Add more banshees as enemies
kamuizin
Member Posts: 3,704
The first and only appearance that Banshees had in Baldur's Gate where on BG2 ToB, as minions of the Lich Vongoethe in Amkethran (Balthazar's city), and that's the only place Banshees have been spoted on the game.
The artwork is already avaliable, the monster is already coded, and we're still going to feel the extension of it's use as a new monster added. My suggestion is to make a banshee a major enemy in some specific side quest that can be made at the end of BG EE or at the begin of BG 2 EE, and after that add her as a more common enemy in later places of BG 2 EE.
The artwork is already avaliable, the monster is already coded, and we're still going to feel the extension of it's use as a new monster added. My suggestion is to make a banshee a major enemy in some specific side quest that can be made at the end of BG EE or at the begin of BG 2 EE, and after that add her as a more common enemy in later places of BG 2 EE.
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Banshee is a monster of the old game that was used only once on ToB. It's a monster that already has an avatar of it's own (so it will not be an recycled avatar for new monster), an valid undead kind to be infused on the game, and it can lead to new adventures as side quests.
That's my reason for more Banshees.
I'm in the pro-banshee camp.
https://www.youtube.com/watch?v=FwGy55pyqJw
at 9:55 in the video above you can see the banshee's using "wail of Banshee" as abilities (imoen has been a true witness to that fact, as she died in the combo, there are 4 banshees if i'm not wrong and the 4° call put her dead).
At 10:14 you can see the banshee, the guy even pass the mouse over her in fact. Lemme put an SS down here to make a clear vision:
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If you search on your BG2 install directory, more specific:
C:\"directory of choice"\Black Isle\BGII - SoA\override, you will find the Banshe01.CRE file there
Those really ought to be used sparingly IMHO.
http://forgottenrealms.wikia.com/wiki/Banshee
The status drain isn't implemented on BG, although it could work probally in the same pattern as shadows drain strengh.
Just keep in mind that this is one of the few and rare oportunities that we have to introduce a new monster without having to recycle the avatar figure of another (as the devs. don't/can't create new artwork).
IIRC death ward protects against Wail. Once you slap that on, you are not going to die and the battle moves on to the next stage...