for the kit (with HLAs not yet implemented, but I tried to make them for the upcoming game like the greedy dungeon plunderer I am, I couldn't stop myself from trying to)
I've just recently given a try to modding for a kit which I intend to give to a NPC in BG2EE, and would like your input on it.
So, I still have found no descriptions, yet, here are the advantages and disadvantages:
Black Blade (well D'oh, it's the name of the topic)
Advantages:
- +1 to max Dexterity
- May become specialized in any bladed weapon that a thief can use (**)
- Gain 1% Magic Resistance each level and 2% more every 3 levels (maximum of 50% at level 30)
- Cumulative Miscast magic on succesful hit for 5% (10% at level 20)
- May put 3 points in two weapon style.
- Can cast Dissipate Magic once per day every 5 levels starting from level 5.
- Thac0 progrss in between fighter and thief values
- +1 to saving throws at level 1,10 and 20
Disadvantages:
- Can not use any magic items other than Weapons and Armor
- Can not use any ranged weapons
- Can only use bladed weapons
- Backstab only reaches x4 (at level 9)
- Can not distribute thieving skills(Each levels, thieving skills automatically sets Hiding in shadow, Moving silently and Detect Illusions at set values)
- Can not dual class
- Can not be of lawful or chaotic alignment
- -2 to strength and -1 to constitution~
So as you may have noticed, this kit is basically a Wizard Slayer/Thief, but as a thief kit.
Of course here is the basic draft for the kit (with HLAs not yet implemented, but I tried to make them for the upcoming game like the greedy dungeon plunderer I am, I couldn't stop myself from trying to)
1
Comments
I'd definitely suggest keeping it simple as possible because when you start adding too many variables to one side or another a kit just kind of loses it's value.
My 2 cents..
He actually wont get UAI later since i plan on making a distinc HLA table later.
As for the dex bonus, i didnt think it would have that much of an impact when you cant use ranged since it wont give more AC when compared to 18 dex. Its purely for roleplay purposes since in the end the thieving skill wont matter either
But maybe it does have too much advantage and disadvantage, ill try to tune it down.
Would basically be a better fighter than a rogue but weaker than a fighter, yet still more useful than the vanilla wizard slayer
The kit is more aimed at being a mix of the wizard slayer and a thief, thay is by being overall a better fighter than a thief, though giving up some perks. Something like a Thief that is not a thief, and a warrior that is not a warrior. Otherwise the different conditions like the bladed weapons, the stats bonuses are just here for a rp purpose.
As far as the dual wielding goes, i am an avid fan of RR that gave better dual wielding to rogues.
I do agree that this kit is really subject to my whims though
It sounds like you want a better fighter than a standard thief in exchange for some of the wizard slayer penalties (along with some mage battling goodness). I'd suggest something more like a bonus to Detect Illusions at start (kind of like the Bounty Hunter gets a bonus to traps). Reduced thieving skill points per level like the assassin or bounty hunter existing kits.
I'd start with something like this then tweak from there:
Mage Slayer
Strengths
- +15% to Detect Illusions
- +1 to hit for ever 5 levels of experience
- Once per day every 10 levels all hits for the next 10 seconds cause Miscast magic
Weaknesses
- Only 20 percentage points for thieving abilities per level
Of course the beauty is you are only limited by the game engine and your imagination.
Also, I have been trying to find how to determine the casting level of the dissipate magic to make it be so he casts it as half of his thief level.
I would like a mod where you can choose each kit you want to install. It is better than many single kits.