player vs enemy ac/thac0
Ocifer
Member Posts: 5
I have noticed a disturbing trend while playing my max xp fighter/mage/thief: he has a thac0 of 5, ac of -8 (up to -13 against bludgeoning that i noticed, and ranged is really low too). He seems to miss a lot more than a thac0 of 5 should, assuming that npc's don't all have -10 and lower AC (He will hit maybe once every 2 turns against completely unbuffed human mages, and quite literally i don't think I have ever seen him hit twice in a row on ANYTHING). Furthermore, he gets hit QUITE often. I find it odd that one on one, in a melee-off, 5 thac0, -8 ac PC loses to a greater doppleganger, or battle horror, or skeleton warrior. It seems like there must be some sort of bug that is lying to me about my AC and thac0, or there is some extreme bias in the rolls, like a d20 for me is actually a d10, and for my enemies it's 10 coin tosses.
Has anyone else noticed this?
Also, my archer, who has a thac0 of 0 (even though only lvl 7), seems to ALWAYS hit (at ranged), as he probably should. I don't think it's mentioned, but there are steep penalties using ranged weapon in melee that make him worthless in melee. If there is something shady affecting my fighter/mage/thief, then it doesn't seem to be harming mr. archer.
Has anyone else noticed this?
Also, my archer, who has a thac0 of 0 (even though only lvl 7), seems to ALWAYS hit (at ranged), as he probably should. I don't think it's mentioned, but there are steep penalties using ranged weapon in melee that make him worthless in melee. If there is something shady affecting my fighter/mage/thief, then it doesn't seem to be harming mr. archer.
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So all is well I think.
Edit: That was a really sloppy post.
Also, when you say you hit once every 2 turns, do you mean 2 rounds? Assuming you're playing at 30 FPS, a round is 6 seconds, while a turn is 1 minute (10 rounds), real time.
I am curious how the tougher monsters are balanced. Do they all have thac0 and ac that is near unobtainable for PC's (or comparable to the most carefully planned and buffed characters)?
I think the moral of the story seems to be that a lot of these high level monsters have pretty decent AC, but outrageously low Thac0.
Greate Dopplegangers have AC 0, THAC0 7
Battle Horrors have AC -2, THAC0 10
Skeleton Warriors have AC 2, THACO of 9
and yes thougher monsters have ac close to 0 maybe a bit less,btw 5 Thac0 is not that low,after all your character is only 1/3 fighter how would he be balanced if he could destroy everything in mellee?
(thieves in D&D are nothing like the thieves in MMO's or Dragon Age,they suck at close quarters,make up for it with backstabs and traps,also you need at least 1 anyways for the traps so no point complaining you have another 5 spots for real mellee classes and as for mages well their mellee is just like the MMO's,your character is a combination of those)
The odd lack of attacks and the fake animated attacks are the problem, I think. It looks like he is attacking 4-6 times a turn, but he really attacks once or twice. I am skeptic about battle horrors having those stats, as they would only hit my character on criticals, and my char should hit them way more than 50% of the time.
Thanks for the discussion so far. Lots of interesting insight.
It's weird that you'd have only 1 APR while hasted, as a hasted character should have a minimum of 2 APR. Are you hasted via the spell or potion of speed, or are you just using the boots of speed? Becuase the boots only grant the bonus to movement speed, not extra attacks.
Or maybe I'm just bitter.