Gnoll Stronghold Cinematic
thurrain
Member Posts: 2
Does anyone know if they are planning on adding a new gnoll stronghold cinematic when you enter the zone? I'd really like to see the artist's rendition of this area. (Also if there are any others that haven't been replaced-I haven't played through everything yet)
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Remember how the old intro movie led you down into a pit, giving you a big clue about where to find her?
Yeah, I kind of pity the people playing with the new movies, who have never seen the old ones.
Friendly Arm Inn
Beregost
Nashkel
Gnoll Stronghold
Bandit's Camp
Cloakwood Wyverns
Mine Flooding
Durlag Tower
Ship of Balduran
Baldur's Gate
Baldur's Gate sewers
Iron Throne building
Candlekeep
Duchal Palace
Temple of Bhaal
Dusk/morning in towns
Rest at inn/in wilderness
Have I forgot something?
This is one aspect that unfortunately has not been "enhanced" by Beamdog
http://forum.baldursgate.com/discussion/comment/199369/#Comment_199369
I wonder if Beamdog could put something like that in or if it would count as altering the original game too much. I'd love to see something like that. I always try to talk my way out of combat if I can.
This one? http://forum.baldursgate.com/discussion/888/gnoll-stronghold/p1
It was a grand request, supported by many... And it was a disappointment for the entire gaming community to find out that it was not realised.
Instead, they wasted their time on the Black pits, an adventure that has nothing to do with the game that everyone expected to be enhanced (the MAIN game). And they made a gold destroying NPC for the main game...
They also included the Tutorial from BG2, and for some unknown reason removed many voiced lines from that Tutorial (maybe because they were referencing to end of BG1 events), instead of just cutting off the unwanted content from them, and keeping the rest. So they didn't waste much time with modifying the Tutorial for BGEE, and even that would be more appreciated than some adventure that has notnihg to do with the game.
So now we are still waiting for that stronghold interior. I don't see why they find it so difficult to include. They have De'Arnise stronghold interior graphics from BG2, Saradush keep interior. They could just combine these to make the Gnoll stronghold interior, add some monsters, and their leader inside and it would be enough for most people that don't expect too much (and they certainly shouldn't expect too much considering how much original material was lost, how small the team is and how much the contract limits them).