BG2 Favourite Arcane Spell level
elminster
Member, Developer Posts: 16,317
What is your favourite spell level for bards/mage/sorcerers? By spell level I mean like improved haste is spell level 6, haste is spell level 3, magic missile is spell level 1, etc.
I've included HLA's like the spell comet and dragon's breath as a "10th" level.
If you need any help with what spells are available in the different levels this is an alright source
http://www.planetbaldursgate.com/bg2/character/spells/wizard/
I've included HLA's like the spell comet and dragon's breath as a "10th" level.
If you need any help with what spells are available in the different levels this is an alright source
http://www.planetbaldursgate.com/bg2/character/spells/wizard/
- BG2 Favourite Arcane Spell level86 votes
- 1st  9.30%
- 2nd  2.33%
- 3rd25.58%
- 4th10.47%
- 5th  6.98%
- 6th20.93%
- 7th  4.65%
- 8th  5.81%
- 9th  6.98%
- 10th/HLA's  6.98%
Post edited by elminster on
1
Comments
What's not to love? (And you don't have to wait forever to get them!)
True Sight and Protection from Magic Weapons are some other spells of the same level that see frequent use. Death Spell and Tenser's Transformation are good, too.
But really, IH alone is enough to take the cake. Have I mentioned how good that spell is?
Runner up: ninth level. Time Stop, Freedom, Imprison, Wish. Again, what is a poor sorcerer to do?
Second runner up: fourth level. Stoneskin, Minor Sequencer, Spider Spawn... this is why I usually choose to play mages over sorcerers.
LOL. This is a good poll, I think.
EDIT: This poll may need seperation from BG1 and BG2. Spell levels six to nine are never going to see the light of day in BG:EE, and five only rarely.
Same, but Horrid Wilting won out for me.
Edit: I somehow managed to miss the fact that this poll was for BG2 in particular.
Ooh, I wish I could trade some lvl 7 slots for more lvl 6 goodness!
It also just happens to be the spell level with the most Necromancy spells. ^.~
I think the most noticeable difference in power between mage levels is when you go from a 4th level mage to a 5th level one.
Even in ToB, 3rd level spells remain among the most powerful and useful (Skull Trap, Flame Arrow, Remove Magic, etc.)
*Edited for BG2-applicability
The biggest disadvantage of 2nd level is so many awesome effects...so little room.....fortunately..in PnP you can put lower level spells into higher level slots.
Edit to add: Maybe "favorite spell" is a little it ambiguous.
Ah, screw it, I have to go with the HLAs! Dragon's Breath is just my absolute and all time favourite. A spell worthy to the heir of the Lord of Murder! Summon (Dark) Planetar is also the best summon ever.
As runner-up, comes 6th lvl (Chain lightning, Invis Stalker (my faithful protector against those filthy Mind Flayers!), Death Spell and True Sight)
Bronze place for 7th (Mordekainen's sword, Mass Invsibility and ofc Project Image)
Fourth goes to 8th (Abi-Dazi and Simulacrum)
And fifth place goes to another favourite: level 3 (Fireball, Flame Arrow, Remove/Dispel Magic and occasional Vampiric Touch)
9th is only cool because of Time Stop, in 5th, Breach is useful, but sooo boring, 4th is only for Stoneskin and Malison (again: musts, but boring), 1st for Magic Missle and 2nd for minor protection (Mirror Images) and acid arrow, which deals out damage too slowly.
1. area glitterdust and web;
2. single target melf's arrow, deafness and weakness;
3. self defense blur, mirror image and vocalize.
I'm always missing some more additional slots per 2nd spell level.
One single level 1 spell that can be far more powerful than a few level 9 ones. It's almost as awesome as High Elven Magic.
Stoneskin - who doesn't love stoneskin (when you're the one using it that is!)
Emotion - early on this is basically your "sleep spell for the big boys" and remains useful throughout the game with supprt from....
Greater Malison - Who doesn't love penalizing their opponents saves? Especially when coupled with other devestating spells in a sequencer!
Minor Sequencer - And speak of the devil! Your first metamagic spell! The ability to "hang" spells has always been a favorite of mine. It's an elegant art that I am glad was included in the BG series.
Improved Invisibility - Not only is this great for scouting dungeons while removing traps, the added benefits during combat are fantastic! Not being targetable by spells is very useful, especially when supported by Nondetection spells or items.
Spider Spawn - A wonderful summon particularly when coupled with web spells!
Enchanted Weapon - Great for when you need that highly enchanted blunt weapon for golems and don't have enough to go around for your party!
Minor Globe of Invulnerability - Immunity to level 1 to 3 spells? Yes please! That alone completely shuts down most mages in BG1 and still provides protection against popular damage spells like Fireball and Magic Missile later in the series.
Spirit Armor - Are you a dual classed kensai? Or maybe a fighter/mage/thief who wants a high AC but still retain use of thieving skills? Maybe its early in BG2 and you dont have money for expensive robes yet? This handles your AC woes and gives a save bonus to boot!
Confusion - Nothing is worse than losing control of your character... except when that character starts killing their fellow party members... It's much more fun to turn the tables on the bad guys for a change.
There just so much of use in this level range and much of it stays useful well into ToB I can't say enough good things about it. Lots of bang for your buck.