@zupsky that game looks like it would fit in with the style of BG1. I'll have to track down a copy since it doesn't seem to be on gog.com. For now Lionheart is filling everything I've been looking for in map art. But Gorasul does seem to have some very useful maps.
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On a sidenote I've spent 6 hours so far ripping model graphics and reached 900, just 3000 more to go. I think I'll have it all done by the end of the month. Then we can start discussing the layout of the maps.
I know nothing about coding and modding, but imagine if one had access to all the maps and areas from BG, IWD, Planescape, Lionheart, and Pillars of Eternity! Then my dream of some day being able to build a Mystara campaign with the Infinity Engine would move an inch closer :-)
Super unfortunate that this looks to have been abandoned, though I don't blame @Mordeus since the endeavor seemed waaaay too big for one person. I love his idea of repurposing Lionheart's assets into a ToB expansion. Would have been interested in working with him on this but sadly I only came into modding a few years too late.
Maybe after I learn a bit more about area modding I might try and reopen this project.
If anyone's interested, I went ahead and finished up the art rip @Mordeus started for my own project (which might actually be a continuation of his suggested ToB project, but I'm not committing to an undertaking so large yet). It's about 150 maps with some really great outdoor, city area, and dungeons among them. Some indoor areas too but I think the way Lionheart does indoors doesn't really gel with infinity engine titles.
You can download a zip file of all of the tilesets from Lionheart below. All images are in bitmap format so it's a pretty huge file (over half a gig zipped, almost 3 gigs unzipped). There are a couple of tilesets that had this residual fog of war even after I lifted it through the area script... not sure why but it only occurred on like 2 of the dungeon maps and after 150 or so maps, I didn't feel like taking the time to figure out why it screwed up for 2 of them I wasn't going to use anyway XD
Yup! So far I have a general outline of what I'd want to add (large city hub and extended first act like BG2's second chapter, extended Illasera confrontation, and a plotline surrounding the Twisted Rune) but I want to actually practice making areas and get more familiar with scripting before I commit to anything. Once I actually have something to show that would generate interest I'll probably look into recruiting. Unless I get bored/overwhelmed and drop it XD
Uhh well tbh I had made several areas and scripted some NPC stuff... then my hard drive failed out and I lost everything I had been working on and like an idiot I didn't have backups saved. It really took the wind out of my sails to start over again.
Maybe some day I'll look into it again but reasons like this were kind of why I didn't commit to anything anyway. I have a dream of an actually fleshed out ToB that's a worthy conclusion of the story but I think unless there were a lot of modders that were interested in building something similar it will remain just a dream
There was a thread over at Spellhold that talked about extracting the art resources from a game called Lionheart. It was concluded that it was extremely difficult to so and the idea of taking screenshots and stitching them together would be the best way about doing this.
I'm planning on recreating the art resources but I just need to know if this has already been done. Particularly how far the makers of the Classic Adventures mod got in doing this.
I just spent the last hour stitching together the "Barcelona Port District" map. I still have to recreate the north sections and remove the smokestacks but it looks like I got the bulk of it done. The area would be a perfect location for a Calimport map for the basis of a ToB expansion mod.
Are you aware that this map in a slightly modified version is already used for a mod, even more funny that it's used in deed for a ToB expansion mod. It's the harbor area of a town in Thay, Bezantur? You can travel there in EET games by worldmap
It was already available in the classic BGT for many years and now is in EET as the sequel Return to Faerun which starts after ToB finish. I always was curious where that mod's many new maps came from, this is one source it seems.
What impresses me is how modders can take the atmosphere and feel of such a map and make it part of a completely different story. I've no idea about the game the map is from but I played through the ToB extension that uses it and it feels like it was made for each other. It's the *League of Foreign Trade* in Thay's Bezantur and an area full of danger and *illegal* activities, well, with the power of that League it's not illegal in that place, they make their own law and they trade everything there. The ship with the striped masts in the harbor belongs to Saemon Havarian, the old scoundrel.
Hello, I have ''Lionheart: Legacy of the Crusader'' saved on my PC. I haven't played it for years, however I saw this thread and I wanna ask something that has been bugging me for a long time. Every map in the game is covered by a ''fog of war'' which dissapears when the player character walks to a new portion of the area. Being a RPG, ''Lionheart'' has a Perception attribute which when upgraded, increases the field of vision allowing more of the fog of war to dissapear and thus more of the area to be ''cleared''. However, several maps are designed in such a way that even with maxed out Perception (10/10) I cannot see everything which leaves small or even huge ''black spots'' remaining (the Pyranees mountain pass area is a bad offender). You can see these maps on Gamebanshee and even there several of them have these ''black spots''. It is really annoying and I want to remove them from my game (whenever I enter an area, I want it to be 100 % visible). Unfortnately, nothing I tried works- for example, I used hacks and mods to increase my Perception attribute over 10 however apparently the field of vision cannot be affected further than that. Please help me and tell me how I can and what I must do to remove all the fog of war from every map in ''Lionheart: Legacy of the Crusader''. Thank you. Best of luck and wishes to everyone.
Greetings, I read your topic and tried your method, but it failed. Problem is that only a handful (<10%) of the maps' ZAX files have the "Activity=CAIPushFogOfWar" line (for example, the ''Slaver Pits'' area has it, and it works). When I tried to copy-paste this line in the other maps' files, the game glitched and/or crashed. Second map I entered story-wise (''Barcelona Gate District''), the game refused to auto-safe like normally, the entire area was black, I couldn't go anywhere or even do anything ,and no actions/dialog were triggered. After a few minutes the game broke and I had to exit it. Your thread mostly didn't help. I saw somewhere a Winrar file containing images of all the game's maps with the entire black ''fog-of-war'' removed, which is amazing and good. However, I can't do this with my game which makes me sad, because I wanna have a 100% completed game with all of the maps devoid of the whole fog-of-war. Thanks.
Comments
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On a sidenote I've spent 6 hours so far ripping model graphics and reached 900, just 3000 more to go. I think I'll have it all done by the end of the month. Then we can start discussing the layout of the maps.
I know nothing about coding and modding, but imagine if one had access to all the maps and areas from BG, IWD, Planescape, Lionheart, and Pillars of Eternity!
Then my dream of some day being able to build a Mystara campaign with the Infinity Engine would move an inch closer :-)
Maybe after I learn a bit more about area modding I might try and reopen this project.
You can download a zip file of all of the tilesets from Lionheart below. All images are in bitmap format so it's a pretty huge file (over half a gig zipped, almost 3 gigs unzipped). There are a couple of tilesets that had this residual fog of war even after I lifted it through the area script... not sure why but it only occurred on like 2 of the dungeon maps and after 150 or so maps, I didn't feel like taking the time to figure out why it screwed up for 2 of them I wasn't going to use anyway XD
Lionheart Maps
So how's it coming along? :-)
Uhh well tbh I had made several areas and scripted some NPC stuff... then my hard drive failed out and I lost everything I had been working on and like an idiot I didn't have backups saved. It really took the wind out of my sails to start over again.
Maybe some day I'll look into it again but reasons like this were kind of why I didn't commit to anything anyway. I have a dream of an actually fleshed out ToB that's a worthy conclusion of the story but I think unless there were a lot of modders that were interested in building something similar it will remain just a dream
It was already available in the classic BGT for many years and now is in EET as the sequel Return to Faerun which starts after ToB finish.
I always was curious where that mod's many new maps came from, this is one source it seems.
The ship with the striped masts in the harbor belongs to Saemon Havarian, the old scoundrel.