Can I do Shalanders quest, and then kill him?
Fubby
Member Posts: 189
I want his 26000 XP, and his quests not-quite-20000 XP.
Or will he disappear?
In ulgoths beard or whatever that town is called
Or will he disappear?
In ulgoths beard or whatever that town is called
0
Comments
As others mentioned, Wand of Paralyzation makes it easier.
If thats not your thing you still get a nice archmagi robe, a bunch of exp, and a few gems.
It is very difficult to do though. It could have been the mods or the difficulty setting that I was using, but I found that trying to kill Shandalar after you turn in the cloak is VERY different than fighting him normally. For example:
While everyone says the wand of paralysis work makes a normal fight with him incredibly easy, I never could get it to work on him after turning in the quest (he saved on a roll of a 1 even with Greater Malison in effect).
You have a very short time frame before he disappears and you have to dish out a lot of damage. To make matters worse, my characters could only hit him with weapon attacks on a natural 20 (even when buffed to get the lowest possible THAC0), and very few spells actually work on him (he saves even on a roll of a natural 1 or is immune). You also have to get lucky and not have the few spells that can harm him get blocked by his magic resistance. You will most likely have to reload a lot before you are able to accomplish killing him.
Here are things that I found that can hurt him:
1) Vampiric Touch - Every character who can cast this should use it on him. Unless it is blocked by his magic resistance, it always hits and is one of the few spells/abilities that has the potential to do a decent amount of damage to him.
2) Thief Traps - They will only do a few points of damage each to him, but it is essentially free damage as you lay them before the fight. Set as many as you can.
3) Magic Missile - His magic resistance may block a missile or two, but if your Mage can't cast Vampiric Touch, this is an option, albeit a less damaging one. Your thieves should use wands of Magic Missile as the likelihood of them rolling a natural 20 on an attack roll before he disappears is incredibly low (5% per attack). Your Mages should cast Magic Missile immediately after they cast Vampiric Touch. There is not enough time for a Mage to cast 2 Vampiric Touch spells, but you may get lucky and be able to hit with
I can't remember for sure, but Skull Trap may also hurt him. Vampiric Touch is a much better option as Shandalar will always make his save and only take half damage from Skull Trap. Plus, Vampiric Touch does not kill your party members or any nearby villagers like a high level Skull Trap tends to do.
What good-aligned party would kill Shandalar, anyway? He's harder to justify than Drizzt.
Because he gives little "thank you" for returning the cloak AND a very little reward ?
He might be CG, but still, when he's down, there is a Robe of the Neutral Archmagi.
He could be CN or TN, this should fit with his carefree ways of sending you to a hellhole.