Ok whats the deal with critical hits?
DKnight
Member Posts: 307
Ive been trying to figure out what/how you get more critical hits in game. other than putting points into single weapon prof and two-handed prof. It might make sense that I've figured it out unless someone can prove me wrong. So far I have based this on imoen with a bow while my thief is dual wielding daggers. I have 18 thaco while imoen has 14. She not only gets criticals all the time (against low lvl creatures), she also seems to have a much better shot at getting criticals than my thief.
I have come to the conclusion that just like the eschalon series, critical hits are somewhat mired/related to your to hit rate/thaco of said character. This means that you would likely not get as many crits against sarevok (unless you are a much higher lvl with much higher thaco than possible). Its more or less that you can outclass enemies with low armor class and thus get more crits.
Can anyone confirm this as I just had a really cool idea for a thief character that wields a two-handed staff/two handed prof.
I have come to the conclusion that just like the eschalon series, critical hits are somewhat mired/related to your to hit rate/thaco of said character. This means that you would likely not get as many crits against sarevok (unless you are a much higher lvl with much higher thaco than possible). Its more or less that you can outclass enemies with low armor class and thus get more crits.
Can anyone confirm this as I just had a really cool idea for a thief character that wields a two-handed staff/two handed prof.
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Comments
The chance is a static 5% (1 in 20). It's modified only by very few abilities (the Critical Strike HLA, and 1h/2h specialization). Note that a critical hit (a "natural" 20 roll) will also *always* be a hit; this matters if, for example, the enemy is immune to critical hits - they will not take increased damage, but it will still be a guaranteed hit.
Your luck with Imoen is just a statistical fluke. Sample sizes during play are fairly low, so clusters happen every now and then.
Yes. Those fighting styles double your chance per roll. And, as CaptRory points out, more attacks means more rolls which means more chances to roll those crits. I'm not sure exactly how much having more attacks increases that 10% chance overall, though. Each attack would still individually only have a 10% chance, but taken as a whole it is more likely that at least one crit will be rolled in that set of attacks.
Such as forcing all 6 members of a party to make two seperate balance rolls to scale along a cliff edge, and making the assumption that a 1 is an auto fall.
In 1E, I don't believe there were officially any automatic hits or misses or criticals. But every DM I ever played with used some sort of house rule, usually for all three of those things.
So you're right in saying it started as an unofficial but common "house rule" in 1E. But when 2E came around it was made official.
Also, as a matter of interest, the chance of not critting on 20 consecutive attacks is: (9/10)^20 =0.12577
or about 12.6%.
Consider a simplified example of a coin flip. If heads is a critical and tails is not, then on a given "roll" you have a 50% chance of getting a critical. If you "roll" twice, you don't add 50% and 50% to come up with a 100% chance.
Your chance of rolling any given number on a die, or getting heads on a coin flip, is the same whether you do it a million times or once. Your odds do not increase based on the number of die rolls.
-CT
Anyway, the more attacks you throw, the better your chance of getting your results. This is because, if the system is unbiased, with a large enough sample, everything will come out even. If you roll a d20 20,000,000 times you're probably going to see an almost equal distribution of every number.
In smaller sample sizes you're more likely to see exaggerations. Like, the guy playing a paladin that rolled three 1's in a row and managed to kill himself and the Big Bad Evil Guy he was fighting by himself.
All this stuff is extremely hard to wrap your head around and frequently comes across as counter intuitive. No wonder everyone believes in luck and superstitions. It makes more sense!