New difficulty level?
Messi
Member Posts: 738
So I was reading an interview of Oster and Tofer and noticed something:
""There's a difference between challenging and frustrating. We're doing everything we can to make the game less of a chore, but we're not going to dumb it down," Tofer says, adding that they've even added a harder difficulty."
But there isn't any new difficulty level in the game?! Could this be connected to DavidW "joining" the team and SCS being implemented as official difficulty level?
source:
http://mashable.com/2013/04/17/balders-gate-enhanced-edition/
What do YOU think? Also would be even better if someone from Beamdog just clarified this...
""There's a difference between challenging and frustrating. We're doing everything we can to make the game less of a chore, but we're not going to dumb it down," Tofer says, adding that they've even added a harder difficulty."
But there isn't any new difficulty level in the game?! Could this be connected to DavidW "joining" the team and SCS being implemented as official difficulty level?
source:
http://mashable.com/2013/04/17/balders-gate-enhanced-edition/
What do YOU think? Also would be even better if someone from Beamdog just clarified this...
2
Comments
Higher ammo stacks
Higher potion stacks
Visible item charges
Containers obtainable earlier in series
So I guess this is what they are referring too for "making the game less of a chore"
"Tofer says, adding that they've even added a harder difficulty.""
seizing the opportunity as a +3 weapons we have an 2 handed Sword, maybe some others weapons could be made a +3 also, and some stronger enemies introduced on the game, god knows how much BG could benefit from some challenge battles, only Sarevok's final battle is worth comments (maybe the demon knight a bit), the rest is just ridiculous.
@Tresset, it's an spoiler waring directory where this thread is.
Also if you tag someone in an edit they do not receive a notification.