@Nifft I found out the reason Archer wasn't in there is because it's referenced as "FERALAN" which I thought was the Feral Ranger kit that wasn't implemented in the game.
I had to revise the whole thing to account for the missing ranger text (I guess I didn't *have* to but I didn't want the books numbered /wrong/)
So here's the mod now. I hope I didn't hose any of the quests up or anything by this. The archer text is s9tome07 if you wanted to cluaconsole createitem it.
EDIT: See first post to download new version v2.01... Thanks Nifft
Thanks for the quick reply. In that case I won't use it in this game as I am curious to see how an Artificer develops. Using the tomes will have to await another game, possibly when the PC is multiclass with no kit. Indira, the only character without a kit in my current game could do with one, but I haven't come across the relevant quest yet. I'm not looking up the details of where to get the quests. It makes it far more interesting if I just blunder into them. So far I have found three, none of which give a tome that I want, interesting mini-quests though.
Just wondering if you are aware of what I believe to be a bug. The sirene who has the axe isn't hostile, doesn't talk, and doesn't go hostile even if attacked.
EDIT
Looking further up, I have discovered that the sirene issue has been addressed. I think that EET perhaps doesn't link to the most up to date version of the mod.
Hello. I have updated this mod to EET today. I believe someone once mentioned user tried to make it EET and struggled, and it ended up not working well. If someone needs it, here it is.
Comments
The tomes look like they work! Yay!
Is there an Archer tome? I couldn't see one in either of Panver's stores...
I found out the reason Archer wasn't in there is because it's referenced as "FERALAN" which I thought was the Feral Ranger kit that wasn't implemented in the game.
I had to revise the whole thing to account for the missing ranger text (I guess I didn't *have* to but I didn't want the books numbered /wrong/)
So here's the mod now. I hope I didn't hose any of the quests up or anything by this. The archer text is s9tome07 if you wanted to cluaconsole createitem it.
EDIT: See first post to download new version v2.01... Thanks Nifft
I have Aura, an Artificer/Priestess in my party. She uses the Priest of Helm Tome.
She becomes a Thief/Priest of Helm.
She can still perform the functions of an Artificer.
The question is:
Will those functions continue to improve after the Tome is used or would they stay static?
Just wondering if you are aware of what I believe to be a bug. The sirene who has the axe isn't hostile, doesn't talk, and doesn't go hostile even if attacked.
EDIT
Looking further up, I have discovered that the sirene issue has been addressed. I think that EET perhaps doesn't link to the most up to date version of the mod.
I actually think that it is best if you DON'T lose previously learnt spells. It makes sense that you don't.