Weapons with elemental effects give extra chances to disrupt spellcasting

Weapons with elemental effects give extra chances to disrupt spellcasting.
For example a hit with the flail of ages
deals 1d8 +3 physical
+1 fire
+1 cold
+1 acid damage,
giving a total of 4 disrupt attempts rather than one. I am not sure if this is intentional?
For example a hit with the flail of ages
deals 1d8 +3 physical
+1 fire
+1 cold
+1 acid damage,
giving a total of 4 disrupt attempts rather than one. I am not sure if this is intentional?
Post edited by Balquo on
4
Comments
Aside from that, elemental damage doesn't only count as a different "hit", but also it surpasses Stoneskin. That shouldn't be a bug though.