NPCs fixed vs flexible starting experience
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- NPCs fixed vs flexible starting experience29 votes
- Yes. NPCs should have their own starting levels.24.14%
- No. The current system of determining NPC levels is ok.51.72%
- Faster than chikita fastpaws!24.14%
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If I remember correctly Keldorn always get a little more XP then CHARNAME wich I find good since he is a veteran among his order.
So maybe a little "up and down" due who the character you recruit is but the point of origin should be CHARNAMEs XP.
It doesn't ALWAYS need to be about me me me me...
Realistically, they all shouldn't be level 1 or at least have something else to reflect they are more experienced than charname. However, others like Neera or Imoen are not, and it would end up unrealistic or unfair. Either you get a reversed case of what we have now - NPCs that shouldn't have the XP from their backstory instead of NPCs not having the XP they should have - or some higher levels, some level 1. And most of those that would get more levels from the backstory are the ones already popular, so nothing would really change either way.
The other classes aren't hurt at all, aside from occasionally odd weapon choices, but you can work with just about any weapon set up, if you actually try. But having gimped thief skills is largely a waste of a character slot, especially since OL and Traps are highly important. (Yes...you CAN suffer through the game without it, but in that case you're better off bringing a fighter, mage, or extra healer for all the extra damage you're going to take or more knock spells).
A compromise might be to re-evaluate their thief skills based on their personality, so if you get them at a set level, they'll still be useful, in whatever area they're focused. (Of course since Imeon and Monty are typically gotten at level 1...possibly Safana as well, you'd have at least 3 thieves that could be molded to suite your needs. Or as a last resort you could dual Shar-teel for full thief skill control.
Of course I could just reload after the conversation.