Tresset's Shadowdancer bugfixes. IMPORTANT UPDATE!!!!
Tresset
Member, Moderator Posts: 8,268
For the impatient people who can not wait for the next patch to try a less buggy shadowdancer and have requested it.
Some documentation of my process can be found here:
http://forum.baldursgate.com/discussion/16394/bug-shadow-dancers-bugs#latest
You may want to go there to read about what I did to fix these bugs.
The bugs I fixed to the best of my limited ability are Shadowstep, Slippery Mind, and Backstab progression.
Read the readme included for installation information and some minor documentation of what the fix does and when it works. I would recommend starting over from the beginning if you already have a shadowdancer game going.
Make sure you uninstall my fixes once the official fixes come out. They will probably interfere with the patch when it comes out and must be manually removed from the override folder.
Enjoy.
(How much to bet that the official fix comes out tomorrow?)
Edit: Also this fix would not be possible without @horredtheplague. Gotta give him credit because I basically did what he said.
IMPORTANT UPDATE!!!!:
Ok, we have a problem. The backstab adjuster portion of this fix will cause issues for your SD in the next patch when it comes out. The issue being that if you have my fix and a SD game in progress your backstab will be reduced to x1 or no backstab at all once the game gets patched. I will see if I can make some script that can be used to remove the effect but for now I suggest that everyone who got this fix gets EE Keeper (http://forum.baldursgate.com/discussion/16497/ee-keeper-shadow-keeper-for-bgee). Even if I don't come up with something the fix should be fairly easy with EE keeper. All you would have to do is select your shadowdancer character and scroll over to the "Affects" tab and remove the affect that my fix puts on your character which is highlighted in the screen shots.
Until then the fix still works fine in the current patch (version 2014). Just keep in mind that you will need to remove it somehow if you choose to download it.
Some documentation of my process can be found here:
http://forum.baldursgate.com/discussion/16394/bug-shadow-dancers-bugs#latest
You may want to go there to read about what I did to fix these bugs.
The bugs I fixed to the best of my limited ability are Shadowstep, Slippery Mind, and Backstab progression.
Read the readme included for installation information and some minor documentation of what the fix does and when it works. I would recommend starting over from the beginning if you already have a shadowdancer game going.
Make sure you uninstall my fixes once the official fixes come out. They will probably interfere with the patch when it comes out and must be manually removed from the override folder.
Enjoy.
(How much to bet that the official fix comes out tomorrow?)
Edit: Also this fix would not be possible without @horredtheplague. Gotta give him credit because I basically did what he said.
IMPORTANT UPDATE!!!!:
Ok, we have a problem. The backstab adjuster portion of this fix will cause issues for your SD in the next patch when it comes out. The issue being that if you have my fix and a SD game in progress your backstab will be reduced to x1 or no backstab at all once the game gets patched. I will see if I can make some script that can be used to remove the effect but for now I suggest that everyone who got this fix gets EE Keeper (http://forum.baldursgate.com/discussion/16497/ee-keeper-shadow-keeper-for-bgee). Even if I don't come up with something the fix should be fairly easy with EE keeper. All you would have to do is select your shadowdancer character and scroll over to the "Affects" tab and remove the affect that my fix puts on your character which is highlighted in the screen shots.
Until then the fix still works fine in the current patch (version 2014). Just keep in mind that you will need to remove it somehow if you choose to download it.
Post edited by Tresset on
6
Comments
I know some people altered the weapon profs 2da for a variety of reasons and its easy to forget about that file in your override folder.
I had this issue and basically just deleted the old file and edited the current file with near infinity with my changes which produced a new and current file in the override folder. This is almost certainly your issue and is not a "bug" per se. Just an outdated modified file.
Until then the fix still works fine in the current patch (version 2014). Just keep in mind that you will need to remove it somehow if you choose to download it.
When i dual class a shadowdancer to another class, for some reason my shadowstep skills never get ununsable, so when i did a dual class for a fighter level 1 in my game, i could use shadowstep even with the class inactive and my fighter lvl 1.
When the shadowdancer class was reactivated, it doubled my uses of shadowstep, a bit lame if anyone ask me.
The reason you see the MDK2SUMM effect there is because I was even more of a noob modder when I made this fix than I am now and I didn't know how to create a new resource for the game so I repurposed an existing one; the only one that was unused and I was fairly certain would probably never be used again, which was, of course, the MDK2 Spell.