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Potion of Invulnerability

Current behavior - The potion of invulnerability, which can be obtained in Durlag's Tower, is unidentified when you first get it but upon identifying it the item description says that it offers protection from physical attacks and a boost to saving throws for 5 turns. The item description also mentions a murky color at the bottom of the bottle. Upon drinking the potion you are petrified and killed.

Expected behavior - The item description should show "Potion of Invulnerability" before it is identified and show that it is a cursed item upon being identified.

This wouldn't really be an issue but this item behaves differently than any other cursed item in the game. Usually you see an item that is unidentified and you can roll the dice and try to use it or you can identify it and find out for certain whether or not it is a cursed item. Or you find an item that is already identified as something like oil of speed and the item description gives you a clue as to whether or not it is cursed even though it is shown as being identified already.

Comments

  • WakukeeWakukee Member Posts: 106
    Well, Durlag was a tricky bugger. He has some extra-tough traps and curses. You were warned that it would be dangerous...
  • francofranco Member Posts: 507
    Invariably , the hint that a potion has a 'murky color' and even visually doesn't look like the usual potion of that type, is enough to tell you to steer clear of it. Can't those guys who make the cursed items make their knock offs more deceptive?
  • AnduinAnduin Member Posts: 5,745
    It you found a bottle of beer on the floor in a strange place, and identify the make and best by date on the label... But it smelt a bit off and murky... Would you drink it?

    HELL NO!

    Because a little alarm bell in your head tells you that this could in fact be p*ss...

    So... You found a bottle, huh? Strange place? Identified it? Bit murky? Tell me your not gonna drink it...

  • [Deleted User][Deleted User] Posts: 3,675
    The user and all related content has been deleted.
  • OurQuestIsVainOurQuestIsVain Member Posts: 201
    fair enough, don't get your panties in a twist lol. Obviously it is cursed due to the description. Just thought it was odd that after using magic to identify an item...it still wouldn't be identified. Are you picking up what I'm putting down?
  • JalilyJalily Member Posts: 4,681
    All those "murky" descriptions are identified descriptions; the difference is that the other potions require 0 lore to identify, so you never see the generic potion one to begin with. The inconsistency here is needing to identify this potion in the first place.
  • francofranco Member Posts: 507
    @OurQuestIsVain. You're right. That item is treated differently than any other cursed item in the game. After it has been identified, it should be clear whether or not the item is cursed. In this case it wasn't.

    I usually think of a bug as an unintended result that occurs because the computer wasn't programmed correctly. In this case, I don't believe it's the technical programming that causes the bug, but a lapse in the story telling. Somebody at the non-programming level forgot the usual protocol for this kind of thing. I guess this broadens the definition of a bug for me.
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