New to BG, could use some help with a Fighter/Thief build
grkmnl
Member Posts: 5
Hello all,
I am new to BG, I played some IWD back in the day, but it's been a LONG time since I've played a D&D game.
I did some research and decided to make a F/T dual class. However, I have some questions.
When should I start the dual class? level 2 or 3 (I even read a post that said level 7)
Which abilities should I focus on as a fighter and as a thief?
I have a good idea as a group composition, but any suggestions?
I know that I should have my STR, DEX, CON at 18 ASAP to get the best out of my dual class, am I correct?
Thanks for all the help!
I am new to BG, I played some IWD back in the day, but it's been a LONG time since I've played a D&D game.
I did some research and decided to make a F/T dual class. However, I have some questions.
When should I start the dual class? level 2 or 3 (I even read a post that said level 7)
Which abilities should I focus on as a fighter and as a thief?
I have a good idea as a group composition, but any suggestions?
I know that I should have my STR, DEX, CON at 18 ASAP to get the best out of my dual class, am I correct?
Thanks for all the help!
0
Comments
When to dual is a very hard question to answer. Short version: It depends on what you want out of the character.
So I am assuming from your post that you are planning to be Fighter first, then dual to Thief. If that is the case, you could dual after level 3, 7, or 13, depending on:
A) How soon you want to start playing as a Thief, and
How tough and effective in combat you want your character to be.
Here's some info to help understand what you get at the different fighter levels.
Level 3 => 5 proficiency slots, up to 3 pips in a weapon, 3d10 hp (hitpoints).
Level 7 => 6 proficiency slots, up to 4 pips in a weapon, 7d10 hp, and 1.5 base APR (attacks per round).
Level 13 => 8 proficiency slots, up to 5 pips in a weapon, 9d10 + 12 hp, and 2 base APR.
As you can see, the Fighter levels can really help with better weapon specialization, hitpoints, and attack rates. But waiting until real late can cause you a tedious amount of time playing a gimped Thief until you recover your Fighter levels.
EDIT:
I should add that in order to even have the dual class combination, and assuming you are going from Fighter to Thief, you would have to have at least a 15 STR and a 17 DEX, and your character must be human. The most critical stat for this build is DEX.
Overall, I would go for 18/51+ for STR, 18 DEX, and 18 CON. The rest of the stats are not a big deal, but maybe keep your INT above 10 so that some particular encounters in BG2 won't be super frustrating.
I didn't know that dual-class was "harder" in terms of management and etc. My "pure" class choice would be Fighter for sure then.
Dual class means you level in one class at a time, and once you switch to the new class, you can never more gain levels in the first class. Until you gain more XP in the 2nd class than you had previously obtained in the 1st class, you cannot use any abilities of the 1st class. This option is available to humans only.
A lot of people feel that dual class has more long-term power potential. For example, a having a Fighter as one of your classes in a dual classer means you get access to higher-level weapon specialization. With multi-classers, weapon specialization is limited to 2 pips. Also, with Fighter as your 1st class in a dual, you could use a kit, like Berserker or Kensai, which offers further melee power-gaming potential.
But it really depends. I've heard that the HLAs (high-level abilities) make high-level multi-class characters really uber-powerful. Of course, HLAs aren't available until very high levels (in BG2), so *shrug.*
It's really about what you want out of game play. Personally, I have found that playing dual class characters is a bit of a pain, because it takes so long to recover your levels.
There are a few fighter/thief threads around these forums if you can find them. I'd argue for multi-class over dual class most the time though as others have noted, losing your old class features for a length of time is a drag as is later losing HLAs from one class (all the way in TOB).
Go bersker
18 str
18 con
18 dex
11 int
wis whatever
cha whatever
get grandmastery in something (long swords, scimitars, axe, something). Then focus on dual wield.
When/if you feel like attempting Fighter/Thief again, for sure go with a multi-class ... there is little point in dual-classing for that one, as opposed to some other dual-classes.
Also I would actually go for Halfling over Elf for that class, but most people are offended by the Halfling's hit to their strength score. I consider it worth it since there are so many strength-enhancing items in the game, and the Halfling's saving throws are just plain epic.
NPC's will still talk to either of those races but in vanilla BG2 (ie not the EE which may change this or add other options etc.) Half-Orcs and Dwarves could not take part in the various "romantic NPC talks." These options were limited to Humans, Elves and Half-Elves only. However it was intended that the Half-Orc could romance a particular dark lady who first appeared in BG1 but was seemingly scrapped at the last minute or bugged and never fixed. I also seem to remember the intention of a gnome romance as well that was also cut from the game but I'm not 100% on that one.
Dual-classing resricts you from HLA's, which in its own right REALLY hurts your character. Melee classes do the most damage in that magic moment after mages take down buffs, then casting Greater Whirlwind and smashing face before they re-buff.