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Ranged Fighter/Mage

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  • AbelAbel Member Posts: 785
    Of course it is :) ! There's no better way to know your enemy than to embrace his life!
  • KilivitzKilivitz Member Posts: 1,459
    IkMarc said:

    Come to think of it: is it possible to dual class wizard slayer to mage? That would be some screwed up roleplay ^^

    A mage-killer Mage. Sounds interesting to me.
  • morehousemorehouse Member Posts: 20
    I'm just starting a char like this in a no reload run. I figure bows are the strongest weapons in 1 and mages are most powerful in 2 so I should be at a pretty high level the entire series (if I make it that far without dying.) I'm going to dual as soon as I can get 5 slots in longbow, so what would that be, about the beginning of 2?
  • AbelAbel Member Posts: 785
    edited May 2013
    @morehouse You can get Grand Mastery in BG:EE by dualing at 6 or 7. When you reach level 5 as a Mage, don't level up until it allows you to regain your Fighter abilities (7 or 8). Then, you can spend the proficiency point for Grand Mastery.
  • CorpusDelictiCorpusDelicti Member Posts: 45
    Lemernis said:



    Another Fighter I want to try out soon is a character with grandmastery in Crossbow, using the Light Crossbow of Speed which confers one extra attack per round. Bolts of Biting deliver 30 points of poison in 15 seconds!

    I did an archer crossbower and wasn't as satisfied as I initially thought I would be. The plain crossbow gets about half the APR as a bow — at grand mastery and with the extra half attack from reaching lvl 7.

    I think it isn't at the same level of righteous kickass-ness as bows are. Personally, I'd like to see that change with ... 1.) an increase in APR (maybe 2/3 or 3/4 of bows), and/or 2.) an increase in bolt damage to 1d10.
  • TyranusTyranus Member Posts: 268
    @IkMark You CAN dual a Wizard Slayer into a Mage, however once you reactivate your WS levels you will no longer be able to memorize spells from scrolls if I recall correctly.
  • IkMarcIkMarc Member Posts: 552
    Tyranus said:

    @IkMark You CAN dual a Wizard Slayer into a Mage, however once you reactivate your WS levels you will no longer be able to memorize spells from scrolls if I recall correctly.

    Haha you become sort of a strain-of-the-path confused Wizard Slayer that recovers his calling after some time and swears off any more use of magic.
  • KilivitzKilivitz Member Posts: 1,459
    Tyranus said:

    @IkMark You CAN dual a Wizard Slayer into a Mage, however once you reactivate your WS levels you will no longer be able to memorize spells from scrolls if I recall correctly.

    That is... kinda absurd! We're talking about a broken character here. In this case I think it'd be better to prevent the WS to be dual-classed into Mage.

  • MortiannaMortianna Member Posts: 1,356
    Abel said:

    DreadKhan said:

    Also, when did thrown daggers lose str? Makes sense for darts, which are perhaps too light to add significant momentum. Also, unless you have a big str score to carry, you won't be benefiting that much per round anyways.

    Heh, you're right about Daggers, my mistake!
    So it makes for a good alternative since they don't weigh anything!
    For hand-to-hand combat, there are the nasty Dagger of Venom and the short-swordy Longtooth.
    Daggers, why not?
    I just discovered that weightless throwing daggers are in the system after all. Bring up your CLUA Console, type in "dagg25" and you can replace your weighed ones. Also, I noticed that these daggers have a +1 bonus to hit and damage, but they don't appear to be magical (I cast Wraithform on my mage and had Shar-Teel throw a few at her and it said "weapon ineffective"). Anyway, it's the closest thing we have to magical throwing daggers in the game at the moment.
  • NifftNifft Member Posts: 1,065
    Kilivitz said:

    Tyranus said:

    @IkMark You CAN dual a Wizard Slayer into a Mage, however once you reactivate your WS levels you will no longer be able to memorize spells from scrolls if I recall correctly.

    That is... kinda absurd! We're talking about a broken character here. In this case I think it'd be better to prevent the WS to be dual-classed into Mage.

    I suspect Wizard Slayer got less playtesting than most other classes because it sucks.

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