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Weapons with elemental effects give extra chances to disrupt spellcasting

ajwzajwz Member Posts: 4,122
edited November 2012 in Original BG2 Bugs
Weapons with elemental effects give extra chances to disrupt spellcasting.
For example a hit with the flail of ages
deals 1d8 +3 physical
+1 fire
+1 cold
+1 acid damage,
giving a total of 4 disrupt attempts rather than one. I am not sure if this is intentional?

Post edited by Balquo on
AndreaColomboGriegCrevsDaakelminster

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