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turn-based tactical: a necessary design element for next gen RPGs with depth

Let me make one assumption here:

** We come back to BG because of its depth. **


This particularly also includes the tactical depth of its combat and magic systems.

If, furthermore, I assume that we play the game at a reasonable difficulty without "Power Word: Reload" used in every encounter. You must repeatedly pause the game. An encounter involving mage and his cohorts, you are probably pausing every six seconds for a good lengthy time.

For something like a no-reload run using SCS 'Autopause: Spell Cast' (or even at end-of-round) is a necessity.

So, why not include it into design in the first place?

Pausable-real-time is just an artifact of appealing to the old RTS/MMORPG crowds.


Honorable mention goes to ToEE for trying this. It was pretty good, but plagued by instabilities, bad AI, lackluster story. A *good* game can actually pull this off.

My hopes are with BG-next and Torment-next!
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Comments

  • KaltzorKaltzor Member Posts: 1,050
    Well, Baldur's Gate is more a real time game than a turn based one... While there are turns, the regular gamer will never really notice them, and they're mostly there to make the D&D elements work better.
  • lunarlunar Member Posts: 3,460
    I hated ToEE's combat rounds, while it was close to perfect rendition of a tabletop game, what works in taple top does not always transfer well into a pc game.

    Arcanum had turn based and real time combat options. But real time was so hectic and fast that it was unplayable unless you were against very weak enemies you could curb-stomp fast.

    BG has the best, with all the auto pause options enabled you can simulate a turn based game. But it never loses its excitement and charm like ToEE does for me.
  • SouthpawSouthpaw Member Posts: 2,026
    regrettably, ToEE had a very good premise, but in the end happened to be a disappointment...
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    edited May 2013
    I'm happy with real-time or turn-based engines. It just has to be executed properly. :|
    What I like about IE games is that immediately after doing action A you can fire off a magic missile or command spell. :D

    *swing*
    *whunk*
    "ARGH!"
    *hrrrm foosh bsh bsh bsh bsh bsh*
    "ARGH!"

    And how Nahal's Reckless Dweomer works.
  • [Deleted User][Deleted User] Posts: 3,675
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  • EudaemoniumEudaemonium Member Posts: 3,199
    Samus said:

    I actually play Baldur's Gate for the in depth engaging story line and great characters...

    This was why I played Torment. I play BG for the in depth engaging story line and great characters *in my head* XP
  • CaptRoryCaptRory Member Posts: 1,660
    So long as it implemented well, I could go for either BG style real time or ToEE style turn based. I actually really liked ToEE's turn based but the rest of the game was awful and I could never really get into it =(

    I hate being forced into real time in this sort of game. I like all the autopause options in BG. You can even set it to pause at round end if you want.
  • francofranco Member Posts: 507
    Turn based gets boring. Real time gets hectic and uncontrollable. The real time with auto pause was the perfect reconciliation of the two, The genius of it is that you can also calibrate the system by choosing on what conditions you wish it to pause. Actually customizes the game to reach the best enjoyment level for each player. A real accomplishment.
  • SchneidendSchneidend Member Posts: 3,190
    I do like turn-based tacticals, my Disgaea and Final Fantasy Tactics fanboyism are more than proof of that. I'd love a 4th Edition based turn-based D&D game, BG3 or otherwise.

    On the other hand, the idea that BG's system is somehow archaic is silly. Turn-based battles existed way before the way BG1 did things. Real-time combat was one of BG's selling points back in the day. Black Isle's previous endeavor, Fallout, was turn-based.
  • DKnightDKnight Member Posts: 307
    edited May 2013
    I like both systems when done right. I will play any of the Avernum and Avadon games if I want to play turn based party combat. And when I want to play real time with pause, I play baldurs gate or ice wind dale. I managed to get through PS Torment but found that there just wasn't enough combat as the other 2 games.

    If you guys like real time with pause, with graphics that are actually pretty good-Go with divine divinity for a solo character game. If you prefer a party based real time-beyond divinity. Seeing as I like my games with a party, beyond was more my style although Divine had a better story.

    Other than that, there really aren't many real time with pause rpgs I would play. Neverwinter nights has crashed on every computer Ive had and could have been ok. The story/characters were not well done like the infinity engine games.

    Then theres drift moon which was a good idea, but I'm sorry I just can't get into having a firefly and other characters like that follow me. Still a good idea though.

    Thats about it as I won't play dragon age or any new bioware stuff. The last game I would like to see with a sequel probably won't happen-KOTOR 3. Oh well.

    Oh almost forgot, stay away from inquisitor. Although its real time with pause and has pretty good graphics, the balance is ridiculous to the point where you can get 1 or 2 shot by regular enemies. You'd figure after making a game that took 10 years it'd be polished, guess not. Perfect reason why graphics NEVER make a rpg. The only reason I could see playing it is if your a masochist, lol.
  • SchneidendSchneidend Member Posts: 3,190
    Neverwinter Nights has a mediocre base campaign, but the expansions are really good.
  • CaptRoryCaptRory Member Posts: 1,660
    NWN's base campaign was really just there to show off the toolset which was the main reason to buy it.
  • [Deleted User][Deleted User] Posts: 3,675
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  • [Deleted User][Deleted User] Posts: 3,675
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  • EudaemoniumEudaemonium Member Posts: 3,199
    I was always a fan of the Fire Emblem games, though you need to know which ones to try if you want a challenge, since some are really hard and others really easy.
  • MathmickMathmick Member Posts: 326
    edited May 2013
    BG's combat isn't that deep. Sure there are things you have to know so you can succeed more often (To-hit is important as well as damage, use breach and secret word correctly etc.), but for the most part all of the depth in the game lay in the roleplaying side.

    On combat itself, I don't think that the game being turn-based or real-time is really an issue for me. As long as you implement a good system properly it's fine. However, I think that for combat to become more tactical stuff needs to be more reliable first. Having a combat system that relies near-entirely on randomness and be tactical at the same time is almost contradictory since you want to make tactical decisions based on you knowing exactly what the effect of any action might be.


    EDIT:
    DKnight said:

    Neverwinter nights has crashed on every computer Ive had and could have been ok.

    Heh. I'm glad I'm not the only one then. =P
  • FinneousPJFinneousPJ Member Posts: 6,455
    That's really weird, NWN is like one of the best supported games ever. They released the final patch I think 6 years after release.
  • SouthpawSouthpaw Member Posts: 2,026
    Real-time BG would be much more enjoyable if the NPCs had better AI though.
    I remember, BG2 and Tutu had some mediocre scripts (not good, but also not completely idiotic)

    BGEE's scripts are quite idiotic, where mages can cast only the Sleep spell (and each round, no matter the fact that all low-level enemies are already sleeping). I think I haven't seen them cast any other spell.
    Cleric's are even worse...no cleric script now ever does what the old BG2 scripts did = automatically heal injured party members.

    Are there any good mods for this? As the scripts that come with BGEE are in reality unusable.
  • YgramulYgramul Member Posts: 1,060
    Southpaw said:

    BGEE's scripts are quite idiotic, where mages can cast only the Sleep spell (and each round, no matter the fact that all low-level enemies are already sleeping). I think I haven't seen them cast any other spell.
    Cleric's are even worse...no cleric script now ever does what the old BG2 scripts did = automatically heal injured party members.

    This sounds bad. Is SCS mod not helping at least?

    (I'm on the fence of converting from Tutu to EE; I was hoping AI to be an improvement...)
  • FrecheFreche Member Posts: 473
    edited May 2013
    Samus said:

    Can anyone actually recommend a good turn based RPG or C&C fantasy clone?

    Fallout 1, 2, Tactics.

    Edit: Ohh, totally missed the fantasy part. ^^
    Well, then I don't know. I still recommend Fallout if you haven't played.
  • SouthpawSouthpaw Member Posts: 2,026
    Ygramul said:


    This sounds bad. Is SCS mod not helping at least?

    (I'm on the fence of converting from Tutu to EE; I was hoping AI to be an improvement...)

    If you can spare the money to buy BGEE, I would definitely recommend doing it. Haven't tried the SCS mod yet, but I will. I hope the scripts will be fixed either by modders or BG2EE. haven't really searched for them yet...
  • YgramulYgramul Member Posts: 1,060
    edited May 2013
    Southpaw said:

    If you can spare the money to buy BGEE, I would definitely recommend doing it.

    Oh, I will. (And that will be the fourth time I purchased BG1 since its release.)

    But I have a near perfect tuned setup in BGTutu and mods. If I am to jump to BGEE, I can wait till it is as polished.

    Gaming time is a rare asset for me. I do not have the time to spend on fixing bugs.
    (What I see so far of BGEE does look promising.)
  • BerconBercon Member Posts: 485
    Samus said:

    Can anyone actually recommend a good turn based RPG or C&C fantasy clone?

    Not sure if it will be any good but this comes out next fall and looks promising: http://www.divinityoriginalsin.com/
  • FrecheFreche Member Posts: 473
    Bercon said:

    Samus said:

    Can anyone actually recommend a good turn based RPG or C&C fantasy clone?

    Not sure if it will be any good but this comes out next fall and looks promising: http://www.divinityoriginalsin.com/
    Video on that site says Fall 2013
  • BerconBercon Member Posts: 485
    @Freche next fall = Fall 2013, no?

  • FrecheFreche Member Posts: 473
    Technically yea.
    Personally I think I would say "this fall" for 2013 and "next fall" for 2014.
    But English is not my native language.
  • the_spyderthe_spyder Member Posts: 5,018
    I almost didn't buy BG1 on launch because it was real time. Thankfully I had played the demo at GENCON.

    I loved ToEE for its turn based combat and would love another outing with that engine. I love turn based games.

    I get that people want a more social game. But I personally prefer turn based.
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