Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
custom AI script vs Launcher
Hi, I've added a custom AI script using the instructions found here: http://www.teambg.org/tutorials/indexb021b021.html?page=opentut&tutID=36
, which modifies the dialog.tlk file and adds a SCRPDESC.2DA file to the override directory. However, now the launcher (rightly) detects that there are local changes and gives me the option to either restore or launch the game.
Is there a better way of adding a custom AI script (perhaps to a local override or scripts directory) that allows the launcher to continue to do its update thing without complaining about local changes?