Survivable mage tips.
Necomancer
Member Posts: 622
I recently played through my first game as a paladin cavalier with 18con and the best armor I could find. I did lack a shield, but overall I was a tank. Yet many times I almost died only to survive by literally running away like a coward as my allies attacked (and, sometimes, I died anyways). This has made me afraid to attempt a mage class of any sort.
Currently I want to try a sorcerer or bard(Possibly a blade), and I was wondering if anyone had any tips to help me survive the horrors of war. NPCs to recruit(I'll be good aligned)? Stats to focus on? Items to keep handy? Spells necessary? Anything to make me not fear horribly dying every battle?
Currently I want to try a sorcerer or bard(Possibly a blade), and I was wondering if anyone had any tips to help me survive the horrors of war. NPCs to recruit(I'll be good aligned)? Stats to focus on? Items to keep handy? Spells necessary? Anything to make me not fear horribly dying every battle?
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Comments
There are several good-aligned warrior types for you to choose; I recommend Ajantis, Minsc and Kivan highly.
Even Khalid and Jaheira will work. Some players swear by them, and the bonus is they are recruitable VERY early. But I prefer to dump them for the other characters I mentioned pretty quickly.
The biggest issue, however, is that mages are great for locking down whole groups of enemies. Sleep, Web, Grease, Fear, Stinking Cloud. All of them are great for slowing down, locking down, or incapacitating large group of enemies. Learning how to use your magic effectively is a big part of being effective and surviving.
Combine effects like Web and Stinking Cloud with long acting damage spells like Cloudkill to really knock the bad guys down a few pegs.
If the enemy is unconscious, asleep, or webbed they won't be killing your mage or other party members.
Another thing is to mind what characters are immune to. Like, my Cavalier was immune to Poison (which includes Cloudkill) and with the Spider's Bane sword he was immune to Web. So he often went in to smack guys around while they were webbed and cloudkilled. He also had crazy good Fire Resistance. So I sent him in, not only to tank Fire Enemies like the Phoenix guys, but when I was going to drop a bunch of fireballs and needed a speed bump. If I cast Resist Fire on him, he actually gained a little health from each fireball/fire attack.
Of course even with these spells you can still get hit and your low mage HP will often fail you.
EDIT: I would pick Find Familiar as a starting spell, so you get extra HP right away (you can rest in Candlekeep for something else before you leave).
later stone skin
mage armor is pretty good lvl1 spell too
globe of invurnability for tanking 1-3 lvl spells and you are (almost) immortal in bg1
i would recommend playing as druid-avenger(kind of like a mage/druid really cool class) differences with mage
more hp
he can wear some armor and shield
he has few good mage spells + druidic spells
he can shapeshift
even a fighter/mage can easily dispatch a pure fighter in mellee if he simply casts stoneskin and autoattacks
also the duration is 24hrs so you should never walk without it
ofc you should avoid the frontline anyways but you can tank in a pinch with stoneskin and protection from magical weapons(late) mantle(early)
@dstoltzfus
You have sold me.
All the bard kits are pretty good. Even the plain vanilla bard, which is usually considered the weakest, is plenty useful. So you can't really pick wrong hehe.
in bg1 bards level faster than mages
can backstab (need invisibility)
that is so weak of them ; D