Purifier +5 or Carsomyr +6?
Wolk
Member Posts: 279
I am currently playing a cavalier dual wielding bastard swords in BGEE I plan on taking Keldorn in BG2EE, so I will have someone to weild both holy swords. Is it better to use the Eye of Tyr on Carsomyr and give it to Keldorn, on the Purifier and give it to my PC? Also, is Foebane +5 better then Purifier +5? If it is I think that I will just give the Eye of Tyr to keldorn and chunk mobs with foebane (but I do feel bad using a weapon casting larloch minor drain on cast with a pally)
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Comments
I suppose that from a pure number comparison, you do gain more by using Eye of Tyr on Purifier... but that's pretty much for the special abilities only. In terms of raw damage, Foebane will come out ahead. So if you want to use the Dispel/Cure/MR on Purifier, upgrade it; if you just want damage, use Eye of Tyr on Carsomyr and use Foebane instead.
If they do any major change, they need to steal however RRB did their short-sword of backstabbing and apply it to both holy swords.
(Holy Sword property doesn't apply to Blackguards or Fallen Paladins) (Mention holy sword as a class feature on paladin, undead-slayer, inquisitor, and cavalier advantages list. Holy Sword: Can activate the full powers of holy swords).
Carsomyr+5
Holy Sword: Hits and damages as +5, Dispel on hit, sets magic resistance to 50%, +5 extra damage vs chaotic evil.
1d12+2
Usable by anyone that can use 2 hded swords. (but even UAI doesn't allow using the paladin property)
Carsomyr +6 (the same as above, but hits/damages as +6 and deals +10 damage to chaotic evil)
1d12+2 (yes, the damage stays the same, because holy swords are ALWAYS +2 when wielded by non-paladin)
Purifier +3
Holy Sword: Hits as +5, damages as +3, dispel on hit, sets magic resistance to 50%, +5 extra damage vs Undead. Raises effective turning level by 2.
2d4+2
Usable by anyone able to use a bastard sword.
Purifier +4 (same except damages as +4, and deals 10 extra damage to undead)
2d4+2
Antipaladin Greatsword
Blackguard: Deals double damage vs good, drain 1d4 health per hit, 5% chance of instant death no save.
Deals 3d6 non-typed damage per round to user, when wielded by non-blackguard/antipaladins.
1d10+5
Usable: same as 2-handed sword