Chelsey Crusher Halberd
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Therefore, @Bhaaldog:-
Funny you should mention that. This halberd would be perfect for a Blade (with halberd prof.) in my current run. I'll keep my eyes peeled for it.
However, because of its special limitation to 1 APR even for characters who normally get >1 APR, it's not a good choice for Halberd-wielding warriors (except perhaps early on, if they haven't yet gained any bonus APR). No-one except warrior classes and Bards can wield Halberds anyway, so the Chesley Crusher is basically a Bard weapon.
The natural development for a Blade is dual-wielding, but the high damage of the Chesley Crusher gives Blades a reasonable two-handed alternative. For any other Bard or Bard-kit, getting the Chesley Crusher makes Halberd and Two-Handed Style the natural development.
So why does this matter for BGEE? Given the limited number of proficiency points that Bards get, I think it's worth Blades putting as many points as possible into dual-wield in BGEE, so that you can start BG2 with full capabilities. My current Blade build plan is:
EDIT: Proficiency levels corrected
Level 1:
Scimitars+ (dual-wield Drizzt's +3 Icing Death, and the +2 Rashad's Talon - assume alignment of CN or Evil, as would be highly dubious RP-wise to pickpocket Drizzt otherwise, so can't use Twinkle. Can use the +1 Wakazashi early on, before getting the other weapons).
Dual wield +
Level 4:
Dual wield ++ (can start dual-wielding without penalty from this point - worth it for offensive spins, at least, though may wish to use a buckler still when not)
Level 8:
Dual wield +++ (might as well dual-wield all the time from this point)
No ranged weapon proficiency, but non-proficiency penalty is more than compensated for if you use the +5 THAC0 Heavy Crossbow of Accuracy, which is devastating with offensive spin (2APR, 14 damage each hit)
The Chesley Crusher is great for other Bards, though. especially more melee-oriented ones like a Skald, though it's also worth having the normal +2 Halberd in you inventory too, for when you want to get Hasted.
Now that @Jalily has told us that this is a bug, I agree that the Chesley Crusher is not a sensible Blade option, and Blades are always more sensibly developed for dual-wielding.
Thus the Chesley Crusher (if this bug is fixed) is a sensible weapon for non-Blade Bards and no-one else.
@Jalily: even if it wasn't intended that Offensive Spin should haste the Chesley Crusher, I reckon it's not a bad idea for a Blade to have a reasonable two-handed alternative to the ubiquitous dual-wielding build. Therefore I think this is a serendipitous bug, an actual improvement on the original intent. Would it be possible to ask the devs to change their intended mechanic and declare this bug to be an intended feature instead of fixing it?
@Oxford_Guy: I agree that that's a sensible proficiency plan for a Blade (although obviously you meant to refer to levels 1/4/8, not 1/2/3). As an alternative, since the gain from the third point in dual-wield is not as great as the gain from the first two points, it wouldn't be absurd to use 1 point for a ranged weapon instead of the third in dual-wield (although the third in dual-wield would then certainly be the priority for next proficiency once you're in BG2). As another alternative, proficiency in either Axes or Daggers would give you a weapon which is both dual-wieldable and throwable, so that'd be quite a sensible plan too - I'm planning to try out an Axe-wielding Blade in my run-after-next.
If Kivan has neither an extra 1/2 APR for reaching level 7 nor an extra 1/2 APR for a second point in Halberds, and if he isn't Hasted, then the Chesley Crusher is the best Halberd to give him.
However, if Kivan has either (or both) APR bonuses or if he's Hasted, then you might want to give him a magical Halberd which doesn't restrict him to only 1 APR. By the time he reaches level 7, he's almost certainly better off with the ordinary +2 Halberd (which you've probably found by then) and multiple attacks, rather than the Chesley Crusher and one attack.
why are they so bad?
scimitar +3 has medium 7,5 dmg
halaberd +2 7,5
and dual wielding is more more apr(can't dualwield halabards)
Shouldn´t it be slower than those other Halberds?
Speed "controls" how soon into a Round (6seconds. 10 Rounds make a Turn.) you get to attack.