Ideas for semi-legit characters, maybe with RP themes?
Wowo
Member Posts: 2,064
So I'm playing around with SK a bit trying to come up with some interesting ideas for charname's without creating anything too OP.
A little bit added is fine as SCS is pretty brutal.
So far I've made a multiclassed stalker/cleric. Being restricted to leather armour changes the playstyle considerably from a usual cleric multi with the primary benefit of a x2 backstab. This is a character I'd like to play into BG2 where it'll really take off (and will be arguably OP).
Any other ideas floating around for me to consider? I'm not looking to necessarily create something powergamey, just something with a unique play style I suppose.
A little bit added is fine as SCS is pretty brutal.
So far I've made a multiclassed stalker/cleric. Being restricted to leather armour changes the playstyle considerably from a usual cleric multi with the primary benefit of a x2 backstab. This is a character I'd like to play into BG2 where it'll really take off (and will be arguably OP).
Any other ideas floating around for me to consider? I'm not looking to necessarily create something powergamey, just something with a unique play style I suppose.
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Comments
Archer kit on an archer character (like a fighter/thief to not feel subpar next to Coran)
Paladin of Lathander
Blackguard kit on an evil character
Undead Hunter kit on an undead hunter character (probably ranger)
Cavalier on a Dragon/Fiend hunter (probably a ranger)
Beast Master Druid
Berserker kit on Minsc
Wizard Slayer kit on a wizard hunting character (probably a ranger)
Kensei Monk
Shapeshifter anything (lycanthropy isnt restricted to Druids)
Personally, I like "twisted" characters such as evil Rangers or such. They're not really in the spirit of the PnP base, but it's usually not hard to come up with RP justification.
For RP reasons it should be WS/Sorcerer but since it's not possible to do that with Sorc, you will have to imagine that the Mage part was something that the character had no choice about (Sorc).
I also feel that kits bring a more unique feeling to a character. A swashbuckling mage is much more entertaining in my mind, than a plain thief mage.
Some of the ones that i have used myself.
Assassin / Mage multiclass.
Swashbuckler / Mage multiclass
Bountyhunter / Fighter multiclass. (This character was roleplayed as a bounty hunter, a little bit like greywolf)
I wouldn't say that any of these are that more powerful, and the only reason i do these illegal characters are for my own reasons (RP).
-Mazzy as Fighter/Swashbuckler (multiclass)
-Cernd as Fighter/Shapeshifter (multiclass)
-Aerie as Mage/Priest of Lathander
-Nalia as Mage/Assassin (dual class, but raised her thief levels)
-Minsc as Beast Master/Cleric (multiclass, reassign pips)
-Viconia as Wizard Slayer/Cleric (multiclass)
-Edwin as Conjurer/Cleric (multiclass; not sure if his amulet gives him 2 spells per level for priest levels too)
Another thing I'm wondering is a kensai/assassin dual-class. First pick kensai levels as normal, and then upon dual-classing, switch the kit for assassin: I'm reasonably sure that the assorted kensai bonuses on the fighter level side would still remain, would they not?
cavalier because inquisitor is pretty special with dispell only
If you put a class to level 0 it will automatically level up to 1 and let you get all the special abilities.
What I've enjoyed doing is making a premade party for all but 1 slot so I can have Imoen. In bg1 imoen serves as primary thief until she and one of the fighters hit lvl 7 and then they both dual. The fighter now swashbuckler becomes the party's primary thief while Imoen learns magery and beyond into bg2 since Imoen's thief skills don't improve.
Another interesting thing to do in bg2 is to change imoen from a dual class thief>mage to a multiclass thief/mage so she levels in both classes throughout bg2 and tob (gaining thief and mage hlas which can open interesting opportunities).
@Nic_Mercy: How did you get SK to change Imoen from dualclass to multiclass M/T?
And some extra abilitys like life drain etc. RP wise I call them Bhaal powers.
Re illegal kits: It really depends on how kits are implemented - some add affect (e.g. Kensai, blackguard) which you would have to manually adjust every time the character levels up; others seem work dynamically (e.g. Mage kits) which might work with other classes (my wild sorcerer gets wild surges and extra spells but you need to add NRD, cs, ics manually). So you can have a wild sorcerer but no Kensai monk.
Other interesting ideas include gnoll swashbucklers, ogre inquisitors, sword spider kensai, jelly priests of talos etc.
He has a Russian accent, and sounds like "Boris" from the "Rocky and Bullwinkle" cartoons. He kind of looks like Boris, too.
Perversely, Jaheira seems to have been inspired by Boris' wife, "Natasha".
(LOL, now, if I could just hear Jaheira's voice actress saying, in character, "How long must ve vait here? Moose and skvirrell stir to the south as ve speak!", my life would be complete! LOL)
and 1 mod for all new spells like iwd1 iwd2 spells pnp spells etc.
@joshuar9476 what is this amazon kit?
"AMAZON: amazons are female warriors that decide to train themselves exclusively in the use of ranged weapons and lances. With these two types of weapons, they are without doubt the best warriors in Amn! They love to live in contact with nature and often work with druids to protect forests and animals.
ADVANTAGES:
- +2 dexterity
- +1 charisma
- +1 thac0 to all the weapons they can use at levels 1-6-11-21
- Cast "Animal Charm" at level 1-6-11-21
- Cast Valkiria's Lance at level 1-6-11-21
- +1 attach for round
DISADVANTAGES:
- Only human or half elf
- Only female
- They can use only ranged weapons and lances
- They can specialize only with two handed weapons and with single weapon
- Need 18 dexterity
- Need 14 charisma
- -1 constitution
- Only not-evil characters"
http://rtt.altervista.org/kitpackman.pdf