[Bug] Script action "AmbientActivate()"
Jarl
Member, Translator (NDA) Posts: 101
The action "AmbientActivate" (for area-animations) is buggy. If you activate an area-animation via this action, it most often doesn't start with the first frame and the whole sequence is played some kind of stuttery.
(Copied this from my thread in the request-forum: http://forum.baldursgate.com/discussion/1574/my-wishlist#latest )
Jarl
(Copied this from my thread in the request-forum: http://forum.baldursgate.com/discussion/1574/my-wishlist#latest )
Jarl
Post edited by Balquo on
2
Comments
I detected that bug during my work on a Trials of a Luremaster conversion for Bg2. There is this illusionary stairway, that is always played once, when party-members enter a specific trigger-region.
(IWD can use PlaySequence(O:Target*,I:Sequence*Sequence) for area-animations too)