Max Thief Points Required
Wiggles
Member Posts: 571
How many thief skill points would one need to open EVERY single locked item and remove EVERY trap in the entire BG series? No outside influences like potions, rings, spells, etc., just plain old natural skill points only.
I ask cause in my party of 4 people that will play when multiplayer is released, I rolled a 3 on a d4 and now I'm gonna be the team's thief. I'm thinking Elf Swashbuckler since I don't want to limit my skill points available and I can get 19 Dex right off the bat with a bonus in Longswords. Also we're only going to have the four players in the party, no NPCs.
Thank you very much!
Edit: I don't like back-stabbing in the BG games so please don't try to persuade me to be a pure thief or assassin. I'd rather spend my points in something that will help the entire party financially and safety wise. :P
I ask cause in my party of 4 people that will play when multiplayer is released, I rolled a 3 on a d4 and now I'm gonna be the team's thief. I'm thinking Elf Swashbuckler since I don't want to limit my skill points available and I can get 19 Dex right off the bat with a bonus in Longswords. Also we're only going to have the four players in the party, no NPCs.
Thank you very much!
Edit: I don't like back-stabbing in the BG games so please don't try to persuade me to be a pure thief or assassin. I'd rather spend my points in something that will help the entire party financially and safety wise. :P
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Comments
Possibly illusionist/thief would actually be more fun, I just haven't tried it yet. Invisibility+searching for traps and being ready with a big backstab is just too much fun.
In a 4 person party I'd definitely avoid a pure thief, a second caster whether divine or arcane will go a long way.
Also, keep in mind that Hide in Shadows is basically useless until you've maxed Move Silently.
As a thief, stealth is a useful tool. You may scout ahead and warn your party of dangerous encounters. You may also sneak behind a spell caster and eliminate the threat with one fell swoop. You can also lead enemies away from your party and then duck behind a tree and hide! This tactic is as effective as many crowd control spells. All of these things keep your party safe and make them rich.
Most importantly, you do not need to spend an arm and a leg hitting 100 in both of the stealth skills. Shadow Armor and Boots of Stealth combine for a total bonus of 30 to hide in shadows and 20 to move silently. That's 50 free points, or two levels of points!
Most locks and doors can be bashed open with a 19 or better strength, and the tough ones can be opened with a 2nd level knock spell. Picking pockets will make you poorer by lessoning your reputation, that path is high risk-low reward. Traps, stealth skills, set traps, detect illusion, lock, and finally theft are the ways ro prioritize.
Me and a friend duo-ed the saga with two multiclassed characters, my friend who had the thief class got a couple of spike traps when we reached the bottom of WK, needless to say Demogorgon died the instant he got hostile. >:]
For a 4 person party is suggest something like:
Cleric/thief (Aule's Staff/Staff of Striking)
Illusionist/thief
Berserker 6/Druid 10 (Icingdeath/Rashads Talon)
Fighter/Illusionist
Then rather than having 1 of every class you end up with 2 of every class. 3 gnomes you say? Well they are the master race
I means, I know that in bg2 100% pickpocket is still relatively low for some target.. but what about the rest? Lets say that I reach 100% in each skill, is that Ok for the entire saga?
100 (with the Tome) in Disarm Traps and Open locks is enough to successfully overcome these nasty things that are deadly traps and closed containers in the entire game. But there're several (only few) exceptions when 100 doesn't help. In BG:EE it's the trap in Durlag's Tower on the alter where you get the Tome of wisdom - you can't disarm it no matter how many points you have, it's simply impossible to remove. In BG2 it's the trap on the painting in Neb's house, also I remember the floor traps in Gromnir's palace.
100 (with the Tome) in Set Traps and Detect Illusion gives you a 100 percent chance to succeed in both these skills when they are used.
With Pick-Pocket it's another story, though. It's not 100%, but 100. The value is set against another value for the person your character is trying to pick-pocket. When you're pick-pocketing, there's always at least one percent chance to be caught. But the more points in this skill the better (although you shouldn't put more than 255 in it). But even if you have 255 in this skill there's still a chance (1%) to fail. In the end, if you don't take risks, you don't drink champagne.
Incidentally, a thief with no points in Set Trap will fail in HLA traps. However, a Bard will always succeed (bards cant allocate thief points to traps).
Does anyone know what is the penalty for trying to hide in shadow under sun light or bright area in dungeon?
Personally, I find traps dangerous enough that I would keep raising it occasionally beyond that point in ToB. Better safe than sorry, and I find most of the thief skills useless so why waste the points on them in the first place.
Set Traps can be very powerful, if you know what comes ahead and want to put up with the tactic.
Hide in Shadows+Move Silently = your backstabbing thief's bread and butter.
the rest is more for flavor.
I usually pick a way to go with my thief (as I usually play thieves anyway) and then focus on it. If backstabber - stealth. If more ranged or swashbuckler - traps.
For utility skills, I like to keep Imoen or Monty in the party and have one focus on Traps, while my main char opens locks.
...and yeah - max them at 95%, because once you get the tome of dexterity, they will get a 5% bump.
Anyways, 100 % open locks and find traps sounds great to me.
improved invisibility hasted backstab?
hidden fireballs?
web
emotions
mirror images
arrows <--------- OP
bolts <-------- pretty sick too
he can easily solo everything in the game without any support and is probably the most usable support class
even easiest solo class but it is hard to match fighter/ilusionist raw power so maybe 2nd best
Sorry, I've seen your question only now. But it's better later than never, isn't it?
Regarding the trap on the painting in Neb's house and the floor traps in Gromnir's palace - they can't be disarmed regardless of your skill. But BG2 fixpack or G3 fixpack fix it.