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Is SCS being integrated into BGEE and BG2EE?

I heard the news that the developer of SCS @DavidW is now employed by BeamDog. If true this is great news: it honors great work by a venerable community member and it also shows that BeamDog takes the community (and AI development) seriously.

Could we expect that SCS will be integrated directly into BGEE and BG2EE then? (As I understand the current beta of SCS for BGEE remains un-updated for several months now.)

If this is the case it is probably an instant sale for BG2EE for many of us old veterans.

Comments

  • YgramulYgramul Member Posts: 1,060
    edited May 2013
    Pity.

    I usually only install SCS AI components anyway, not most of the encounter difficulties. I believe AI improvements of SCS to be essential to my experience. If the transition of @DavidW will cost the community the porting & development of SCS, I would say it is a bad trade.

    I do hope that BeamDog would encourage him to continue his excellent AI work.
  • IkMarcIkMarc Member Posts: 552
    I believe they are not allowed to do this due to their contract agreements.
  • lunarlunar Member Posts: 3,460
    I can not praise @DavidW enough, truly, his mod contributes so much to the enjoyment I have from BG:EE. I had to play BG:EE without his mod in the first few months, and it just was not the same.
  • Aasimar069Aasimar069 Member Posts: 803
    Ygramul said:

    I heard the news that the developer of SCS @DavidW is now employed by BeamDog. If true this is great news: it honors great work by a venerable community member and it also shows that BeamDog takes the community (and AI development) seriously.

    Could we expect that SCS will be integrated directly into BGEE and BG2EE then? (As I understand the current beta of SCS for BGEE remains un-updated for several months now.)

    If this is the case it is probably an instant sale for BG2EE for many of us old veterans.



    I hope not, though he did a great work with SCS.

    Perhaps an option during installation...
  • YgramulYgramul Member Posts: 1,060
    In case I was unclear:
    I do not mean the entirety of SCS mods (e.g. encounter changes) becoming canon.
    I only mean the *AI* -- and some of the crucial spell tweaks, such as targeting anti-spell defenses (Spell Thrust etc.) through invisibility etc.

    These are leaps and bounds beyond the vanilla.

    I have yet to see a single circumstance where a community complains that an AI is too good in a game. These AI improvements deserve to be made integral to BGEE/BG2EE.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited May 2013
    If David is joining Beamdog that's fantastic news. He is one someone that I would say deserves the title of creative genuis for modding with BG. SCS is the single best innovation I have ever seen for the game since it's release.

    Edit: oops, I'm late to the party, David has been with Beamdog for a while now.
    Post edited by Lemernis on
  • Aasimar069Aasimar069 Member Posts: 803
    Ygramul said:

    In case I was unclear:
    I do not mean the entirety of SCS mods (e.g. encounter changes) becoming canon.
    I only mean the *AI* -- and some of the crucial spell tweaks, such as targeting anti-spell defenses (Spell Thrust etc.) through invisibility etc.

    These are leaps and bounds beyond the vanilla.

    I have yet to see a single circumstance where a community complains that an AI is too good in a game. These AI improvements deserve to be made integral to BGEE/BG2EE.

    As an option, yes.

    Otherwise they will succumb to the same evil BGT and BGTutu : changing encounters too much (ie for instance the final fight vs Semaj where he can spam greater malisson, dispell magic AND flesh to stone).
  • [Deleted User][Deleted User] Posts: 3,675
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  • YgramulYgramul Member Posts: 1,060
    AI-only improvements should be core elements.

    Not optional. Not DLC.

    They fix the intended game-play, not alter it drastically.

    For everything else, there will be mods...
  • DexterDexter Member Posts: 253
    I'm one of those players that can't enjoy BG without SCS, and I think the best argument I have is the "Better Calls for Help" component. This component alone changes BG into a whole new epic game. Let's face it, fighting one foe at a time isn't realistic and vanilla AI in this sense is just non existent. Yet it is the oldest cheese around here.

    But,

    I think this component (and most SCS components for that matter) would be to much for casual players that wouldn't like to be killed 10 times in their first hour of game. No, I think those players would give up playing the game right away, and that's no good. This mod, which again is my favourite and a must have, is definitely not suited for all players, it has its own learning curve.

    I guess SCS could be a separate game option or a new setting on the difficulty slider, but I like it so much the way it is right now that I wouldn't mind it to stay as a mod only.
  • IecerintIecerint Member Posts: 431
    You're vulnerable in your first hour of the game regardless of whether you have SCS.

    The most noticeable SCS changes are the mid-game mage fights (because they get defenses that are hard to deal with that early) and the spiders.
  • WanderonWanderon Member Posts: 1,418
    Slippery slope - discriminates against those who want to keep the core game intact which is supposed to be one of the tenets of making BGEE to begin with - those that want it can always install it as a mod - those that may not want it are stuck with it if it becomes non-optional content just because some people want it -

    hopefully contract obligations will solve the issue anyway without any further decision needed to be made.
  • YgramulYgramul Member Posts: 1,060
    I'm afraid that those "contract obligations" may stifle and drown a great AI improvement project without the community speaking up about its value.
  • WanderonWanderon Member Posts: 1,418
    Ygramul said:

    I'm afraid that those "contract obligations" may stifle and drown a great AI improvement project without the community speaking up about its value.

    What makes it less valuable when it is applied as a mod and everyone gets to choose to use it or not?

  • LuigirulesLuigirules Member Posts: 419
    No.

    And it shouldn't. If you want the game to be harder, that's your choice.

    I ran through the game with SCS installed recently, and the pre-battle mage buffing made my game so miserable I had to remove it mid-game.

    So if it makes it unbearable for me, who's played this game entirely too much, why would we make it that miserable for the new people the game needs to really succeed?
  • smeagolheartsmeagolheart Member Posts: 7,963
    They should integrate SCS into the game. Make it an option that you can toggle in game.

    Click this button in the option menu, SCS on. Click it again, SCS off. Or when you start a game you can start it with SCS or not.
  • YgramulYgramul Member Posts: 1,060
    edited May 2013


    I ran through the game with SCS installed recently, and the pre-battle mage buffing made my game so miserable I had to remove it mid-game.

    As I said, *only* the AI improvements should go to the standard game. Nothing else. Pre-buffing is a significant change to gameplay, I agree. It should remain a mod. (Actually, vanilla game sometimes does that already for major encounters in BG2. As I recall Daveorn in BG1 also had some prebuffs, but I haven't seem him non-SCS in a long time.)

    My worry is that the contractual obligations may prevent further development of a great mod.

    FACT: SCS has not been updated for many months and remains in beta state for BGEE. It may never be updated by its developer again due to contractual obligations.

    So, a community call of appreciation is not ill-placed I think.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Why on earth would it remain in beta state due to 'contractual limitations'? Just because DavidW works for Overhaul now, this does not mean he is somehow not allowed to mod anymore.

    Also while it is listed as in 'beta', it actually works perfectly fine. Maybe it hasn't been updated because it didn't have to be?
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    Let me add that AFAIK none of the modders Overhaul hired had to give up their mods or modding in general.
  • YgramulYgramul Member Posts: 1,060
    mlnevese said:

    Let me add that AFAIK none of the modders Overhaul hired had to give up their mods or modding in general.

    This is good to know.

    BG is certainly enhanced greatly by the modding community.
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