Favored enemy Skeleton is a bunk deal!
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Goblinoids (orc, hobgoblins, goblins)
Giants (ogres, ogrillons, fire giants, orogs, trolls?)
Vermin (spiders, ettercaps, ankheg?)
Demons
Dragons (might include wyvern too)
Beasts (wolves, bears, gnolls, gibberlings)
As is rangers are one of the weakest classes. They give up grandmastery in exchange for stealth (situationally useful), charm animal (almost useless), free points in dual wield (useful), and favored enemy (useless).
But, if you don't like your choice, you can always EE Keeper that palookie into something enjoyable-r.
It'd be better if favored enemies were like in AD&D 1st Edition, where they just blanket-covered goblinoids, giants, trolls, and a bunch of other things...especially since giants, like, suck if they aren't your friends, and +level damage to them is sort of a good thing. It'd still suck to be up against a Skeleton Warrior, but at least by the level cap you could be comfortable in the knowledge that you could deal +34 damage to a giant with an unenchanted dart. And that Skeleton Warriors are a joke. They need to sound like the skeleton dude from the Conan cartoon: "KILL!".
Or if they did it the way it is in 3rd Edition, and just went, "Hey, pick something to hate. Pick some more things to hate, later.". So by the time you're at the maximum level possible for a Baldur's Gate game, you'll hate pretty much everything, but it'll really suck to be the thing you decided to hate at level 1.
Man, thinking of Skeleton Warriors makes me think of how awesome it is looting them for their magical swords.
I second @rakovski that favoured enemies should be broadened. Rangers get the short end of the stick out of the Fighter classes.
I don't know anything about favored enemy in 4e.
If this were 3E'd, we could totally make up some feat stack favored enemy bonuses.
You hate everything with a skeleton, even if this skeleton is stowed away on the Ethereal Plane, or some other Plane, or something. Cartilage counts for the purposes of this feat, too, so it sucks to be anything from the Far Realm that's meta-gaming this feat. But basically, what this feat does, is allows your "Favored Enemy (Undead)" bonuses to stack with other Favored Enemy bonuses, because almost everything has some skeletal component, and is therefore partially undead."
"Alright, +4 to skeletons, +2 to humans...+6 total to you, Sarevok. Sorry, bro."