Melf's Minute Meteors (MMM): Wrong # of Atks per round
Current Behavior:
If the player equips a weapon that boosts attacks per round (Belm, Scarlet-Ninja) on the off-hand while using MMM, the number of attacks per round is reduced to 3.
Expected Behavior:
The Atk per round should either set at 5 or increase to 6.
If the player equips a weapon that boosts attacks per round (Belm, Scarlet-Ninja) on the off-hand while using MMM, the number of attacks per round is reduced to 3.
Expected Behavior:
The Atk per round should either set at 5 or increase to 6.
Post edited by Jalily on
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