What value do you think a mod to randomize most NPC and magic item locations would have?
franco
Member Posts: 507
I am curious to know from any on the forum, Would you enjoy a mod which would randomly determine the locations of most of the NPCs that could join the party (except those absolutely essential to the story line like
Imoen, Jaheira, Khalid...). Also, most of the special magic items that most players metagame (because we know where to find them) would now be distributed more randomly.
If you asked me it would have great replay value, and it would increase the feeling of adventure and wonder each time out. Who will meet (if anybody) you on the way to the FAI in the first chapter? What kind of weapon will the bounty hunter in the Prism encounter carry this time?
Would it make any sense to suggest this game to the modders?
Imoen, Jaheira, Khalid...). Also, most of the special magic items that most players metagame (because we know where to find them) would now be distributed more randomly.
If you asked me it would have great replay value, and it would increase the feeling of adventure and wonder each time out. Who will meet (if anybody) you on the way to the FAI in the first chapter? What kind of weapon will the bounty hunter in the Prism encounter carry this time?
Would it make any sense to suggest this game to the modders?
Post edited by franco on
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Comments
As to randomizing basicly all the NPCs and major items I'm not sure I would like that - BG is a huge area to be searching for companions and items and depending on how it was done might make it very difficult to gather the party you want and/or find the best items to fit your character & party.
I suspect quite a bit of thought went into the placing of most of the better weapons originally and randomizing their location may make discovering them at a time when they will still be useful to you or your party less likely.
Considering the issues with utilizing some of the late game NPCs now I suspect randomizing all or almost all the NPCs may have the same effect and simply lead you to take the ones that are not randomized rather than make it easier to build interesting yet viable parties.
BUT
how would this work for enemies wielding weapons. a large part of greywolf's difficulty is Varscona, where would that go or is it only for chests etc
But I realize that I might very well be in a small minority that would like to play this type of mod. At any rate, I have really loved playing Baldur's Gate all these years, and will probably keep getting drawn back to it, especially when BG3 arrives.
You're right that greywolf's difficulty is Varscona. In this concept, I would imagine there could be a bell curve statistical determination. Does Vascona remain a +2 longsword (likely) or another +2 weapon (less likely). On very rare occasions (maybe 2% of time) does it become a +3 weapon or just +1
weapon with an extra kicker. I think that is how this concept would translate.
Minsc Should be around Nashkel, near of the gnoll stronghold because he is looking for Dynaheir...
About the stuff I would be more interesting by randomise they location like that, Vascona can be handle by greywolf or it can take place in Nashkel's field at the place of the ankheg armor or at FAI where the ring of wizardry can be found.
Modify the stuff's power is less appeal for me.
I wouldn't find it exciting to get Safana and Alora instead of Xzar and Monty. If all NPCs had a random chance to be where they are, you'd be stuck with 2 - 3 thieves half the time.
Moving the non-plot essential NPCs from Cloakwood and Baldur's Gate to other locations would be very welcome, of course. Those with quests in the mid/late game areas could simply work the same as Eldoth and start the timer once you reach the relevant map (i.e. meet Coran in a forest near Nashkel - makes sense, he hunts for bounties and there's Oublek as "employer" - trigger his wyvern quest when entering first Cloakwood map).
Randomizing items - the +1-something you find in various caves, i.e. the halberd. Not randomize their location, but the item. Some weapons are rare for no reason, i.e. spears or flails/morning stars. Especially one-handed weapons often exist only once and it would be nice to have a chance to find a second one for dual wielders. Or if you have Monty and Kagain, who are both proficient in axes and you want both to use an axe for some reason; or Monty and Garrick (and Imoen?; short swords); or any combination of semi-rare weapon prof on charname and an NPC.
You can download it here:
http://www.gibberlings3.net/item_rand/
I'm not sure if it works in the EE yet, it certainly is not distributed as compatible.
If you're interested, download the mod and read the Readme. Although the Authors are very careful there were versions that fixed keys being randomized, for instance.
Faldorn could appear in Peldvale after encountering the druids there.
Kivan with his active timer would also be better in Peldvale or closer to the Bandit Camp.
Coran, any forest near Nashkel would make as much sense as Cloakwood. Or the temple, where he obviously was at some point to hear about the wyvern bounty (no commoner mentions this).
Quayle could be anywhere... just on the other side of the bridge would work. Or carnival, due to BG2.
Alora in Gullykin, with her quest triggering once you get access to the city.
Tiax... no idea, there's no reason he is near the Flaming Fist building; anywhere else is just as good.
Just Skie is a bit difficult...