Is SCS being integrated into BGEE and BG2EE?
Ygramul
Member Posts: 1,060
I heard the news that the developer of SCS @DavidW is now employed by BeamDog. If true this is great news: it honors great work by a venerable community member and it also shows that BeamDog takes the community (and AI development) seriously.
Could we expect that SCS will be integrated directly into BGEE and BG2EE then? (As I understand the current beta of SCS for BGEE remains un-updated for several months now.)
If this is the case it is probably an instant sale for BG2EE for many of us old veterans.
Could we expect that SCS will be integrated directly into BGEE and BG2EE then? (As I understand the current beta of SCS for BGEE remains un-updated for several months now.)
If this is the case it is probably an instant sale for BG2EE for many of us old veterans.
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Comments
I think DavidW's joining the team has more to do with his extensive knowledge and experience with the engine. I'm sure he has a lot to contribute, even if SCS will keep being unofficial content.
I usually only install SCS AI components anyway, not most of the encounter difficulties. I believe AI improvements of SCS to be essential to my experience. If the transition of @DavidW will cost the community the porting & development of SCS, I would say it is a bad trade.
I do hope that BeamDog would encourage him to continue his excellent AI work.
I hope not, though he did a great work with SCS.
Perhaps an option during installation...
I do not mean the entirety of SCS mods (e.g. encounter changes) becoming canon.
I only mean the *AI* -- and some of the crucial spell tweaks, such as targeting anti-spell defenses (Spell Thrust etc.) through invisibility etc.
These are leaps and bounds beyond the vanilla.
I have yet to see a single circumstance where a community complains that an AI is too good in a game. These AI improvements deserve to be made integral to BGEE/BG2EE.
Edit: oops, I'm late to the party, David has been with Beamdog for a while now.
Otherwise they will succumb to the same evil BGT and BGTutu : changing encounters too much (ie for instance the final fight vs Semaj where he can spam greater malisson, dispell magic AND flesh to stone).
Not optional. Not DLC.
They fix the intended game-play, not alter it drastically.
For everything else, there will be mods...
But,
I think this component (and most SCS components for that matter) would be to much for casual players that wouldn't like to be killed 10 times in their first hour of game. No, I think those players would give up playing the game right away, and that's no good. This mod, which again is my favourite and a must have, is definitely not suited for all players, it has its own learning curve.
I guess SCS could be a separate game option or a new setting on the difficulty slider, but I like it so much the way it is right now that I wouldn't mind it to stay as a mod only.
The most noticeable SCS changes are the mid-game mage fights (because they get defenses that are hard to deal with that early) and the spiders.
hopefully contract obligations will solve the issue anyway without any further decision needed to be made.
And it shouldn't. If you want the game to be harder, that's your choice.
I ran through the game with SCS installed recently, and the pre-battle mage buffing made my game so miserable I had to remove it mid-game.
So if it makes it unbearable for me, who's played this game entirely too much, why would we make it that miserable for the new people the game needs to really succeed?
There's a difference between arguing for story-based mods (ie: Unfinished Business, Ascension) and gameplay mods because the latter is something that can potentially affect the entire game, start to finish, whereas story mods add or change specific segments in the narrative.
Click this button in the option menu, SCS on. Click it again, SCS off. Or when you start a game you can start it with SCS or not.
My worry is that the contractual obligations may prevent further development of a great mod.
FACT: SCS has not been updated for many months and remains in beta state for BGEE. It may never be updated by its developer again due to contractual obligations.
So, a community call of appreciation is not ill-placed I think.
Also while it is listed as in 'beta', it actually works perfectly fine. Maybe it hasn't been updated because it didn't have to be?
BG is certainly enhanced greatly by the modding community.