Add single classed versions of some Multi-Classes into the class.ids file
Mordeus
Member Posts: 460
At the moment it is entirely possible to make kits for multi-classes by switching the kit's class.ids value to that of a multi-class. However by doing so the kit description or title doesn't change and the experience is still divided up between two or three classes.
So I'm suggesting that a single classed version be nested within the class.ids, so modders could switch their kits' class.ids value and therefore gain the skill interface of a multi-classed character without the restrictions of a multi-class.
This would be incredibly useful for thief kits that can wield magic, since at the moment the nearest is to make a bard kit. It wouldn't be necessary to make single class versions of all the multi-classes since the skill interface doesn't change all that much for some. So single class versions of the Ranger/Cleric, Mage/Thief and Cleric/Thief would be all that is needed.
This is just a theory on my part and I don't know viable it is. But to me it seems like a relatively simple solution to opening up kit options. For example this would let you make a Shadowdancer/Shadow Walker that could cast shadow magic along with the thieving abilities.
So I'm suggesting that a single classed version be nested within the class.ids, so modders could switch their kits' class.ids value and therefore gain the skill interface of a multi-classed character without the restrictions of a multi-class.
This would be incredibly useful for thief kits that can wield magic, since at the moment the nearest is to make a bard kit. It wouldn't be necessary to make single class versions of all the multi-classes since the skill interface doesn't change all that much for some. So single class versions of the Ranger/Cleric, Mage/Thief and Cleric/Thief would be all that is needed.
This is just a theory on my part and I don't know viable it is. But to me it seems like a relatively simple solution to opening up kit options. For example this would let you make a Shadowdancer/Shadow Walker that could cast shadow magic along with the thieving abilities.
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Comments
So, let me see if I get it. I want to create a "beguiler" kit that can cast mage spells and use thief skills. I could assign the thief/mage ids to, say, my thief kit and he'd get a mage spell progression. is it (something like) this?
Iiuc I would add a request for a 2da spell progression for each so one could reduce the progression for balance (without having to resort to massive spl use). I understand there is a 2da in bgee that can be appended to change thief skill starting points and acquisition (going by the "technician" kit-don't have bgee).
This, of course, assumes that altering this 2da wouldn't affect actual m/c progression (they use the progression of each base kit, yes?)
At the very least they should rework the kit descriptions of the multi-class which is currently hardcoded. The dual-class accepts the description of the kitted class with the new class, so you can see both but with the multi-class you are stuck with an unchangeable description. If they could remove the hardcoded restriction of the multi-class description with an editable one, we could at least be able to make multi-class kits. However it's not as appealing as making single class kits with the multi-class buttons.
@andreacolombo ?
It's not just the ability to give a kit to a multi-class that is at play here. It is actually a way to bring in the missing p&p multi-class combinations without having to mess with the hardcoded menu. For example you could take the Cleric/Ranger and make a kit called "Druid" that shifts all the traits of a True Cleric to that of a True Druid and then give it a identifier of a Cleric, so when it is applied to the Cleric/Ranger.... it becomes the Druid/Ranger. The same thing can be done to create the Fighter/Mage/Druid and the Druid/Mage. Currently this can be done but the only thing that doesn't change is the kit title or kit description, so the emersion factor is broken.
I've been working on a mod that introduces Specialty Priests but certain ones have had to be avoided because they are mutli-class kits such as:
Sword Dancer/Fighter or Sword Dancer/Ranger
Luckmaiden/Fighter
Alaghar/Fighter
Dhaeraowathila/Fighter
Sea Druid/Fighter, Sea Druid/Mage, Sea Druid/Ranger, etc...
Truesword/Fighter
Norothar/Fighter
Mischiefmaker/Thief
Misadventurer/Thief
Then there are the other demi-human multiclass kits you've alluded to.
There's really two requests here:
1. Hiding single class versions of multi-classes within the class.ids, so modders can take advantage of the button interface layout and the ability to combine magic and thieving abilities. Of which can be then blocked out with the relevant opcodes.
2. Remove the hardcode restriction to the multi-classes' kit description and title so one half/third of it can be edited or updated.
If both can be done then it's great, if only one can be done then I'll take what I can get.