Anyone else bothered by halberds in BG2?
xzar_monty
Member Posts: 631
I've played BG2 a number of times, and I've tried most of the reasonable party combinations, and there's always one thing that bothers me: halberds.
The way I see it, the game contains a surprisingly large number of decent-to-excellent halberds, but the problem is that unless charname is a fighter specializing in halberds, there's actually nobody who can use them. Everybody else has already chosen a different trajectory, and while changing course is possible, it's not an especially good idea.
So, I find and loot all these nice halberds and sell, sell, sell. It always makes me think that this particular bit wasn't planned especially well.
Anyone agree or disagree?
The way I see it, the game contains a surprisingly large number of decent-to-excellent halberds, but the problem is that unless charname is a fighter specializing in halberds, there's actually nobody who can use them. Everybody else has already chosen a different trajectory, and while changing course is possible, it's not an especially good idea.
So, I find and loot all these nice halberds and sell, sell, sell. It always makes me think that this particular bit wasn't planned especially well.
Anyone agree or disagree?
5
Comments
There really aren't many NPCs that are good with halberds in SoA though.
Most other NpCs have proficiencies that make sense with their races and classes. And only pure fighters can use Halberds at all, so this disqualifies a lot ot NPCs.
Korgan-grandmaster in axes and hammers and dual wielding them
Mazzy-shortbows and shortswords to go! A good halberd is more than twice a halfling lass in size.
Valygar-he should utilise dual wielding and backstab weapons
Keldorn-Carsomyr!!
You can dual-class Yoshi into fighter and have him learn to use Halberds. It won't work too well, though.
HearDalis-he has custom shortswords and specialised in them!
Minsc is the best choice, he allready has two handed weapon++ so with six levels he can have halberd++ too, and that's the best he can learn.
Sarevok can spend 15 levels to get halberd+++++ (you have true grandmastery patch, right?) and with his two handed style, he will be a nightmare with Ravager+6! Instant death and Death bringer assaults everywhere!
look at hammers 1d4+1 damage?!
daggers are 1d4 why hammer too?
daggers are made for weak mages and thief
hammers for fighters and clerics why 1d4?!
@Lapa -- Weren't halberds corrected in BGEE to have both slashing and piercing damage?
Do not spend more points in shortswords ;-)
Technically, you are supposed to be able to buy proficiency for an entire weapon sub-group (almost identical to the version BG1(Vanilla) used), except it costs 2 pips per group...and you CANNOT specialize or GM, it just gives proficiency in those weapons, nothing else. If you want to specialize or GM you have to spend the points on the specific weapon type you want to Specialize/GM.
So if you bought blunt (Mace, Staff, Club, hammer, flail, morningstar), it would cost 2 pips and you could use all 6 proficiently (saving 4 pips)....but if you want to specialize in hammers, you have to spend an additional** in hammer specifically as well (total of 4 pips spent).
And technically....if you had proficiency in a similar type of weapon to the one you're using, you only suffered half the penalty for non-proficiency. (which is actually implemented...sort of...fighters only suffer a -1 penalty for non-proficiency, when they're actually supposed to suffer a -2).
The Tweaks mod has a component to restore the BG1 weapons proficiency system, and I used to activate that on a lot of my setups. The original didn't have any weapons styles or dual wielding, but BG Tweaks gives you an option to "use BG1 weapons proficiencies with weapons styles".
The choices you get from mods are why so many people are sticking to their original BG Tutu or BGT setups.
And wherever we look, polearms were basically a mix between spears and weapons. Halberds had an axe-like head, Bec de Corbin and Lucerne Hammers had hammer heads, there were even sword shafts like the naginata! :P
Now I do realize that we are in a fantasy setting, but seriously, I really dislike piercing weapons especially because 95% of the game seems resistant to them. "Aww, you wanna go poky poke? WELL BUMMER!" Is this really intended by DnD?
Advantages:
+1 hit, +1 dmg using a 2 handed weapon (halberds, spears, staffs, 2 handed swords)
+1/2 additional attack at level 10
Disadvantages:
-Can only be proficient in other weapons
-More susceptible against arrows/bolts/ranged weapons (-2 AC penalty)