Skip to content

The Arena

I like the Black Pits very much.

I think it would be cool if someone made a mod that allowed for Player v Player fights. I think it would be pretty sweet to take my CHARNAME and fight someone else's CHARNAME. No pausing either.

any ideas or thoughts on this concept?

Comments

  • Copastetic1985Copastetic1985 Member Posts: 277
    edited April 2013
    This would be pretty cool. However, with how easy it is to mod characters, expect some unbalanced fighting.
  • StrayedMonkeyStrayedMonkey Member Posts: 146
    that is very true.
  • TressetTresset Member, Moderator Posts: 8,268

    This would be pretty cool. However, with how easy it is to mod characters, expect some unbalanced fighting.

    Thus probably not the best idea. I also shudder to think of what would happen if this became a competitive game. People would probably be even more uppity about perceived OP-ness than they already are. I don't think that many good things can come of that...
  • Copastetic1985Copastetic1985 Member Posts: 277
    @Tresset

    I agree. Although I think the idea of an Infinity Engine capable of half-way decent multiplayer with a potential PvP aspect is enticing; it shouldn't be implemented.

    Again, I love the idea but, not in love with the way it would run.
  • TomeTome Member Posts: 466
    edited April 2013
    Would anyone else like a Black-Pits style NPC arena in the main game? Could be kind of cool, especially in ToB-I'd like to see what could kidnap an epic-level party, as well as what challlenges we'd have to face. Maybe the Tarrasque?
  • MordeusMordeus Member Posts: 460
    You could get around this by only allowing sanctioned classes or kits. So fan made kits would be off limits. And then having the option to have Fighter kits versus Fighter kits, and Mage kits versus Mage kits, etc... Or have a party of three versus a party of three.

    It could even be that the arena is a offline thing. Where the player can take Imoen, Jaheira, etc... to the Black Pits to fight pre-made battles or even re-animated foes or even other NPCs. Or you could do a multi-player game where you fight against friends.

    Lore wise the Black Pits could be reopened under new management like from the rescued Duergar. Or a new arena could be opened out near the Nashkel Carnival. Or maybe under Baldur's Gate where pit fights could be held. In BG2, it could be done within the Copper Coronet.
  • Copastetic1985Copastetic1985 Member Posts: 277
    See, again, I like the idea of extending the Black Pits beyond what it is in its current format. Especially the PvP through multiplayer. I'm a major PvP'er, well, was in Guild Wars in RA ( Random Arenas ).

    I still just don't see how they'd even balance the classes we have, stabilize multiplayer, and even implement it.
  • KilivitzKilivitz Member Posts: 1,459
    I honestly think it's too much trouble to be worth it. Not that I'm against PvP or anything, but in the case of BG, it goes against what makes the game so replayable in the first place - the ability to mod, tweak and generally screw up your game.

    As people pointed out before, a PvP system demands some sort of standardization, including disabling cheats (and editing your your character, in this case, counts as cheating).
  • LuigirulesLuigirules Member Posts: 419
    Baldur's Gate PvP

    Hundreds of dual-classed Kensai/Mages with 25's in all stats.
  • Copastetic1985Copastetic1985 Member Posts: 277
    @Luigirules

    Yep, pretty much what would happen unless they put a cap on things.
  • SionIVSionIV Member Posts: 2,689
    And they would all lose to a sorceror.

    Sadly with the bad connections and such, the only class i would use is a melee (Fighter, barbarian, paladin) and then it would pretty much be two people beating up eachother while you're both hoping to land a hit.
  • [Deleted User][Deleted User] Posts: 3,675
    The user and all related content has been deleted.
  • mjsmjs Member Posts: 742

    Baldur's Gate PvP

    Hundreds of dual-classed Kensai/Mages with 25's in all stats.

    simple way to stop this would be to disable importing characters. generated only with a set roll amount (maybe 85 total?) for each player. disable CLUA (although seeing someone buff up for a couple of rounds and then be ctrlY'd would be kind of funny), each character gets 1000gp with access to the same items (with more emphasis on charisma, so better CHA means making more from your 1000gp and it doesn't become a dump stat) etc
Sign In or Register to comment.