Do you think there should be more pickpocket opportunities within the game?
[Deleted User]
Posts: 3,675
The user and all related content has been deleted.
- Do you think there should be more pick pocket opportunities within the game?79 votes
- No. The current number of items available to pickpocket is fine.12.66%
- Yes. More opportunities to pick pocket items would be welcome.77.22%
- I am such a legendary thief I can pickpocket Drizzt's weapon right out of his hands...10.13%
0
Comments
It is sad that i think in know all lucrative pick pockets in BG2. On the other Side without Drizzt i dont know any pick pocket opportunitie in BG1.
In terms of increasing opportunities, a little more weight to purses is really all that's needed. Maybe an item or two on someone important as well, but that's not as necessary.
Will I personally ever find a use for pick-pocket since a failure means almost death/hatred of an entire town? No.
XD
The issue for me is unless you are prepared to reload a failed attempt the consequences are almost never worth the risk and even if I am not playing a no reload campaign I still only reload on character death so reloading is not an option.
I don't neccessarily want more targets with major items, but a much lower risk would be welcome. Even if it's just commoners with 20 gold I can pickpocket; as long as they don't immediately make entire towns hostile, or close shops forever, that's fine.
Oh and also:
CHARNAME: "Haha Hurgan I have returned with the soultaker dagger from Durlag's Tower! "
Hurgan: "Where is it?"
CHARNAME: "Hold on, it's in one of these pockets. I had it just a minute ago. Say where is my gem bag, dagger of venom, long sword +1 and Ankheg platemail? I'll be right back I'm going to retrace my steps."
.... oh the fun.
This will give to pickpocketers a reason to pickpocket, and to thief with no point in PP no chance of getting all good staff with a couple of potions.
It doesn't need to be much, just SOMETHING for completionists/pickpocketing enthusiasts. It's a waste of a skill if there are enough potions of master thievery to get everything pickpocketable.
"Alright, there's where he keeps his family photos...walletwalletwallet. There!"
"So, are you guys gonna help us, or not?"
"Uhh, yeah, sure."
the real fun begins for no-reload
save pickpocket
is it in my bag?
yes ->save
no ->reload
I also agree that the system is not that good (turning everyone hostile, btw do they switch back to neutral after a while or stay like that? ), and that more money to pickpocket (especially from noblemen and such) would be welcome.
In BG1, IIRC you can pickpocket Dushai (the wise, gnomish woman in the entrance of Ulgoth's Beard) for her ring. I am not sure if it is still there in BG:EE. More opportunities will be welcome. And, a Rogue mod had the improved pickpocketing at shops. Like, if you fail, you could talk your way out of it with high charisma, intelligence, wisdom, or even reputation! If you fail too many times though, the shopkeeper will get mad and never sell you anything ever again. So much better than turning everyone around hostile and making that part of the game world unplayable.
Failed pickpocketing should trigger a dialoge instead of turning every-frickin-one hostile.
You should be able to bribe your way out of it, talk to them and maybe even try to knock the victim unconscious.
If I was a mod maker, I would require two characters to pickpocket a target. One to distract the mark, and the other to engage the victim with small-talk while the thief did the filching. CHARNAME could be the conversationalist, high charisma needed, of course. While the thief would have to be hidden the entire time via H.I.S or invisibility. If the thief was even seen in the same room by anyone, even a witness, the crime would later be reported after the mark realizes the take for what it was.
Bonus points if the dialogue involves different questions each time that have to be engaging and different, to allow for versatility and quick-thinking in the face of danger.
Even one pickpocket attempt would take a minute or so, and reloads would be much more punishing, thereby.