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BG vs ... NWN1, NWN2, IWD, IWD2, etc. -- Why come back?

YgramulYgramul Member Posts: 1,060
Amazing really... Though I own all these titles and their expansions since their release days (having repurchased several on new platforms)...

There. is. nothing. like. BG.


To be fair:
- I actually like the 3rd (or 3.5th) edition rules over 2nd edition.
- I think both IWDs are really superb dungeon stomps, possibly quite better than either BG in dungeon design.
- graphics ... well NWNs are (in principle) much better (though marred severely by stupid camera)


So, why BG? Why always back to BG, for me?


The sense of Epic Peril from the beginning to the end is only present in BG and none of the other games:

Example: I just finished the NWN2 campaign again and started on its expansion (MotB) with a frontline protagonist. I can park in front of a lvl 20+ mage being mildly annoyed by the spells he casts while wailing at him and his minions. In BG, mage fights are always a peril -- at all levels. Similarly, for Sirines, Mind Flayers, Beholders, Demons etc.

In BG:
You *can* win -- if you think hard constantly, making use of all assets. But you *will* lose if you don't.

In IWD2, NWN2 etc.:
You will never loose if you are remotely half decent and paying a bit of attention.

(I only play no-reload, SCS, with no-cheese tactics or exploits, which is I think how this game is designed to be played.)

---

One other amazing aspect of BG vs all other games is the escalating mage arsenal and its counters:
- invisibility vs divination spells of various levels
- spell protections vs protection removals
- combat protections vs their counters

This meta-magic game was never reproduced outside of BG -- delicious for a connoisseur.

---


That's all.

My thanks to the developers for reviving this great game.
It is still the best of the best after all these years.

Comments

  • DexterDexter Member Posts: 253
    Bravo!
  • zur312zur312 Member Posts: 1,366
    edited May 2013
    "- I actually like the 3rd (or 3.5th) edition rules over 2nd edition. "
    this is true for me too
    3rd ed is great for stat purpose
    more wisdom more spells and ST
    more conc more hp and ST
    etc.

    _but_ spells in bg2>spells in iwd2

    time stops
    pfmw
    planetars
    etc.

    iwd2 is better for cleric/druid spells i think but than there is 9th level and you have only gate LOL so stupid, look at bg2 HLA cleric spells this is more like high level!
  • YgramulYgramul Member Posts: 1,060
    Indeed.
    In 2nd edition (and subsequently in BG) mages (and mage-mix classes) are game changers, powerhouses. Not all classes are equal, not by far.

    In their effort to equalize all the classes, Wizards of the Coast and all subsequent games nerfed the epicness of the experience. It's all become like a single player MMORPG.


    Being a god-spawn that re-writes the history is what I want.

    (Notably, Planescape:Torment is a class of its own: but that is not due to gameplay but story-telling!)
  • KaltzorKaltzor Member Posts: 1,050
    I personally like the 2nd edition of BG over the 3rd edition of NWN or IWD... I feel that it makes for a better system for a game like these.
  • MalicronMalicron Member Posts: 629
    It's the story for me; between the world, the characters, and the ways in which you can interact with and change them, there's never been anything else quite like it. NWN2 came close, though. I really liked that game.
  • IllustairIllustair Member Posts: 878
    I played BG-2 during my younger years and loved it. Sadly, it was uninstalled in the computer shop where I used to play it. Never got past prologue at that time. Only about 4 years from now did I accidentally get bumped into it. At first it was more on having a sentimental value, then I gradually fell in love with the lore; then I got to love everything about it, including all the other games related one way or another to it. ~now that I realized it, the story sounds like a cheesy love story.:D
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    For me BG is unmatched. I would never forget the very first hours - at the beginning of the 21st century in my country (Russia) you could buy a game in the market that reminded ...well it was like a market in any poor country. It may seem strange but we didn't have enough sourses of information about what was really good in terms of many things not only games. So I find it astonishing now to remember how I came to one of the sellers in such a market and asked what he could advise me in terms of a good RPG - after a short thinking he gave me 6 CDs with BG SoA.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited May 2013
    As far as overall....my order would be Torment, ToEE, Baldur's Gate Saga, Icewind Dale, the rest in a big pile.

    NWN 1 was pretty crappy out of the box...but some of the User created modules or Persistent worlds were top notch, approaching Torment levels of awesomeness, and with a mod or two, pretty much all the complaints of NWN can be easily fixed (even I have trouble playing the game vanilla, due to how horrible the models look and how retarded the companion AI is at times..and the lack of being able to change their equipment)...unlike it's successor, who is beyond help (and I have tried but I just can't find the mods/tools to make NWN 2 not suck).

    NWN 2, the interface, graphics, original campaign, camera, all bring it down to the point you need to be a masochist to actually try and play it. I suffered through it once, just to try and justify the cost, but that was it. While I agree MotB was a massive step up in writing quality, the fact it was saddled with NWN 2's engine can't really save the game. And the persistent worlds and modules are in the similar vein....you can have the best writing in the world, but if the game is borderline unplayable because of a broken clunky interface (leaving aside it's graphics issues), it doesn't matter at all.

    You want a game that will positively destroy you, even IF you power game...ToEE (after the Co8 fixes). That games only fault is being based in generic and boring Greyhawk, using one of the first modules ever made (While not technically bad....it doesn't have the gravity that it would've back in the day, since everything it does has been seen a thousand times by this point). It uses proper turn-based, and implements damn near every PnP combat option that doesn't involve swimming or a Z-axis. I REALLY wish Troika hadn't gone down...they could've expanded that game in SOOO many interesting ways.


    Baldur's Gate is a mixed bag for me...I like the story, and the gameplay is decent....but it's hard to say I enjoy it. The rule porting is inconsistent and pretty clear they favored certain classes over others in terms of modifying the mechanics. It's also very combat heavy....there are very few times where you can talk your way out of combat despite Friends and charm spells being used for that very purpose in PnP, and it also lacks a level of intent, making playing as anything other then good or maybe neutral less satisfying, since it ignores your intent...you can be the most evil SOB alive, but actually having half a brain and yet the game treats you like a Saint for taking the most practical and selfish choices.

    I would've actually preferred that they used Torment's style of determining Alignment for the PC, including the ability to choose your lines based on intent, rather then arbitrarily deciding that you did it because you're a Saint.
  • YgramulYgramul Member Posts: 1,060

    Imagine:
    A BG-type spell list with a ToEE style turn-based engine, IWD dungeon design, Torment story telling, and a (fixed camera, but zoomable) NWN2 graphics!
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Ygramul said:


    Imagine:
    A BG-type spell list with a ToEE style turn-based engine, IWD dungeon design, Torment story telling, and a (fixed camera, but zoomable) NWN2 graphics!

    I hope this is what BGnext will be - and even better! Although I like BG:EE isometric graphics and think this adds to the game's flavour.
  • IllustairIllustair Member Posts: 878
    Don't forget the characters. I dare say they should be influenced by BG-2 (or how about DA? **cough** Morrigan).
  • [Deleted User][Deleted User] Posts: 3,675
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  • zur312zur312 Member Posts: 1,366
    i agree on the statment that dialogs in BG doesn't really matter if you have dialog with hostile npc there is only 1 thing you could do

    FIGHT

    but still BG is the best for me

    didn't play NWN's, TOEE, Arcanum
  • ZanianZanian Member Posts: 332
    What has always made me prefer BG over any other similar game, is how professionally it was executed.
    The scripts were great, the voice-acting superb, and no other game, in the history of gaming, has achieved the same level of quality NPC interactions as BG did.
  • YgramulYgramul Member Posts: 1,060
    edited May 2013
    Dragon Age had decent story telling and characters (with some missed chances at greater depth), but it's combat, and especially magic system, are not very satisfying.

    I never bothered to buy DA2 after hearing what a cockup it was.

    Other RPGs (Mass Effect etc.) don't even deserve mention in the same thread, though they may have been enjoyable for other reasons.


    Tactical turn based has the best depth. I hope the next BG or the next Torment would implement that.

    Problem is: it requires spectacular AI.


    ** How come communities can design good AI post-mortem, but not paid programmers during development?! **
  • IllustairIllustair Member Posts: 878
    Arcanum is very promising also. Great world, it seems! However, the combat mechanics is a let down. That's why I never got to finish it. You should try TOEE (with CoE mod of course); if only it had gone further or was entirely on a different setting (more importantly, the story)...it could have had been a close contender to BG-2. I wish the engine will be picked up by the Overhaul team, and would start another D&D game based on it.
  • zur312zur312 Member Posts: 1,366
    Ygramul said:

    Dragon Age had decent story telling and characters (with some missed chances at greater depth), but it's combat, and especially magic system, are not very satisfying.

    I never bothered to buy DA2 after hearing what a cockup it was.

    Other RPGs (Mass Effect etc.) don't even deserve mention in the same thread, though they may have been enjoyable for other reasons.


    Tactical turn based has the best depth. I hope the next BG or the next Torment would implement that.

    Problem is: it requires spectacular AI.


    ** How come communities can design good AI post-mortem, but not paid programmers during development?! **

    ascension mod vs regual ascension
    moder had the time
  • Jared4242Jared4242 Member Posts: 130
    I think why I love Baldur's Gate more then any other game I've played is immersion. But what exactly is immersion?

    Immersion is when I'm playing Condemned Criminal origins, and the cat brushes up against me while I'm defending myself from a homeless man with a bat. The cat gets a instinctual kick, as I scream my lungs out. That's immersion.

    Immersion is when I'm playing Minecraft, and I'm in a dark gloomy cave. As I fumble to get a torch up, a book falls off my desk. I jump to my feet, fall backwards, and flail widely to escape whatever fresh hell is coming at me from the game. That's immersion.

    And indeed, immersion is when I am brought to tears when I discover Khalid is dead. I am crying over a string of numbers. That is immersion.

    In Baldur's Gate, it sucks you in with ease. The story, the lore, the possibilities. After a short prologue, you're given a sword and an overarching goal. You could see straight to it, or hike 100 miles in the other direction and slay a group of zombies harassing some farmers. In no time at all, you'll care more for your character's hit points then your own hunger.

    To further explain why Baldur's Gate stands out for me as my favorite game is this. There are two kinds of games I play. 1, I stop playing because I'm bored/want to play something else. Or 2, it's 6 hours past when I should have eaten. Baldur's Gate happily falls under the second column.

    Immersion, endless possibilities, and the entire lore of Faerun that Baldur's Gate has introduced me to (currently making my way through the Legend of Drizzt series) is what makes it my favorite game. Not the best game, not the most fun, but my favorite.
  • [Deleted User][Deleted User] Posts: 3,675
    The user and all related content has been deleted.
  • YgramulYgramul Member Posts: 1,060
    @Jared4242

    Well said (on immersion).

    Lore, faithfully developed, is what gets good mileage for these games for me -- especially when Lore is coupled to the game challenge somehow.


    Arcanum was unfortunately among the many botched good ideas. I tried to so much to like it. It just was not possible...
  • YgramulYgramul Member Posts: 1,060
    On a related note, what does everyone think about the recent wave of roguelikes?

    Tales of Maj'Eyal certainly looks promising, illustrating what a single developer an accomplish.

    Perhaps, BGEE developers are also better off developing their own IP and Lore.
    (Especially given that Atari and D&D license seems in eternal quagmire lately.)

    We may never see a good D&D game again. Their new Neverwinter looks like a shallow by-the-book MMORPG clone. It *will* flop.

    I will certainly support the upcoming new Torment. I would support a new such project from Beamdog also.
  • zur312zur312 Member Posts: 1,366
    Project eternity?
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Nah, Torment: Tides of Numeria or something like that....though Project Eternity is also in a similar vein.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    I think character building and party building are what keep me coming back to an rpg game. I have chronic restartitis anyway, and games like Baldur's Gate give me almost infinite ideas about Charnames and party combos I'd like to try.

    Tactical combat and good story and lore are also important factors.

    While I agree that Baldur's Gate is the best and shining standard against which all the other rpg's should be compared and judged, I do enjoy NWN, Icewind Dale, Might and Magic, and DA:O as well as some arpg's like Sacred, Torchlight, and Titan Quest.

    I have a rotation over about a two year cycle, where I keep replaying all my favorites listed above. The last time I added a new game to my rotation was with DA:O for the classic rpg's, and Torchlight 2 for the arpg's. It's getting more and more rare for me to find new games to go into my rotation. The last time I started a DA:O game, I lost interest halfway through and went back to a BG:EE run. "They don't make them like they used to."
  • YgramulYgramul Member Posts: 1,060
    @belgarathmth:
    You know what is weird: I have restartitis, too. BUT every time I restart BG it is a fighter/mage.

    (I managed to convince myself to be a sorcerer once... by shadowkeepering Imoen into a fighter/mage...)

    I think I need help. *sigh*


    I have a rotation over about a two year cycle, where I keep replaying all my favorites listed above. The last time I added a new game to my rotation was with DA:O for the classic rpg's, and Torchlight 2 for the arpg's. It's getting more and more rare for me to find new games to go into my rotation. The last time I started a DA:O game...

    Ditto, on pretty much all accounts.

    Are there more (new) of us, I wonder? Or are we a dying breed?
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