Chromatic Orb in BG:EE
BelgarathMTH
Member Posts: 5,653
Hi, I know that the Magic Missile vs. Chromatic Orb discussion has been done to death, re-rezzed, and done to death again, times infinity.
But, I have some empirical data to report, as to how Chromatic Orb seems to work in BG:EE, and I am interested in the findings of other "researchers".
I have been casting Chromatic Orb a *lot* in my current run, both with my Avenger, and with Baeloth.
There has *never* been a successful secondary effect.
Out of at least three or four dozen casts, I would say that at least thirty to as high as fifty percent of the saves come up higher than 20, even when a Doom is applied first.
I have seen a handful of saves as low as 12. I have *never* seen a save lower than 10.
I know that a roll of "1" would read as a save of "7", absent Doom or Greater Malision, or Bless.
I've never seen it happen.
Meanwhile, at level 7, Magic Missile can do 8-20 damage, while Chromatic Orb is only reliably doing 1-8.
I have *never* seen Chromatic Orb cause its advertised secondary effect.
Could some other people please share their data about this? I suspect that Chromatic Orb is only working on a roll of "1", and that the RNG tables are skewed to make this much more unlikely to happen than 1 in 20 casts, or, that there could even be hidden bonuses working other than the standard plus six. Who has actually had successful use of Chromatic Orb in BG:EE? And, I do mean BG:EE, NOT past versions of the game.
But, I have some empirical data to report, as to how Chromatic Orb seems to work in BG:EE, and I am interested in the findings of other "researchers".
I have been casting Chromatic Orb a *lot* in my current run, both with my Avenger, and with Baeloth.
There has *never* been a successful secondary effect.
Out of at least three or four dozen casts, I would say that at least thirty to as high as fifty percent of the saves come up higher than 20, even when a Doom is applied first.
I have seen a handful of saves as low as 12. I have *never* seen a save lower than 10.
I know that a roll of "1" would read as a save of "7", absent Doom or Greater Malision, or Bless.
I've never seen it happen.
Meanwhile, at level 7, Magic Missile can do 8-20 damage, while Chromatic Orb is only reliably doing 1-8.
I have *never* seen Chromatic Orb cause its advertised secondary effect.
Could some other people please share their data about this? I suspect that Chromatic Orb is only working on a roll of "1", and that the RNG tables are skewed to make this much more unlikely to happen than 1 in 20 casts, or, that there could even be hidden bonuses working other than the standard plus six. Who has actually had successful use of Chromatic Orb in BG:EE? And, I do mean BG:EE, NOT past versions of the game.
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Comments
You won't be able to see a 'save vs spell:7' message, because number 7 is not a succesful save for most of the enemies in BG:EE. As you know, if a saving throw fails, there is no 'save vs spell' message. The secondary effect message should be there instead, like 'blindness' 'stun' etc. Some effects of the chromatic orb has no text descriptions. 'Burn' just does extra fire damage you can notice in the text from its dark red color and the creature is lit up by flame animation. 'Pain' effect just gives penalties to the victim's rolls. So you might not notice them even if the victim fails his save vs spells.
EDIT: Er, wait, what level do most wands cast at, again...?
Doesn't Petrification require a really beefy caster level? You might be able to get it with a Wild Mage on a lucky caster level roll.
Yep, hence my Macho Man call in real life when it happened.