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Can I do Shalanders quest, and then kill him?

I want his 26000 XP, and his quests not-quite-20000 XP.

Or will he disappear?

In ulgoths beard or whatever that town is called

Comments

  • TressetTresset Member, Moderator Posts: 8,268
    You can attack him once you return from his island place but you probably cant kill him if you want to fully complete the quest by giving his cloak back since he teleports away after that.
  • FubbyFubby Member Posts: 189
    What if I paralyze him?
  • TressetTresset Member, Moderator Posts: 8,268
    He probably will still disappear. I think he only needs to cast the spell to teleport and he does that instantly after he's done talking.
  • shawneshawne Member Posts: 3,239
    Technically, you still get XP for the kills you make on Ice Island - complete the quest, then instead of talking to Shandalar, cast Greater Malison on him followed by Wand of Paralyzation. Once he's hit, use your strongest attacks to kill him before it wears off.
  • NeonfiskNeonfisk Member Posts: 75
    It can be done but it is REALLY hard. Did it once after 10-18 tries...
  • TyranusTyranus Member Posts: 268
    Oh, Wand of Paralyzation, how I love thee.
  • redlineredline Member Posts: 296
    I seem to remember that turning in the cloak itself gives you a pretty pitiful amount of XP (500 or so). So in my evil run, I just do the quest (against my will, since I'd killed his daughters), then deal with him once I get back rather than giving him what he wants. Maximal XP, and makes sense from a RP perspective.

    As others mentioned, Wand of Paralyzation makes it easier.
  • KidCarnivalKidCarnival Member Posts: 3,747
    What @redline said. The XP for handing the cloak over is a joke; the real reward is the XP and loot you get from the island fights. He won't do anything when you re-appear, so you can leave the island buffed up, instantly cast Greater Malison, try to poison if you have an assassin or Blackguard and spam wand. He only tries to teleport away after you talked to him.
  • shawneshawne Member Posts: 3,239
    Just watch your Reputation: killing Shandalar counts as murder, and if your Rep gets too low the entire town will turn on you.
  • [Deleted User][Deleted User] Posts: 3,675
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  • JalilyJalily Member Posts: 4,681
    shawne said:

    Just watch your Reputation: killing Shandalar counts as murder, and if your Rep gets too low the entire town will turn on you.

    The villagers don't react to either Shandalar's death or your reputation. If they went hostile, you might have accidentally hit them with an AoE spell.
  • NeonfiskNeonfisk Member Posts: 75
    @Samus the revenge alone is worth it!
    If thats not your thing you still get a nice archmagi robe, a bunch of exp, and a few gems.
  • KaltzorKaltzor Member Posts: 1,050
    I did it by casting all the magic missiles I could then sending in a fighter with all the protections and buffs I had available... Though he has some form of cheat shield that takes off quite a bit of melee damage.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Samus said:

    You can kill him, but it probably is not worth the effort...

    I dunno: a Robe of the Neutral Archmagi, 26,000 XP and a bunch of nice scrolls might be worth the effort.
  • TressetTresset Member, Moderator Posts: 8,268

    Samus said:

    You can kill him, but it probably is not worth the effort...

    I dunno: a Robe of the Neutral Archmagi, 26,000 XP and a bunch of nice scrolls might be worth the effort.
    What I want to know is why a good aligned mage is using a robe that only neutrals can wear.
  • DragonRiderDragonRider Member Posts: 43
    edited May 2013
    I haven't tried it yet on the Enhanced Edition, but I've been able to kill him after turning in the cloak in the original release of the game with the BG Trilogy and fix pack mods.

    It is very difficult to do though. It could have been the mods or the difficulty setting that I was using, but I found that trying to kill Shandalar after you turn in the cloak is VERY different than fighting him normally. For example:
    While everyone says the wand of paralysis work makes a normal fight with him incredibly easy, I never could get it to work on him after turning in the quest (he saved on a roll of a 1 even with Greater Malison in effect).

    You have a very short time frame before he disappears and you have to dish out a lot of damage. To make matters worse, my characters could only hit him with weapon attacks on a natural 20 (even when buffed to get the lowest possible THAC0), and very few spells actually work on him (he saves even on a roll of a natural 1 or is immune). You also have to get lucky and not have the few spells that can harm him get blocked by his magic resistance. You will most likely have to reload a lot before you are able to accomplish killing him.

    Here are things that I found that can hurt him:

    1) Vampiric Touch - Every character who can cast this should use it on him. Unless it is blocked by his magic resistance, it always hits and is one of the few spells/abilities that has the potential to do a decent amount of damage to him.

    2) Thief Traps - They will only do a few points of damage each to him, but it is essentially free damage as you lay them before the fight. Set as many as you can.

    3) Magic Missile - His magic resistance may block a missile or two, but if your Mage can't cast Vampiric Touch, this is an option, albeit a less damaging one. Your thieves should use wands of Magic Missile as the likelihood of them rolling a natural 20 on an attack roll before he disappears is incredibly low (5% per attack). Your Mages should cast Magic Missile immediately after they cast Vampiric Touch. There is not enough time for a Mage to cast 2 Vampiric Touch spells, but you may get lucky and be able to hit with

    I can't remember for sure, but Skull Trap may also hurt him. Vampiric Touch is a much better option as Shandalar will always make his save and only take half damage from Skull Trap. Plus, Vampiric Touch does not kill your party members or any nearby villagers like a high level Skull Trap tends to do.
  • elementelement Member Posts: 833
    Tresset said:

    Samus said:

    You can kill him, but it probably is not worth the effort...

    I dunno: a Robe of the Neutral Archmagi, 26,000 XP and a bunch of nice scrolls might be worth the effort.
    What I want to know is why a good aligned mage is using a robe that only neutrals can wear.
    i may be wrong but i think neutral good mages could wear the neutral robes in BG1 maybe thats whY?
  • JalilyJalily Member Posts: 4,681
    Shandalar is CG, and NG mages cannot wear neutral robes.

    What good-aligned party would kill Shandalar, anyway? He's harder to justify than Drizzt.
  • Aasimar069Aasimar069 Member Posts: 803
    Jalily said:

    Shandalar is CG, and NG mages cannot wear neutral robes.

    What good-aligned party would kill Shandalar, anyway? He's harder to justify than Drizzt.

    Because he's an asshole that send my party in an deadly hostile place with little clue of how dangerous is the place ?

    Because he gives little "thank you" for returning the cloak AND a very little reward ?


    He might be CG, but still, when he's down, there is a Robe of the Neutral Archmagi.


    He could be CN or TN, this should fit with his carefree ways of sending you to a hellhole.
  • smeagolheartsmeagolheart Member Posts: 7,963
    edited May 2013
    He imprisons and tricks people onto an escapeless island. Sounds pretty evil to me. The only thing that doesn't make sense is his near invulnerability to everything
  • CoM_SolaufeinCoM_Solaufein Member Posts: 2,606
    Bah he's testing you. You survived and for that you have become stronger and perhaps a few coins richer.
  • Aasimar069Aasimar069 Member Posts: 803

    Bah he's testing you. You survived and for that you have become stronger and perhaps a few coins richer.

    I would have brought back a Wyvern head to the Lathander priest : more gold and less harm ^_^

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