Doubts and problems - Archer
Arcanjo
Member Posts: 155
What proficiencies are beneficial to a arquiro?
- Reading the Gamefaqs, I found that it no longer receives obônus Handade the Two-Weapon (Two-Handed Weapon), so that the bow proficiencies receive bonuses?
- Reading the Gamefaqs, I found that it no longer receives obônus Handade the Two-Weapon (Two-Handed Weapon), so that the bow proficiencies receive bonuses?
0
Comments
Longbows are a good choice to specialize in for BG1. It's probably good to put 1 point into a melee weapon of your choice (a blunt weapon may be a good idea, for creatures such as skeletons that are resistant to the piercing damage of your arrows). You could also put a point or 2 into Single Weapon Style, otherwise whenever you enter into melee you're going to be swapping out your bow and putting a shield or weapon in your offhand.
So maybe starting with something like:
Longbows **
Flail *
Single Weapon Style *
Rangers also automatically start with ** in Two Weapon Style. Dual Wielding makes switching back and forth between ranged and melee weapons more of a pain, but as a dedicated archer you're not likely to want to switch all that often.
And then just add points to long bows and voilá! Easy....
He's an archer. If someone comes too close, the extra AC will come in handy, but ultimately, he will want to keep distance and start firing again. So don't bother with dual wielding or powerful melee weapons. Smash the foe, run away and start PEW PEW again... (Thus the stun mace is a good option)
But yes, there's a lot of sound advice in this thread. Maybe when BG II: EE comes out, we'll get to re-allocate things like in vanilla BG to BG II? Probably not, because that was more of an engine thing...
I'd go with as many pips as possible in your preferred, valid ranged weapon; then, probably something two-handed, like halberds or quarterstaves. If you don't mind swapping equipment out, then by all means, go with sword & shield style or two-weapon! When I dual wield, I like to have at least one weapon with a blunt component, because of skeletons. The Stupefier is Stupid-Powerful, so that's always an option.
Pity there aren't two-handed hammers or maces... I would be all over those.
How to use the proficiencies him if he does not use bow?
Longbow, Shortbow, Crossbow, Dagger (Has a poison)?
Dart gets some bonus proficiency?
Note: It is a hand, will be receiving?
has also Throwing Dagger.
On the other hand....after the Underdark the Firetooth (throwing dagger) is probably the best overall choice...you'd have plenty of nice str belts by then, and Firetooth (throwing dagger) gains a str bonus, while bows and the crimson dart do not, not to mention a respectable 2 attacks and hitting like a bastard sword...that's on fire, very handy to have vs targets that can't be backstabbed.
The Firetooth (Heavy X-bow)...is a mixed bag....it's ammo hits as +2 fire bolts (that are considered +4, so they can hit anything), and it deals a TON of base damage...but only gets 1 attack (and if heavy crossbow attacks were properly implemented, would only have 1/2 attack, instead of 1), unless your character gets more base attacks, so it may or may not be worth it...nice for those rare +4 and above enemies, but...there's better options for less then that.