Buffing Up Fighter/Mages
VikingR
Member Posts: 88
Hey guys,
I'm currently doing a fighter/mage run in BG2. Since he is dual-wielding long swords up front, he is obviously depended on buff spells. I'm rather confused about all the Armor/Shield spells though. The game offers a wide range of these protection spells up to level 4 (Armor, Shield, Ghost Armor, Spirit Armor, Blur, Mirror Image, etc.)
First of all, do some of these spells stack (e.g. blur and mirror image?)?
And, secondly, how do you usually buff up (in which order, to be precise) your fighter/mage?
Thanks!
I'm currently doing a fighter/mage run in BG2. Since he is dual-wielding long swords up front, he is obviously depended on buff spells. I'm rather confused about all the Armor/Shield spells though. The game offers a wide range of these protection spells up to level 4 (Armor, Shield, Ghost Armor, Spirit Armor, Blur, Mirror Image, etc.)
First of all, do some of these spells stack (e.g. blur and mirror image?)?
And, secondly, how do you usually buff up (in which order, to be precise) your fighter/mage?
Thanks!
1
Comments
The spells you want up for every fight :
Blur (+3 AC)
Mirror image
Stoneskin (As this has a 24 hour duration, it should always be up)
Fireshield red / blue
Haste.
There are many protection spells that are used for certain fights aswell, best way to figure out what you need is to read up on the spells and then pick depending on what you're going to fight.
Good ones on mid level are :
Spell shield
Spell immunity (Abjuration makes you immune to imprisonment)
Protection from normal weapons (Not that useful)
Protection from different elements (Fire when you're against dragons etc.)
Globe of Invulnerability (Immune to level 4 spells and under)
Improved haste (!) - This is a must, doubles your APR.
Once you get to higher level you're going to start using mislead and such. But having the spells i mentioned will easily carry you through most of the game. Will need some spesific buffs when fighting liches and such.
+Shield is a fast cast and used mainly against Mages (as it nullifies those pesky Magic Missiles) and in times of real need as it stacks. (you don't even need to memorize it. You can buy the first one at Naskell Carnival and when it runs low on charges, sell it and buy again)
spell.
Spell Sequencer and Spell Trigger
Then cast spells that last longer like
Stone Skin, Spirit Armor, Remove Fear, Protection from Evil
Then spells with shorter duration like
Mirror Image, Fire Shield(Red/Blue), Protection from Cold, Fire..., (Improved)Haste, Spell Immunity, Globe of Invulnerability
Then just before battle cast spells that expire very quickly like
Protection from Magic Weapons, Draw Upon Holy Might
Spells that don't stack with themselves or others in their type
Armor spells: Armor, Ghost Armor, Spirit Armor. Use the highest level possible, ultimately Spirit Armor.
Stone Skin
Spell Immunity
Weapon protection spell: Protection from Normal Weapons, Mantle, Improved Mantle, Absolute Immunity, Protection from Magical Weapons
I think Mirror Image and Blur are perfectly compatible
Still, no reason any mage should ever not have Stoneskin up, single best defensive spell in the game!
If there's any assumption to be drawn from my posts, I'm assuming that the player has a *common sense,* that is all.