@Nifft I found out the reason Archer wasn't in there is because it's referenced as "FERALAN" which I thought was the Feral Ranger kit that wasn't implemented in the game.
I had to revise the whole thing to account for the missing ranger text (I guess I didn't *have* to but I didn't want the books numbered /wrong/)
So here's the mod now. I hope I didn't hose any of the quests up or anything by this. The archer text is s9tome07 if you wanted to cluaconsole createitem it.
EDIT: See first post to download new version v2.01... Thanks Nifft
Thanks for the quick reply. In that case I won't use it in this game as I am curious to see how an Artificer develops. Using the tomes will have to await another game, possibly when the PC is multiclass with no kit. Indira, the only character without a kit in my current game could do with one, but I haven't come across the relevant quest yet. I'm not looking up the details of where to get the quests. It makes it far more interesting if I just blunder into them. So far I have found three, none of which give a tome that I want, interesting mini-quests though.
Just wondering if you are aware of what I believe to be a bug. The sirene who has the axe isn't hostile, doesn't talk, and doesn't go hostile even if attacked.
EDIT
Looking further up, I have discovered that the sirene issue has been addressed. I think that EET perhaps doesn't link to the most up to date version of the mod.
Comments
The tomes look like they work! Yay!
Is there an Archer tome? I couldn't see one in either of Panver's stores...
I found out the reason Archer wasn't in there is because it's referenced as "FERALAN" which I thought was the Feral Ranger kit that wasn't implemented in the game.
I had to revise the whole thing to account for the missing ranger text (I guess I didn't *have* to but I didn't want the books numbered /wrong/)
So here's the mod now. I hope I didn't hose any of the quests up or anything by this. The archer text is s9tome07 if you wanted to cluaconsole createitem it.
EDIT: See first post to download new version v2.01... Thanks Nifft
I have Aura, an Artificer/Priestess in my party. She uses the Priest of Helm Tome.
She becomes a Thief/Priest of Helm.
She can still perform the functions of an Artificer.
The question is:
Will those functions continue to improve after the Tome is used or would they stay static?
Just wondering if you are aware of what I believe to be a bug. The sirene who has the axe isn't hostile, doesn't talk, and doesn't go hostile even if attacked.
EDIT
Looking further up, I have discovered that the sirene issue has been addressed. I think that EET perhaps doesn't link to the most up to date version of the mod.
I actually think that it is best if you DON'T lose previously learnt spells. It makes sense that you don't.